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Sky

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Everything posted by Sky

  1. I'll check if you want ^_^
  2. Uhh oki
  3. Okay. Closing ^_^
  4. Closing on Request ^_^
  5. User was banned May he rip in pepperonis
  6. -cries in spanish-
  7. nice cabbage nice cabbage
  8. Enjoy it!
  9. Zammy wine support ^^? With alching. Profit while alching
  10. www.peoplefinders.com Enter the person's name and narrow it down by state if you'd like. You will receive other names associated with the person, their age, locations they have lived, and people who may be related to them.
  11. You know his current age?
  12. They're are adding garbage to garbage good addition if you ask me.
  13. ya i don't know how good your trips will be at those stats tho .
  14. Like 400k with 30-60 smithing But coal bag probably isn't worth investing in. Coal bag with steel bars doesn't really add to profit/h since it is 1:1 it really only benefits you on your first inventory if you run coal in your downtime. You would make the 250k you spent on the coal bag back in about an hour, but the investment in the coal bag itself is still negative since the coal bag did not generate profit. it would help with other ore though. edit; i also only mentioned the 30-60 smithing risk because you must consider the high ban risks.
  15. Moved. ^_^
  16. I'm not a hot girl like my internet persona precieves me to be. i'm just an average one.
  17. I literally never have this problem
  18. This is just 1 of the options that are proposed. Also This applies to those who hire workers for xp. . Without creating an instance, it will be about as random as walking through grass in a pokemon game, a detour or 2, and a few fish to fight. They may be as realistic as to change travel speed according to winds and tides, this does not change how to approach an island from its standing point. The end result, being the island will remain in the same area. The following is a complete guess and possible observation and not how i think how it will be but a possible outcome but not senseable and will further prove my point. If you were to get Sailing XP by discovering new islands, this would mean the generation and degeneration of islands at random intervals of time. That would still mean that players can easily share information and best routes to and from. if you were to train alone, that would make this skill so RNG it could hardly be considered a skill. Very much like how the minigame of Hide-n-Seek Penguins is coded. Randomly spread across the world, but easily mapped in a single world. The obstacles being choice of teleports and agility shortcuts etc.
  19. My thoughts are more likely bias, as i hate runescape and have not played in a long time. But fuck that skill and everything it stands for. Theres 3 ways according to the post to train this skill Ship building (May as well be construction/crafting) Navigation + These 2 things basically being the same thing are a basic fundamental of any RPG. Traveling. Exploration If i wanted to have to sit and shift myself to charter boats (Which are already in the game, go to any port and you will be able to charter) to unexplored areas, they may as well have introduced it as a skill when they released 'Ports' some time ago in RS3. But they didn't want to introduce it as sailing, only to further joke the community that is the players, into thinking so. Instead they release it as a minigame that you have to grind out. More than any other minigame if you actually want to be a top competitor in PvM. More than the majority of skills themselves. I wouldn't be wrong to say also that it would take longer to grind out that minigame for it's rewards, than to get any skill at all in RS3 to get to 99, Some skills to 120 infact. And by the sounds of the PvP section of the blog, the new world will not be in your own instance but very public, so all islands are open to public free navigation to find the quickest route to your destination without even knowing a single thing about the skill by simply looking up any guide, leaving any sense of accomplishment dead. TL;DR So instead of having the casual Charter for transportation or quest to unlock new areas, you have this super uncreative skill, generated against the will of the players (according to polls and previous statements of never releasing this skill) that will probably result in micro managing schedule based training for most players. and imo will probably end up being on, once again, the worse side of updates.
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