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Everything posted by IAmJesseTDI
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ascent of arceuus needs alot of work. struggles with tower of magic, stairs, killing the ghost things, inspecting the rocks. had to manually do it.
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[DetectClueTask] - Failed to detect clue, text=search the bucket in the port sarim jail. 12192
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also clue 2688 [DetectClueTask] - Blacklisted cluesearch the crates in horvik's armoury. why is this one blacklisted? should be easy to walk to its literally in view of the varrock tab teleport
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clue 12191 v 2.204 osbot 2.6.54 needs to search a crate in that little shed, but in order to do that, it needs to hop over the stile that is labelled 993.
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[DetectClueTask] - Failed to detect clue, text=someone watching the fights at the emir's arena is your next destination. 3514 v 2.203 osbot 2.6.54
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clue 19818 v 2.203 osbot 2.6.54 has trouble clicking dresser drawers to open and then search. doesnt seem to be able to do it. also similar problem with the scroll for gertrudes house that i posted previously.
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Additionally, with regards to the interaction errors with dressers and crates on some clues, do you need the object IDs as well? Just trying to help make this script run flawlessly so lemme know what I can do to make that happen.
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Can I screen shot the area off clue or do I need to be on clue?
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Search the drawers in one of Gertrude's bedrooms. searches a bookcase instead for some reason. same versions as above.
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clue 3506 search for a crate in a building in hemenster same versions as above manages to get inside the building fine but isnt able to click the crate after that. at org.osbot.excoclue.b.coN.a(u:104)
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[DetectClueTask] - Failed to detect clue, text=someone watching the fights at the emir's arena is your next destination. 3514 2.6.54 v2.203
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[DetectClueTask] - Failed to detect clue, text=search the drawers downstairs of houses in the eastern part of falador 3498 [DetectClueTask] - Blacklisted cluesearch the crates in horvik's armoury. 2688 is this blacklisted by default for a reason or? 2.6.54 v2.203
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clue 12191 has to climb over a stile and open a shed door to solve the clue. stands near the gate outside. even after walking it inside manually it wont try to click the crate again. 2.6.54 v2.203 org.osbot.excoclue.b.coN.a(u:104)
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[DetectClueTask] - Failed to detect clue, text=dig by the giant's den entrance, looking out over lake molch. 2.6.54 v2.203 forgot to grab item number. if i get it again ill grab it
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would it also be possible to add construction cape teleporting and portal nexus/jewelry box?
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[DetectClueTask] - Failed to detect clue, text=bow in the office of the emir's arena. equip an iron chain body, leather chaps and coif. 10232 2.6.54 v2.202
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just spammed failed to remove table and would enter and exit main portal over and over. i moved dining room much closer and didnt have the issue again. hit 440k an hour doing tables with it. also hit 99 con! should add or switch to gnome benches and oak doors though, faster exp and same supplies as other methods.
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Having an issue where it fails to remove table. Possibly my dining room is too far from the portal but still. Not quite sure what causes ìt because I run it for a few hours sometimes before it does it so I'm not constantly watching.
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probably like 3 or so, 10 kills is 1 refill, so if it scaled to number of kills required that would be fine but even if you have 100, 10 is excessive in 1 trip i think. Script Version: v 1.033 OSBot Version: mirror 2.6.48 Stealth Injection or Mirror mode: mirror Brief description of the issue: does not click pick on zygomites on fossil island. also gets stuck traversing at mcgrubers woods, tries to go through the gate instead of the hole in the fence. Stack trace and or contents of Logger: did not save, next time ill grab it. Screenshot where it got stuck: above. additionally, it would be beneficial to have a way to either set teleports for tasks, or just have a general banking/task grabbing teleport and then after that, determine what the best teleport is to get to each task, as currently, withdrawing an assortment of tabs, jewelry etc is quite inventory intensive.
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having an issue with mutated zygomites task on fossil island using konar. doesnt "pick" muchrooms. additionally, is there a way to bring less fungicide refills? takes up alot of space. edit also tries to go through the gate at mcgrubers woods to use the fairy ring to go to the fremennik slayer dungeon instead of using the railing hole. as well as when trying to go to the grand exchange. combat bracelet to ranging guild, to mcgrubers fairy ring. not even sure why it wants to use combat bracelet, probably because i happen to have it equipped in my glove slot.
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cannon support? do you have a discord?
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seems to pick and choose. i did it again later that same day on a dif character and no issues lol.
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monkey madness as well, cannot use spirit tree teleport unless you manually click the tree first.