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TheSaint

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  1. TheSaint

    BETA v1.7.28

    No one cares leechers.
  2. TheSaint

    BETA v1.7.24

    I don't see anyone giving anybody shit. People are posting what's broken, which is potentially valuable information for the developers as they come up with solutions. So, thanks for the unnecessary explanation of what's causing the problems (Jagex changing IDs is public knowledge) and for your so valid opinion.
  3. TheSaint

    BETA v1.7.24

    Freaky forester, frog princess, run from combat failed. Pinball, molly, and most talking randoms work. Exam completes the random but doesn't leave the room.
  4. As an example, when I successfully click on a tree and begin cutting, I set a global RS2Object named currentTree to the tree I just cut. Then I have it constantly check to see if the ID changes. When a tree turns into an ent my script changes to a different tree (automatic), or if there is none, walks away to stop cutting (extra method). I imagine you could do the same with exploding rock.
  5. I can't help you with pathing as I haven't looked into it, but creating an area is pretty simple. At the beginning of the script where you declare your global variables: public static Area anArea = new Area(2519, 3578, 2522, 3581); Make sure you import Area. As for how to know when your player is or is not in that area: if (anArea.contains(this.client.getMyPlayer())) { //in area //code } else { //not in area //code } Here's a visual representation of the area which that code would create:
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