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Everything posted by Czar
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Make sure to stand on the tile you wanna afk at (3/4 spot aggro), then start the script while standing on the tile and select afk mode (my tile) it should work ^^
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Make sure you have food in inventory and in the script setup window for bank layout. It will work flawlessly
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Trials cannot be given to users with less than 1 week join date Activated all other trials gl guys
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Hmm you're not supposed to enable mouse you need to click the trees while input is disabled, but I will make some tweaks for that. As for map mode I will update the map since osrs added a new map change. I highly recommend not using map mode it is just a luxury/bonus/cool feature which is not necessary and is outclassed by the manual and list modes. Several updates coming up, stay tuned guys ^^ It will be awesome.
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That was due to today's osrs client update. It's fixed now Client is back online and up-to-date, good luck everyone happy botting! Post some progress reports for the main thread gallery please
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Done gl activated trials Update v75 is officially live good luck everyone happy botting!
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That's a good idea, I will add curtain closing for blackjack to improve the script ^^ It will be in the next version v176 (after this one that I just added recently) Today's update is v175 with another coin pouch update. Hopefully coin pouches are flawless for everybody else now So I can focus on other features for this script ? Update will automatically go live within 24 hours gl everyone
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Client is updated, happy botting guys
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Client is back up, happy botting guys!
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Hmm can you try increasing the range to 25-29 or something? I will test again. How is the safespot, better, same, or worse? Be honest. Guys, client is back to normal, it's working again it just got updated. I will be coding some further tweaks after a nice round of testing EDIT: If using mirror client, the cannon projectiles may be detected too late. Lower your client reaction timer from 1000ms to around 100ms, it will work much better. Use the F keys to lower the reaction timer. Warning: this only applies to mirror mode users. Stealth users have no delay and it works super accurately.
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OSRS client just got an update so we must wait for a client update shortly. EDIT: Client is now updated, happy botting everyone!
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OSRS client just got an update so we must wait for a client update shortly. Will edit this post when OSBot is back to normal
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Just tested again, OSRS client just got an update so we must wait for a client update shortly.
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If using mirror mode set the reaction timer to 100ms using the F keys, otherwise the client will be too slow to compete with other miners. The default is 1000ms (1 second) which means you will be exactly 1 second (and more) slower than everyone else. Or use stealth injection for no delay (0ms)
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Make sure not to pause in GE and make sure to start script in blast furnace. I will debug GE for the next version asap.
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Works for me, I didn't enable stop when no runes and it's alching fine. I will re-test
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There has been an OSRS update recently, just waiting for the client methods to get back to normal. Affects all scripts on the site. It is usually fixed quickly EDIT: Client is now online and up-to-date, good luck everyone happy botting!
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Activated trials gl guys Update will soon be posted to SDN for the new features and changes for this script. Got some nice suggestions thanks everyone The script will be much faster in the new update. And some strategies will be changed.
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New Update (v224) - Major safespotting changes -- Script no longer walks to npcs if safespotting, NEVER. -- Script now has a highly accurate and reliable movement detection system -- Safespot returns are now faster, stable, and safer. -- If script is doing an event (eat, equip, spec, etc.) script will return to safespot directly after the event finishes. -- Caged npcs fully supported for safespotting now. - Major cannon changes -- Script no longer misses firing the cannon, if it ever does (due to script pause or lag) it will continue firing. -- Script knows how to get to the cannon and wait until it's loaded before fighting again -- Cannon combat code now matches the AIO fight code (now updated with the non-cannon mode of the script) -- Highly accurate detection of cannon, script knows exactly when it's loaded, exactly when it's not firing, more stability has been implemented to cannon mode. -- Added appropriate script delays to cannoning. -- Fight alongside cannon patched, now works much much better. -- Caged npcs fully supported for safespotting AND cannoning now. - Combat changes -- Script can now determine between multi-way combat and non-multi-way combat. -- When using cannon mode, script will automatically attack npcs that are in multi (target npc). -- Script no longer pauses and waits during combat (safespotting and/or ranging). - Misc. changes -- Kourend dungeon now mapped out fully -- Zeah mapped out fully -- Banks are now mapped out in Zeah. -- Zogres/Skogres paths added Warning: - Multiway still not added to normal (non-cannon) combat. Will do in the upcoming update, needed to fully test this before I post it. Too risky just now. Next version is the ETA. - Need confirmation on mac/linux saving/loading profiles. Let me know if it still doesn't work. - Check your safespot tile distance in the Misc. More updates coming up, I am listening to every single user post and feedback - trust me. If your suggestion/feature/bugfix/tweak is not in this update, it will definitely be in the next one. I always note down user posts on my fighter to-do list. Going to need some testers for the new safespotting and cannon update. I want to make sure it's 100% flawless. If everything goes well, I will spend a lot of extra time on other features and plugins especially. Thanks guys, update will automatically go live within 24 hours of SDN push
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Ah long time! Yep fighter has built-in rock crabs with optional banking (default is on, you can turn it off by using no food mode). As for accounts, I am looking to buy some high level accounts for testing. Especially ones with slayer and/or accounts that has the requirements to kill as many npcs as possible so I can test every npc with no problems ^^