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Maxi

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Posts posted by Maxi

  1. Anti random events unfortunately can only be written once the events are encountered. It will take some time to encounter all of them multiple times to write and test the solutions. We will need your help for this, by using accounts that are stuck in random events or by code contributed by scripters who have encountered the events them self and wrote their own anti random for it.

  2. Hello everyone,

     

    Today and yesterday we have been working on a couple of things. First of all, we have improved the bot its overal mechanisms we already implemented. Furthermore we have added a walking algorithm including pathfinding, which allows you to simply say:

     

    walkTo(x, y)

     

    Hooray!

     

    Today we are working on redesigning some of the ways input is handled and the overal design of the script / bot threads. Instead of one single thread, an event driven threading design has been introduced, to allow things to run more concurrently especially in the case of client callbacks. This isn't needed for most things, but in a few occasions this is very handy when developing scripts, such as walking and moving the camera at the same time.

     

    We are also implementing a function today that turns the camera into the direction of a certain object. If we finish all things I'm talking about above, we can run a basic but complete woodcutting bot by tonight, which would only require babysitting in the case of random events which then of course can be written as they are encountered.

     

    We're getting close!

     

    OSBot.org

    • Like 3
  3. How would one go about becoming a script developer? Just by consistent releasing of scripts within this community?

     

    Excited to see the finished result of OSBot.

    Yes, but mainly based on quality.

    • Like 1
  4. Hello fellow botters,

     

    Today we have ran and tested our first real script. It's a simple script, cutting normal logs. But it shows our bot is getting better and better. Lazaro has been working on the pathfinder, and we will also add a message listener today or tomorow to support scripting. Also menu support has been added and works perfectly.

     

    We hope to have some nice functional scripts by the end of the week while we continue adding features to the scripting api.

     

    Stay tuned,

     

    OSBot.org!

    • Like 2
  5. I can't really say how long it will take for us to have a scripting api that will fullfil all the basic needs for most of the your scripts, but we're getting awfully close. I'd guess 1 - 2 weeks.

    • Like 1
  6. Hello everyone,

     

    Today I have tested the mouse algorithms and they seem legit. It's a mix of all kinds of different algorithms to fool Jagex as much as possible with no fixed patterns whatsoever. Furthermore 100% support for keyboard input has been finished. The bot blocks all input from users when running, but allows all input when paused or terminated.

     

    We also have done all menu hooking, so we are pretty much set now to start writing all the methods you will need to script your own magnificent scripts so things will be going faster and faster from now on.

     

    Stay tuned!

     

    OSBot.org

    • Like 4
  7. The scripting api will simply have commands like walkTo(coordinateX, coordinateY) which will be based on a pathfinding algorithm like Laz said. We also plan to have a  global path walker, where a central servers store xtea keys from the botclients and builds all the clipping data from all the regions available. Then if needed, the server will provide a path if the required xtea keys are available. This however is something that won't be in the initial release.

  8. Hi all!

     

    Yesterday I have been working all day to mix together different curve algorithms together with a lot of normal distribution probability for alternating type, degree, shapes and randomness and a couple of other algorithms for overshooting etc. I've then tested a 1000 different curves by drawing calculated curves. I don't have data to compare it with, like someone recording his mouse position for like 2 minutes while playing, however it looks very natural and like I would move myself.

     

    So this will be tweaked a little, but the most important thing left for it to work a 100%, is testing it in a real script and adjust the parameters to get the speed just right. This is something we will do today.

     

    Laz rewrote the modular inverse identifier to work 100% properly again and applied a very clever input hook technique, which I really want to tell you about because it's so nice, simple and elegant but I need to keep it a secret as we believe it's entirely undetectable.

     

    Stay tuned!

     

    OSBot.org

    • Like 5
  9. Hello everyone,

     

    This is going to be a quick read for all of you wondering at what development stage OSBot is currently. Let's cut the crap and get right to the chase:

     

    We have 95% of our hooks finished and this is not our focus anymore. We have begun with the scripting engine and api, and needed hooks we miss or that we want to have as a nice feature for the scripting api are hooked on the fly. Currently, the most important part of our scripting api remains the management of input, like the mouse and the keyboard. We are spending some time on this because in the modern days of botting this is one of the most important components to keep you from getting banned.

     

    We will keep you updated.

     

    OSBot.org

    • Like 14
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