Everything posted by Gnomedesto
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Khal Pest Control
Step 1: Determine if you are blocked by brawler. Step 2: Determine if the npc is north/east/south/west of you. Step 3: If north or south, click any tile x units away from your current tile either east or west. if east or west, click any tile x units away from your current tile either north or south. etc etc.
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Khal Pest Control
Shoot, wish I could help.
- Quitting a Job
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Khal Pest Control
Perhaps have the script attack brawlers if a certain condition statement is met. Think of it like this: getPlayerPositionTile1...(whatever you use to get the position of the player on the map) attackPortal(or anything for that matter like a spinner)... getPlayerPositionTile2... if (getPlayerPositionTile1 == getPlayerPositionTile2){ attackNearestBrawler... } What I'm trying to get at here is it should analyze whether or not it's attacking what it just clicked on throughout the game of pest control. If I've clicked to attack a portal and it isn't attacking the portal, that means a brawler is most likely in the way. If the tile I was standing on before attacking the portal is the same (==) as the tile after clicking the portal && we aren't able to attack the portal (brawler in the way), click on the nearest brawler and attack that. I don't code for Runescape, but this seems like it could work? This won't solve the brawler problem, but at least it will do something rather than try to attack an object with a brawler in the way. Another note, is it possible to do something like: attackPortal; have it sleep for a couple seconds "sleep(2);", getAttackStatus; (is it attacking the portal? If it's not attacking the portal, return false) When it returns false, have it click tangent to it as shown in this picture. It returns false because that red brawler is in the way.
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FrostHunter
I'd also like a trial for however many hours you think fit. I want to test a technique at black chins. Another thing, I need to know if you can select where to lie the traps? I'd do this in order to box in a black chin spawn.
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Khal Pest Control
Can confirm that it afk's less than usual. Not perfect but a good step forward
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Perfect Woodcutter
Don't know if any of your patching helped, but the walking/banking for rimmington, falador, edgeville, and catherby yews are bugged. Again, this may be caused by mirror-mode. Surely, there's a workaround. You'll have to test it out for yourself.
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Ban Theory by Gnomedesto
I think most scripters use random number generators; however, I don't know. I mean..I'm talking about sleep in terms of after an action is completed and the next one starts (like climbing down a ladder and then clicking somewhere on the minimap). Coding has sleep after a particular task before starting the next. I think most premium scripts do have dynamics in them that make them more personal, but they still use random number generators which make a predictable graph. I'm just saying this out of speculation. I'm not sure what the best scripters do. I simply think they are using random number generators. Who am I to say though.
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Perfect Woodcutter
map loaded immediately, thank you. I'll try using it now and report back. Would banking work if I selected a custom spot on the map? I wouldn't imagine so
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Perfect Woodcutter
5 minutes in it's still laggin really bad. As I was typing this, the horizontal scrollbar just appeared. I imagine the map will load eventually, but damn.
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Perfect Woodcutter
It may be mirror-related, but the map isn't loading. All I can see is the scroll and minimize on the right side of its window.
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Khal Pest Control
It's mirror mode related. It'll afk for several games but get going again.
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Ban Theory by Gnomedesto
Tyvm for the post.
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Ban Theory by Gnomedesto
prevent what, I must ask? I'll try to answer what I think you're getting at. A random sleep generator anywhere from 1 second to 6 seconds will generate anything between those two numbers. Over a long time, the graph it creates looks just like the graph of 100 dice rolls. It looks bot-like and produces a predictable graph that can be profiled to what other botter's graphs look like.
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(Void Ranged Pure Goalzzzz) 98 Ranged 18hrs!
I tried both of the premium ones and they get stuck at the same place because of something with NPC's. This is a mirror-mode symptom though, so i am SOL
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(Void Ranged Pure Goalzzzz) 98 Ranged 18hrs!
Wish I could bot pest control in mirror mode atm Doesn't work and I don't trust the alternative.
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Ban Theory by Gnomedesto
I think it can be anything as long as there's a enough instances of the same completed action followed by the same next action. Because JaGex couldn't base it off one trial, they'd have to see hundreds of these occurances to call it evidence. Could be as simple as climbing down a ladder (completed action) followed by clicking somewhere on the minimap (next action).
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Ban Theory by Gnomedesto
Ever been banned? Banned even using the most premium of scripts? Banned while only botting for a couple hours? Well, I have a theory as to how JaGex is distinguishing humans from bots apart from injection. Before I go further, let me brief you on something most programmers know and most others don't. Let's say you're cutting maple logs at Seers. The moment that tree is cut down, I have a feeling JaGex takes note of the time that action was completed as such: 21:59:46: Your tree was cut down. (completed action) JaGex may also take note of the time you begin your next action and what it does. Then you click on the next tree available, or in this case, the same tree after it respawns: 22:00:16 Player begins cutting another tree. (new action initiated) We find that the difference in time the action was complete and the next action was initiated is 30 seconds (21:59:46 + 00:00:30 = 22:00:16). Imagine doing this for hundreds of hours and that difference between completed action and next action is ALWAYS 30 seconds. Pretty predictable and bot-like, wouldn't you say? To counter this, most programmers would know to wait a random duration after the completed action before starting the next one. The code in bot scripts have something along the lines of "Sleep(1-6);". What this entails is the bot to wait anywhere from 1 second to 6 seconds before starting the next action. In theory, this would make it harder for JaGex to spot a pattern; however, it's just as easy to spot a bot-like pattern. Throw a 6 sided dice 100 times. What's the probability that 1 was rolled? It'll be roughly the same as 2, 3, 4, 5, and 6 (~0.17 x 100 = ~17% chance for a number to be rolled) As expected because rolling a dice should be random. The probability of each face of that dice should be the same as the next face of that dice. Nonetheless, human behavior is not nearly as related to the randomness of throwing a dice. Humans are inclined to lean a particular way. So when it comes to time between completing tasks and beginning another, it's not going to look like the graph of 100 dice rolls. It may look more like this: All while the graph of a bot might look like this: I'm not much of a programmer myself, but this theory does have some merit to it. If you can add to this, please do so below. If you think this is a bad theory, please let me know why. Also, let me know what you think JaGex does to distinguish humans from bots. What's the fix? How do you program "human behavior" into code? That's difficult; however, there may be an easy, temporary solution. Random numbers in the Java code currently are thrown through a Math method called a random number generator. Perhaps we could roll 2 dice instead of one and get something that looks a little more human-like:
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DreamRange Reloaded, Free Trials, Bug Bounty & More!
Would like a trial as well. Thanks in advance :3
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CzarRangingGuild
the lvl 67 range must be using mirror? isn't it possible to run both on mirror. i just dont know the exact way about it
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Khal Pest Control
As you were describing earlier, it began afking inside the lander once in a game. The other osbot pest control was having the same issue. I thought maybe this may be mirror-client induced? But what do I know.
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[FREE BETA - PRIZES] zLooter - Make mad stacks by getting pkers mad af
turn it into something that'll loot a free-for-all drop that commonly lvl 3 looters stand on and you can't just left click to get the loot, u must right click. make this bot loot the shit as soon as it spawns and get the most expensive stuff first! could be something
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This weeks botting statistics
Correlation doesn't mean causation But there's something to see here
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Is this a cool shirt, in your opinion?
I don't wear shirts. I wear cut offs and jean shorts. xp waste. Shirt OP
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MAXED MAIN PERM BANNED!:(
oh man I'm not breaking enough xD can u screen ur break handler bro? there you go mate, hope this helps with this break setup, how long will the bot run and how long are the breaks? Bot will run between 88 and 140 minutes and take breaks from 10 to 60 minutes I think Not sure do you run this 24/7? or do u have a sleep cycle during the night?