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Czar

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Everything posted by Czar

  1. Make sure to set food in your inventory layout, otherwise the script will just stay at banking trying to withdraw non-food items. The script needs to know it's safe (with food) before running ^^ I will make some updates to prevent this. As for attacking crabs while in 1 spot, I don't understand fully, can you elaborate please. You mean it should attack crabs which are 1 spot around you? It does that, just make sure you aren't using AFK mode. The script will attack crabs if in active mode. Activated trials, good luck guys
  2. Make sure you have configured food in your setup window, the script needs food to stay safe ^^ Otherwise it will think it is in danger all the time without food.
  3. I will make the break handler go to bank, then start breaks
  4. Make sure to have food in your inventory layout, the script likes to stay safe with food
  5. Make sure you entered which npc to fight, and auto retaliate enabled, and make sure you set the correct marker on the map (script setup) For doors I will make some changes and tweaks to the first level so it does it faster and more stable. For breaks, did you break at bank or custom break tile? Thanks guys
  6. Czar

    CzarRangingGuild

    I meant the delays/intervals of clicking are randomized. The click spot though, if randomized when it's supposed to be spam clicking (single spot), is dangerous and risky for banrates so I made it stay on one point to imitate a human player ^^ Make sure you are not botting too much, and follow this guide, and you should be well
  7. Will make some edits to the super combat potion code, stay tuned guys
  8. Which programmed delays? What items are you fletching exactly, I will help ^^ :D
  9. Done good luck on trials guys Will make some updates for bait and feathers, and anti-profiling in the next version
  10. Activated a trial, works well I am contemplating making the script even faster but am worried how it will affect ban rates
  11. Czar

    CzarRangingGuild

    Thanks for the responses guys, really appreciate it Clicking is fine as long as it's randomized, don't worry about it Script is located in combat section for some reason, here's link: https://osbot.org/forum/store/product/450-czarrangeguild/
  12. Mirror mode does affect the script, due to the reaction timer. Make sure to set it to 100ms, because the default one is too high and it will be too slow in reacting to ore loss. I will be adding an option to choose f2p/p2p or both, for world hopping. As for ore mined I will be pushing the new update for faster ore update today or tomorrow. A completely new system which was supposed to be added to my runecrafter for abyss obstacles (high risk danger zone) I realized it could be added to the mining script too. As of now I will be monitoring the performance costs of the new system, hopefully it is okay. I will make it optional of course.
  13. Done good luck guys activated trials
  14. Done activated trials good luck guys For the furnace I recommend a higher mouse zoom so the bot can see more objects in the view, much more stable ^^ I will make some tweaks in the meantime
  15. Oo so sorry guys, will add another update for shields, I thought they were single logs. In the meantime, withdraw 2 knifes and it will work. It's a easy fix I will make the script know that it requires more than 1 log. As for the 20 minute, are you sure it's not the 20 min breaks? Any console logs? Post console log and/or screenshot of the script and I will help Update coming up
  16. Will make some edits to the pathwalking system ASAP and a few tweaks to other mentioned areas of the script :D Quick update, posted v94.5, not v95 just yet. I still need to add some testing and I worry it may take another day or so, so I just pushed whatever I did test to avoid the long delay for some features which are all ready.
  17. Hmm okay I will add some more changes to magic imbue mode and npc contact spell. Update coming up ^^ Also, for the magic imbue, in your opinion, which part is too slow?
  18. New Update (v95) - Abyss obstacles are now recognized when the script passes them - No longer attempts to walk to another abyss obstacle after negotiating one - Abyss obstacles system improved - Added option to repair pouches every X trips in abyss (randomized) - Death runes now working (abyss) - Added emergency teleport option at % HP - Deathwalking added, will loot every item that isn't rune/pure essence on your last known death tile. NOTE: I will be doing more test runs before I post this version. I haven't posted it just yet. I need to ensure everything is perfect before I push to SDN today/early tomorrow. Activated trials good luck everyone
  19. Cannons at green dragons are not supported yet but that is a good idea. Are you talking about green dragons in wilderness or corsair cove dungeon? I can add cannon support for green dragons but in the wildy locations it can be very complex to code a system for anti-pk with cannon, although I am working on it As for crabs, activated trial you can test it, seems to be working for me now . Ammonite crabs aren't supported just yet but they are the next item on my to-do list for the script. Thanks, I enjoy coding the fighter script more than all my other scripts except maybe the runecrafter, really fun to code.
  20. Volcanic Ash not yet supported but it is in the works Just finished on a new epic system for rock detection.. Can't wait to post the new update. Then I will be working on adding new features such as volcanic ash and more new mining areas
  21. Thanks for the feedback, will add Death altar and some tweaks to worker/master mode to the new update version coming up
  22. Update v230 is now live, good luck guys Let me know if you want any changes and/or suggestions I will be churning out the next update as we speak. Got some features which users have requested for a long time which would be nice to have in the script
  23. Not too long, just finished converting the entire system from the fighter script. I have to implement and then push the update. Fighter's update has already been pushed which means this script is next on the list Activated trials gl guys
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