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Everything posted by Czar
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Posted v22, updated bank chest, now supports the fossil sea location (had to change the bank chest name to Bank chest-wreck), sorry guys! Update will automatically go live within a few hours max, enjoy
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Will add a handler for teleother, please turn off Accept Aid so they can't reach you: @mshaw0501 if the bot is depositing all, it means you clicked 'Bank-fill mode' please turn that off. If you didn't and the bot still deposits all, please confirm! I will help. As for chaos, will add a fix for finding the player so sorry, I think the chaos altar is a bit more far away so it may not have detected. In any case I will be posting an update shortly, will announce the changelog in the next post. @Raketer I haven't witnessed a main/master getting banned, but maybe if you go too far (like 25 workers trading you) and someone reports on twitter or something, then it can lead to a ban, but 1-2 workers, the worst that will happen is the workers will get banned, but the main is fine. Also OSRS removed master/worker in ourania altar (unless I am mistaken?)!
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I am trying my best to get GDK released, it's an entire script on it's own, so sorry for all the delays. I'm basically writing it from scratch, as soon as GDK is over I can focus on more slayer related functionality, I got a lot of new updates on that front. For the time being, quick announcement: please do not use the green dragons plugin until v262.0 is posted. It is in the process of being re-written! It was never supported and even the thread says so (in case anyone starts being rude) I want to add it to make the script more complete, and GDKs are good profit. Also working on cannoning for the drags as you guys mentioned If you run into any walking-related issues, it may be better to use Webwalking 2 since that uses the default OSBot webwalker, which all other combat bots use, but it has slower updates if anything does go wrong there, web walker 1 has a fallback to webwalker 2 in case it messes up but it does heavily try do handle the path on its own first and may take a few seconds to fallback to 2. @shaba123 have you tried webwalker 2? Please do so, it may work extremely better in some occasions, such as hellhounds in taverley. I will add some fail-safes for the dusty key and 5 agility, but I really did assume that everyone has those before trying to fight in taverley, my apologies. For taverley the best setup is to have falador teleport tabs (to tele bank) and dusty key (if not 70 agility for shortcut), 5-15 foods, don't enter any jewellery into the banking withdraw list, no stackable/loot items in the bank list, just food and a few potions, and it should be fine. EDIT: I will fix the pathfinding from Hellhounds back to bank (falador?) As for drinking potions - there is an option in the Misc tab called 'Only sip potion when in combat' this will only drink potions if it's being attacked by an npc. However - if an unrelated npc attacks you (e.g. the skeletons in taverley dungeon) it may still trigger the sipping potion, in which case I'll update so if only your target npcs attack you it will sip. Real distance is: for example if an npc is behind a gate, theoretically it's 1 tile away, but with real distance it takes into account walking around the gate and attacking, so technically it will end up being 3-4 tiles away if it walked there (or even more if its behind an entire block of wall. So non-real distance doesn't care about walking there, and real distance does care about walking there. I will try and get a GIF or demonstration of this in action, I hope I didn't mess up/confuse this ^^ Real distance (in some situations) can be good for anti-ban, but please babysit because everything is situational, 1 code can't apply to thousands of combinations of fight/npc/tile areas. I will also be making the script more user friendly and easier to use, since it is very confusing and there are so many boxes to tick/untick that change everything. Have also been planning on making a list of shareable configs/profiles for users to load and share with other users, it will just be an shareable list of bot setups, ofc you may have to make small edits for your certain style but it does 90% of the work for you ^^ AFK mode is for training without actually botting too much, it will eat food/sip potions but just stand still like any afk player would. It's good for various npcs which are aggressive and don't hit too high, can get a lot of safe xp this way, less risk than normally botting. In my personal opinion, it's the 2nd most safest thing to do after botting slayer tasks. You need to assign 2 tiles for this to work effectively, the safespot tile (where you will stand on), and the reset aggro tile (where you will run to, to reset aggro) which is kinda like rock crabs except more afk. F6 for safespot, and F3 for reset aggro tile. @cryptokid do you have auto-retaliate enabled? also which crab location I will help @methed @shaba123 if you guys have teamviewer I can help personally, please confirm. Same applies to anyone else who is having trouble starting the bot or getting it to do what you want, add me on discord I will be able to help at any time. I assure you that it will work better once we figure out a good strategy, and you will enjoy the script! @gashwagon will fix looting, thanks for clear bug report I will have this updated in 262.0 ^^ Will also be making edits to speed up prayer flicking so it doesn't waste points. In the meantime I am working hard on getting v262 released within a couple hours, stay tuned! Note: the most stable setup for the bot: As a general rule of thumb, try aim for setting up fight bounds (F7) for better stability, it doesn't let the bot run around too much. Use teleports for banking, enable webwalker 2, don't add too many items to the banking list, only important food/potions (4). Don't start the script far away from an npc, go to the npc first, start the script, add from nearby (not name) and then save the profile forever. Adding via name is good for popular npcs, not hidden/discrete npcs. Notice how the bot doesn't leave the fight zone in yesterday's demo:
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New Update (v45.1) - Added option 'quicker cycles' for less waiting around (Portal mode) - Added option: 'Safe portal mode', triggers at around 40-50% activity - Removed anti-idle activity for portal mode, no longer tries to attack npcs unless activity % is less than 15, down from 40 - Quicker movement after starting a game - More accurately detects when entering the game and the boat - More debug logs and labels for explaining what is going on, and for finding future issues Update will automatically go live within a few hours, enjoy! Let me know how it goes, I tested with 5000ms reaction time to make sure it works even with the slowest refresh rates, with 50ms it should work exponentially quicker and better. Also guys, tell me if you want any changes/improvements/tweaks after this update. Happy botting! EDIT: Please be wary of quicker cycles option, it may operate too quickly, I may add a slider range to set a percentage for this option. If you notice it operating quickly then turn it off, it all depends on your machine.
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I recommend using the mid-route door handler, it helps with more natural and humanlike pathfinding as opposed to the normal pathfinding. With mirror client, you gotta bear in mind that it will always be slower than stealth injection since there's 2 clients open, and the mirror client copies the OSRS client every ~1000ms (depending on reaction timer). The only way to make it quicker is to reduce the reaction timer from 1000ms to ~50ms using the SHIFT F3/F4 keys, then you will notice a speed increase. EDIT: Also having the mouse/camera zoom on far away helps a lot with stability. As for portals update, it is almost ready, I have added a new option in the menu and made some code changes, latest update will be v45.0, will be pushing after this final test run ^^
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Done good luck, make sure to select 'Only mine in my chosen areas' for the best results! Enjoy Got a nice update coming up too
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Will make some changes to pre-hover, please only use it if you have up to 3 rocks saved, it's not supported for more than 2 but maybe we can squeeze in 3. I will add support for more in the upcoming version, so you will be able to pre-hover all rocks in a sequence. Also glad to hear shfit drop made it quicker, enjoy - let me know if you run into any other issues guys, so I can help & add more updaets
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Glad to hear it's quicker, enjoy!
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Done activated all trials enjoy As for Minnows fishing, if there is a error copy/paste it so I can help (in the console logger) What seems to be the problem? EDIT: Task mode update is now live, gl guys
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currently ing for lifetime sponsor, anything other than this italic name
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Personally I think if they had the power to do machine learning, they would at least have the power to have a non-peasant tier customer support system, it's among the worst in all games unfortunately Not that customer support is more important than bots, but i'm talking about their ability to do something at least
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Latest update is now live, enjoy guys Here's a nice proggy while the bot went to GE for restocking, it bought ores for 6k mith bars ^^
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Yes the fossil island small bank has been added a few versions ago, unless it's not working? Please confirm so I can add an update there! (You mean the small island off fossil isle that has a bank chest?)
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Will make some changes to prehover, it was primarily designed for screen mode, however I will try and make it work with list mode, if not then I may have to disable it for list mode, we will see how the code goes. Can you confirm if you have 'ordered mining' option enabled? In any case, I will make sure it works better for you - update coming up. Recent update also just went live, enjoy guys. Trials also activated, good luck!
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Will be posting a new update shortly ^^ As for trials, added extended trials so you can compare both versions, enjoy
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Food and potions already supported make sure to keep them in the inventory and the bot will auto-detect ^^ Also guys, have you tried osbot .73 it has a newly designed mouse algorithm, it helps with preventing bans ^^
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Done, enjoy guys!
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Enjoy! Update for bolts is now live, gl guys
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For fruit stalls I'm currently working on adding an update for basket mode and keeping fruits (iron man mainly), alongside adding support for the entire rogue's den which is going to be epic ^^ In my personal opinion I would rather pickpocket than steal from stalls as stalls are more risky/watched (just my opinion and experience) and can lead to bans, whereas pickpocketing is much much safer. Do bear in mind that you gotta reply to in-game chat and avoid botting more than 3 hours at a time, with sufficient breaks in between.
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If you want to kill monsters in a specific area, you need to use a fight zone by selecting the F7 hotkey and drawing on the map, it will only fight npcs that are inside the box, it will work as intended, otherwise the bot will just find any npc. However if you already did that, then something may be wrong in your setup. Did you start the bot at cyclops area already, and added the npc from nearby npcs (not by name)? Adding nearby is more stable because it reads the game instead of from the npc database which may or may not support certain types of npcs (that are out of reach e.g. cyclopes). I will be testing the script at the same area, so far so good though I've only killed 2 npcs, I haven't witnessed the bot walking anywhere else: Can you confirm that your setup looks like that (or similar?) ^ As for the rogues, I will be adding a way to differentiate npcs by combat level, since they have the same name, same applies for experiments although I think I hardcoded to avoid the 51s. As for prayer flick I will add a shorter delay between clicking, it's not possible to waste 0 prayer points, but I will try! As for taverley druids - no worries enjoy I am working on updating herb sack for the latest update, RS changed something a few weeks back so I need to make changes to the script too ^^ EDIT: also, GDK update is almost ready guys, will post it ASAP, along with a number of changes/tweaks and improvements (v262.0)
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Glad to hear! Keep it up I have 400 points until elite void so I will be sharing my progress too ^^ Thanks for the support Please let me know if you have any questions or any suggestions/issues so I can add more tweaks/updates @aariejj I will fix this for you and make sure it works perfectly. The mid-route door handler may be operating slowly and causing it to delay the pathinfinding. Also I will make the script run to portals quicker and not wait for one to generate while sitting in the boat. It should ideally at least walk to the centre -> then to first portal, or do you want it to walk to any portal first, until the first portal opens? Please confirm how you want the script to operate, and I will post an update. Thanks for feedback
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Seems to be client issue, are you using .73 or .70? Please confirm. I will relay this to the devs, I haven't witnessed that happening, where did it happen? Was it trying to bank or something. Also did you make sure to zoom the camera out all the way? Everything should be fine after the last update, just please make sure to zoom out all the way and it should work better. I will be adding an update to make some tweaks, I am guessing it could have been banking or putting ore on the strut. Also did you make sure to hook mirror clients while logged out? It should help a lot. So restart client -> open both clients -> don't login yet -> wait until both are loaded and hooked -> login manually -> start bot. This setup is the most stable by far ^^ As for trials activated enjoy