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Eagle Scripts

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Everything posted by Eagle Scripts

  1. Granted. What are the needed tools for this?
  2. You're probably viewing this out of a library. You're not able to edit libraries. You should extract all the classes so you're then able to make any changes.
  3. It does not and I don’t plan on adding it in either. It will be quite some work and there’s not much demand for it thus it not being worthwhile for me. Unfortunately I can’t grant you a trial because of your postcount and registration date.
  4. I need an account that is able to make the object you’re having trouble with . Could I lend your account so I can grab the needed data?
  5. I think this doesn't really make a difference. A better approach would be to not actually keep reading the text in there but just create a proper Task system in which you can insert tasks for it to execute. Such as : First make 100 hard leather, then make 200 soft leather. I think that's a better approach then going with the chatbox message
  6. Please stop trying.
  7. Sure thing. Granted .
  8. Do you have an account I can use to grab the correct data? This is an issue of incorrect data.
  9. Guess that also totally depends on how many words you can write in a minute You shouldn’t really measure in lines/hour though as a solution with 10 lines can be far better then a 100 lines one.
  10. Trial granted. You can see it for yourself .
  11. A good practice is to make this more generic. Make an Enum class called Herb. Save properties in there such as it's itemId. You should then be able to iterate over the Herb#values. In every iteration, check whether that margin is better then the currently best known margin. If so? update the currently best known margin enum object with the new herb one. I'm currently not able to write you a quick and dirty snippet but I hope you understand what I mean. If you don't, I'll try to write you a snippet in an hour or so.
  12. Re-granted and yes it will.
  13. Both granted. It’ll now be in between your scripts.
  14. Please make screenshots of the according dialogues so I can verify what's happening here .
  15. Sure thing. Granted .
  16. First of all; your conventions are incorrect. Please make yourself known with the Java Conventions . Your method should be called depositWornItems. The #interact() method has a boolean return-value which represents whether the interaction has been executed successfully or not. Try to make use of this feature by only executing the conditional sleep if you're sure that the widget#interact has been successfully excecuted. Try to grab all your widgets dynamically instead of using static ids. You can do this by various things such as their actions, message, position, colour etc. https://hastebin.com/niyohuboja.java Edit: The API already has a method for this though, are you aware of this?
  17. Lovely to hear .
  18. It seems like the webwalker is missing a link there. Mind reporting it?
  19. It does it for the more common items .
  20. That's correct.
  21. It does currently only support Rimmington un-noting.
  22. Ring of Dueling and house tabs Un-noting at phials in Rimmington is however also supported.
  23. Granted.
  24. I used to have support for runes but nobody really used it. There's currently no support for runes.
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