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Everything posted by dokato
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do bodyweight instead, much better
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Hi Im working on a bot that makes crude wooden chairs (lvl 1) in your house. The problem is, after opening the interface/menu with all the different chairs, I've got no clue how i should make my mouse go to the "Crude wooden chair" and let it select the "Build" option. Ive cheked the API on interfaces and menus and stuff but it's still a little confusing to me. Can anyone help me with this pls? ALRDY FIXED (since no one replied) I used the colorPicker for a boolean for the interface and moving mouse to rectangle stuff
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i nominate Okabe
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We'll do verified paypal I'll go first if ur trustworthy skype: kaisumaro
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So I want my mouse to move to a entity, right click on it and then move to an option from the "Choose option" menu but not click on it. I already have this for example: Entity door = objects.closest("Door"); EntityDestination mouseDoor = new EntityDestination(getBot(),door); getMouse().click(mouseChest, true); now the mouse just moves to the door and right clicks on it. But what should i add to make it even move to the "Open" action but not click on it yet?
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ok guys thank you!! i figured it out
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Ow sry my bad, i meant if that player is a random player who u dont know the name of, but just happens to be in that area. What to do then?
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fuck Obama But i can't, plz tell me how then spoonfeed me a bit
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Is it possible to determin wether ANOTHER player (someone you dont know the name of) is in a certain area with like a boolean? (for example the area where u are in). Is there a method for that or do u have to create something urself? for example: final Area YOUR_AREA = new Area(bla,bla,bla,bla); if(YOUR_AREA.contains(/*a player*/)){ //... }
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W00t worx good now thanx alot man, i love u u2 Mysteryy
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all i have is what i posted + some imported thingy's: import java.awt.event.MouseEvent; import java.awt.event.MouseListener; //it says is not used
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doesnt register, as expected
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Ok so I've got this somewhere in my script: boolean showPaint=true; public void mousePressed(MouseEvent e) { Rectangle hideButton = new Rectangle(473,346,41,32); if(hideButton.contains(e.getPoint())) { showPaint = !showPaint; } } and in my onPaint there is this: if(showPaint){ //paint stuff }else{ //something else } But that doesnt work. Do i have to put the method mousePressed(MouseEvent e) somewhere else? cuz i've no clue what to do.
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FIXED ty for help josedpay
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still doesnt work and the script doesnt startup
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no error at all the script doesnt start when i click start, even the paint doesnt show up unless i undo what ive added
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nope still doesnt work, i also tried some additional thing as well but nothing works
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still doesnt work
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Ok so i've made this unfinished gui using window builder and now I want it to just pop up when i start my script, nothing more. I've tried to make an object of it in my main script class and also experimented and tried a bunch of diffrent things but nothing works (the script wont even start up). my gui class: http://pastebin.com/38v3WGrE
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How can u determine if the player is interacting with a specific object? And i mean something else than isAnimating(). Is there another method for that? cuz i tried to search in api but found nothing.
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What is the best code to use if i'd like to interact with my amulet of glory in my house? Because if i try this: objects.closest("Amulet of Glory").interact("Karamja"); it will fail to click on it and it takes like a minute or more till it finaly clicks right.
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works fine for me THX alot bro
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If i'd like to capture when i recieve for example willog logs, is this the correct code to use? public void onMessage(String message) throws InterruptedException{ if(message.contains("logs")){ amountOfLogs++; } } i saw it this way in some other guides but it doesnt work