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Maxi

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Posts posted by Maxi

  1. Dear community,

    In this release a bug with banking that Mysteryy pointed out to me was fixed. It's regarding the issue where you withdraw multiple items consecutively it would fail after 3 or 4 items. This should be fixed now.

    Please report any bugs with a proper report in detail and we will review them.

    Sincerely,

    The OSBot team

    P.S. My internet is shit atm so the upload was corrupted. Please wait a couple of minutes and redownload the jar from the main page.

    P.S.S. Second attempt my internet did not fail. Download should work now.

    • Like 2
  2. isVisible() & interacting is broken ?

    It takes now like 2-3 minutes until it interacts with anything.

    Didn't have this problem until this update.

     

    EDIT://

    It takes alot of time for bot to interact with anything, dialogues, objects etc..

    I'm running a non ported script from Divinity right now and I can't reproduce this issue. There is some new caching going though with interfaces that might slow down things at the start. The benefit though is that the bot should use less CPU because the callback we used is gone. But if you could specify your issue in more detail instead of just saying this, I could maybe investigate your issue. Interacting should not be different except for with interfaces.

    8dVrPo3.png

    Interacts smooth and fast for me here.

  3. Dear community,

    This update took a while to round up. We have introduced a new interface system that gives full and correct access to all interfaces. We have called its class RS2Widget and its API can be accessed through the Script.widgets instance. The old system points to the new system and I hope we didn't break any scripts in the transformation, porting this wasn't easy as there are some major differences between the two systems. I can't say for sure that it has not broken any scripts. Never the less, the scripters will have to upgrade their scripts to use the new widget system, regardless of the fact whether this update affected their scripts.

    This update affected a rather large part of the client. It is possible that scripts using the old interface system possibly face problems. However the entire internal API is now mostly based on the new widget system. What is left of the interface system will get removed once there are no dependencies on the old system anymore in scripts on the SDN. Scripts that are broken by this update should be updated rather quickly as all developers have been notified of this update to come.

    I have also addressed the issues with banking. I haven't been able to reproduce any of the mentioned problems. However like I said, the scope of this release is so big that it is hard to say if we've missed something in the porting of the old interface system. So please report any bugs you come across with a detailed description of the bug and I will review them tomorrow.

    If everything is fine, I will rewrite the interface debugger to be useful again. This will most likely happen tomorrow or the day after.

    I will upload and update the javadocs af fast as possible for the script developers.

    I hope that you as a community understand that this might cause problems with certain scripts and I'm sure the script developers will update their scripts to the new system as soon as possible if this update affected their scripts. In that case we are sorry for your inconvenience.

    Sincerely,

    The OSBot team

    • Like 2
  4. I'm testing some new hooks on the server for people who are testing the newly to be released client. Sorry for your inconvenience, the new client is on its way and currently tested by a few other parties.

    • Like 1
  5. I read a theory that believed something along the lines that Jagex were able to detect whether you were logged in on a botting client due to your cookies? They would be able to identify cookies from their actual website along with osbuddy then any others that appeared would show them that the user was using a botting client. Probably not the case but an interestig theory all the same.

    There is an endless list how they could detect injection clients. Cookies is one of them, but could be spoofed. But there are many other ways on the client software level as well. We could infinitely work around all those measures one by one, but instead of that this would target most (if not all).

    • Like 1
  6. Will the old scripts continue to work, or will they need to be updated to this new mirror technology? Will we have to repurchase scripts in order to use this?

    They won't require any changes. Only the interface to load the bot is changed, the engine of the bot remains the same.

     

    Not trying to sound critical or break any rules, but I know of another botting platform(lion king) which can utilize the browser to bot, but is still detectable. I get the thought process behind using the browser to not get detected, but if their's is detectable how would this be different? Maybe there is something I'm missing, or vastly different between that and the mirror project. Just genuinely curious about it.

    We are not saying that you won't get banned by using the new mirror system, but the way this is done will eliminate detectability on the local software level. I'm fairly sure the way this is done is different from what anyone has ever implemented.

  7. Dear community,

     

    For some reason our automatic server sided updater failed to run today. I have manually ran the updater and updated the server's hooks file. You should all be able to get back to your bots now.

     

    Sincerely,

     

    Maxi

    • Like 6
  8. Do you have any idea until they will update it? (I've been inactive for a while now)

     It's back up now. Usually the updating happens automatically, but for some reason the automatic updater didn't fire today. I've manually updated the hooks, you should be good to go.

  9. Re-download the jar. The jar initially got corrupted on the first upload, it had to be uploaded again. If you re-download it you're set to go ;).

    • Like 1
  10. Dear community,

     

    In this update I have patched issues with stacked ground items, items that are on a stack but not the first 3 items. I know this was fixed before, but last release reverted that fix but fixed another issue. I have now combined both fixes, with the stacked ground items fixed in a more fashionable way. The InteractionEvent should now have all use cases covered.

     

    If you encounter any bugs, please file a report in the correct forum section. In the coming days I will stop spamming your bots with update notifications :p.

     

    Please enjoy.

     

    Sincerely,

     

    The OSBot team

    • Like 4
  11. Dear community,

     

    We got the following change list for this release:

     

    -@Maxi

    -- The DepositBox API was updated to use the XNodeContainer system, all should work properly again

    -- The InteractionEvent has received a tiny but very important patch, according to @Botre it's all good now

    -- WelcomeScreen has been patched

     

    @Deprecated

    - Entity.isOnScreen() > see isVisible()

     

    Sincerely,

     

    The OSBot team

    • Like 2
  12. Got the issue, Itemdefinition isn't working 100%

    Item.GetName() is returning null everytime.

     

    This probably the issue

     

    EDIT:

    Nope, same goes for ID's. 

     

    This error gets thrown when you stop script while trying to deposit the items:

    dbf115a81c.png

     

     

    Will just hear it tomorrow smile.png

     

    Thx Maxi!

    Please stop making assumptions that are incorrect. They simply had a change in interface and the DepositBox API wasn't set up yet to use XNodeContainer item storage yet apparently, in this case rendering the item list completely invalid.

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