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Maxi

Developer
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Everything posted by Maxi

  1. Great .
  2. Maxi replied to Soldtodie's topic in Archive
    This link is verified: http://www.file-upload.net/download-7650550/SMiner.jar.html
  3. Evil Bob was added, Maze was fixed, but I need more accounts people. Please realize that by keeping your account in a random for a couple of hours for me to use will save you many hours of botting in the future if you don't get stuck in certain randoms!
  4. Maxi replied to Articron's topic in Archive
    I hope to test this script out soon, but looking at the comments it looks like a nice addition to the SDN.
  5. Instead you could have given it to us so we can actually fix it . We never experienced the issue because we never tried to run that many bots ourselves but we do know what's causing this problem. It will be resolved in the next update.
  6. I'm looking specifically for the ones I mentioned, however any other ones that you get stuck in as well. Strange plant is not working, after I finish up the events I'm working on I'll try and get a script going to get me strange plants to debug the strange plant random event.
  7. It is not added in the so far released versions of OSBot. I have added it in the next release.
  8. It works 100% now and will be pushed on next update. On another note, I will be back in half an hour to an hour to work on randoms more, so consider this random busting day 2! Ready to rock some randoms, remember to share me the mentioned randoms ;).
  9. @Krulvis: People who rather keep their source code behind the SDN which offers more protection might want to have a BETA through the SDN. @OP: I believe for scripters who don't mind their scripts to be public they can use the scripts section. For whoever likes to keep it private, there is always the opportunity to discuss things with the admin team, to setup a BETA through the SDN.
  10. I'm gone for a couple of hours.
  11. They're pulling a Jagex on us.
  12. Thanks for the accounts so far people. So far I have gotten Pillory Cage, Surprise Exam and pending bank pin. For surprise exam I'll need a couple of extra instances, because it has so many different use cases.
  13. Can I have your account once more to double check the child interface value I wrote down? I have changed it in the code but the child id I wrote down is 225 which seems somewhat high to me, so I started to doubt it.
  14. I'll make sure it will close any interfaces that are closeable before interacting with the queen, thanks for letting me know.
  15. I have forgotten about it, I have the information written down. I'll get to it now.
  16. Let me start of with the fact that we will allow non script developers have their scripts on the repository if their script meets a certain standard. Chances are that we will ask you to become a script developer if the feedback on your script is good and if you have managed to keep your script updated. However, bare with us. Once a script is added to the repository, it's not hard to update for us. But adding it to the repository takes some time and involves more steps on our side than yours. We understand that some of you really want your script on the SDN, and we will try to make that possible, but please remember be nice about it and grant us time if all is going to slow for you. So here we go: Step 1. Go to http://bitbucket.org and create a private repository. Step 2. Structure your repository as follows: 'repo name' / 'script name' / src / files An example of this is as follows: Be careful and avoid spaces. Step 3. Upload your script to the git and then add the user ********* to your repository. It's our repository team for the scripts, called *******. The above censored items are censored because of security reasons. If we value your script good enough for the repo, we shall share this with you. Step 4. Contact an admin to add your repository as a submodule to our script repository. Also create a 180x180 image to use as a thumbnail in the store and on the script selector. Step 5. To add additional scripts, simply add a new directory as described in Step 2 and contact an admin to create to required sql tables for your script. Step 6. Notify an admin if you want your script to be updated. You have to push your latest version, and when you want, let us verify it and push it to the server.
  17. It would have been nice if I could have used your account, because I can't figure out those specific use cases just by a story. Evil Chicken, Rock Golem, Tree Spirits, Fishy thingies, Mining gas are all very script specific randoms. For example, I can't program where to run towards in to a anti random by default, because I simply don't know where the player is. I'm sure I could write something that would solve all of them, and I most likely will, however I will only provide the detection and not the implementation. This will have to be done by the scripters. I'm a little bit afraid to release them, because the scripts will not have those random behaviour hooks needed implemented.
  18. I'm gone for a little while, going to the store to get some nice breakfast.
  19. I am still waiting for randoms ;).
  20. Hello my dear fellow botters, With the stress of the last days to get the SDN up and rolling and setting people up with their SDN access, I have been sad about the fact we have not had the time to straighten out the last of those randoms to become a 100%. So today is the day that I will solely focus on randoms. So far from what I have been reading on the forums these randoms that are currently supported by OSBot do not work, or do not work correctly all the time: Frog Queen (outside cave) Maze Freaky Forester Surprise Exam Pinball Molly Ones that I will be writing today are: Evil Bob (edit: Written) But I can't do this on my own. I need your help today. I took the day off, so I'll be here most of the day, busting randoms and perfecting them. I need your accounts, stuck in randoms. So please message me in a private message today if you encounter any randoms! Status: Waiting for randoms Sincerely, Maxi
  21. I have added a tiny utility to set your fixed default worlds and start a specific world. This will be available on the next release. Stay tuned! OSBot.org
  22. Updated it to 1.6.3 with a couple of hot fixes.
  23. That was a typo, should have been "when you're not running a script".
  24. Hello everyone, We are very glad and proud to announce that with this release the SDN is finally available for public. Furthermore this version contains a couple of bug fixes for bugs introduced with 1.5.12. Work on randoms that has been done: Fixed lost and found (appendages teleportation random) Modify Molly partially, untested though Fixed freaky forester Fixed maze Work on the OSBot client that has been done: Added SDN script availability New accounts GUI and backend support Random management system Ads no longer pop up when you're not running a script GUI buttons are back to how they were before, like real buttons General bug fixes all over the place Please note that the SDN is still very immature and we might have to update a couple of times in the future to remove bugs that we have missed. To add scripts, go to the store here: http://osbot.org/forum/store/ and check out the scripts you want to add. Then click the refresh button to load them in your script selector. We will be releasing a manual for script developers and for bot users how to use the SDN in the coming days. Also, in the coming days we will start adding scripts to the SDN and give access to the SDN for script developers. Download can be found here: http://osbot.org Sincerely, OSBot.org
  25. It's one or two minor things that were changed that's causing this, I hope to be reverting and testing it today.

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