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About Broman
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I want to build a cheap pc for botting osrs ?
Broman replied to yagizbasoglu's topic in General Help
Ryzen 9 5950X -
Dont be sad because it's over, smile because it happened.
Broman replied to ez11's topic in Spam/Off Topic
In my opinion - not even the worst president that the US has had. Just finished reading an article about artists and actors who did not like Trump. Honestly, nobody cares. -
So did you buy a SOCKS5 Proxy or a VPN?
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There is no definitive answer. Use what ever suits you. For PHP I commonly use the following: /www/include /www/class /www/public index.php
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Honestly, it depends on the use. No point having multiple folders and files if your script only does a simple task. You will learn what folders you need, when you need them.
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I would sell to highly trusted, registered business that does RSGP trading. In small chunks.
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Such a savage you are. Much appreciated are you Anyways, thank you for pointing me towards the right direction. I am a complete noob with Bot scripting and new to Java in general. Luckily I use curly brackets the non retarded way.
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Oh yeah, but this does not answer the question about using item ID as filter
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Okay. So I changed it. Is using item id's from Widget considered OK? I cant seem to find any unique sprites / text for this one. private RS2Widget getFletchingMenu() { List<RS2Widget> allWidgets = getWidgets().getAll(); RS2Widget storedWidget = allWidgets.stream().filter(w -> w.getWidth() == 62 && w.getHeight() == 62 && w.getItemId() == 62).findFirst().orElse(null); return storedWidget; } private boolean isVisible() { return getFletchingMenu() != null && getFletchingMenu().isVisible(); } Any feedback is welcome
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Okay, I will fix that. Would you suggest identifying widgets by sprites or text?
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In the future yes. Currently I only support bows (u). Planning to release this as my first script, and I think that AIO Fletcher with support for bolts, darts etc should be a premium script. Also now that you are here, is the following a good way to interact with Widgets? if(getWidgets().interact(270, 16, 38, "Make")) { //conditionalSleeeep }
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For more simple GUI. eg. User selects Willow logs as material, and wishes to make longbow (u) out of it. (Yew, WIllow or Maple as material, make longbows) If I wanted to, I could just let user select material and then select the respective item eg (Yew Logs, Yew longbow (u))