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OSBot :: 2007 OSRS Botting

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Fruity

Scripter II
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Everything posted by Fruity

  1. I only ever ran one at a time, just when one died i geared up the other and set that off on its journeys. I was too lazy to keep supplying two accounts and trading loots
  2. Yeah only 1 account and i just run it when i need to test stuff or if i need money for my main haha, usually 5-8 hrs weekdays 15-18 weekends
  3. My 1.2b was made over two accounts. The two accounts i used had a 2day ban when i bought them (Cause i'm cheap like that). one of them is now perm banned and one is still alive with 4.6k kc ETA on the walking im hoping will be this week sometime, I can see it being an issue to change. Mainly just have to make a method that will randomize the path
  4. added
  5. Fruity replied to Fruity's topic in Minigames
    added
  6. Yeah i would love to add as many things to the script that would make the experience a lot easier. Issues i can see with barrows repair would be working out how much its going to cost and all that jazz but im sure it wont be too much of an issue. GE Support is coming along, i have a button to press that will make the script teleport to varrock and walk to ge if its not there already. Then will check bank for items, sell whatever we have. As for buying, i have made a cache to store your supplies and how many are left, how many you're missing, the cost of 1, the cost of whats missing in the bank - will be able to use this to work out how many we need to buy and how much we need to spend. Most of the pieces are there its just a matter of fitting them together
  7. Fruity replied to Fruity's topic in Minigames
    Will add now
  8. I have thought about the method and it will be something ill be adding in the future. ATM my aim is to make the script as stable as can be before i start adding more features. Stuff im looking to add in the future include: Barrows Repairing VIA Bob (Potentially through PoH too but that is a maybe) Going to the GE to buy supplies/Sell loot. I already have a stripped down version of this in my dev version and i am working on making it a key feature. CLI - Would be amazing if someone could run the script via a profile name Fair rings Imbue Heart Saradomin Brews + Restores for potentially longer inventories Ring switches, this wont be something i'm actively working on currently as there is a lot to think about and make sure its reliable but would be good to see quick kills from it Find better standing positions that would involve being hit less. If you see advanced zulrah killers they will tend to avoid fighting the magic phase at any opportunity to avoid being hit by unexpected range hits. Doing this would involve having triggers to change the variables for the phase. More to add i would assume
  9. Thank you for the debug, i can amend the phase now and push an update to the SDN. Updates are reviewed and submited usually everyday, i will update the thread when i see its gone through. The walking to zul-andra is going to be updated when i get home, im going to have a method to randomize the positions in the path before it starts to walk each and every time. This should make the bot look less bot-like. As for the Jad phase, when zulrah starts spitting out the clouds,the position should change and a variable should be updated to tell it not to attack zulrah. If there is something a miss here i will have a look into it and find out why it carries on attacking zulrah. I should also mention, on the updated GUI - The buttons are for the EQUIPMENT not the PHASE now. I had a few people get the buttons mixed up on the previous GUI so have decided to change it around a little. The first thing you will notice is that there is no Melee Button, this is because who uses melee at zulrah? Magic Equipment will be used for the Range & Melee phases, The Range Equipment will be used for Magic Phases.
  10. Thanks alot, appreciate it
  11. If you could grab the Phase its late praying on, This can be found on the Debug GUI (if you closed it, click the 'Debug' button on Paint). Ill be able to check and amend the phase
  12. Did you switch back to the mage setup before saving/starting? If the stuff is in your inventory it doesnt sound like it. Also, what bank are you standing at? if its not clan wars the script will heal to full and get more food before setting off
  13. An update hasnt been pushed/updated onto SDN for a few days, i have just pushed one but only one that will change the GUI slightly and then a lil bug fixes. I am working on banking task now to try and get the CPU down while banking. When you start the script, Do you press refresh before starting. This could help flush it maybe
  14. Thank you! About the CPU, What is the bot like without the script running and what is it like afterwards, just so i can compare. for me it runs at 13% without the script and then between 15%-20% depending on what its doing such as web walking/fighting/banking Im running on a MacBook Pro:
  15. Script uses alot of CPU atm, working on getting it down. If you're on windows, if you go to task manager, i believe you can right click osbot and give it a higher priority. This should help with lag spikes. Im not 100% sure tho as im a Mac user. After the script has been running for a bit, the lag should go down for you. Hiding the paint could also use less resources
  16. I thought you had already had a trial. Added a couple of hours
  17. Fruity replied to Fruity's topic in Minigames
    Trials are dependent on the person, if its someone whos just joined, they will get less time as its more suspicious of multiple accs for trials. The standard time is 12 hours for most people. LMK if you would like one. As for bans im not tooo sure to be honest, random for everyone these days haha
  18. i might be wrong but i dont think he has written a script that checks wc xp every 3mins tbh This is ofc a requirement for s3
  19. No worries any suggestions welcome. Wouldnt be too hard to make it 'random' i could have a position and before clicking maybe give or take a few positions for each
  20. I could guestimate i suppose but doesnt seem too realiable, ill probs up it to every 3-5 kills or something, I can grab the game messages to update the variables but the script could miss them if lag gets involved. Will update when i get chance
  21. I could probs change something to check less, i have it aftr every kill as a fail safe. Ill have a thinks of how many would be suitable- suggestions welcomes
  22. Fruity replied to Fruity's topic in Minigames
    Damnn D: atleast it was only a 2day!
  23. Will add Will add soon, will be 12hr, i dont do 24 hrs Im not sure on banrates atm but ill let others comment if they wana
  24. Fruity replied to Fruity's topic in Minigames
    Will add
  25. Ill check gimme 1 moment Very strange, to avoid stuff like this happening you could add a stop condition to your setup, add a stop condition of like 10 deaths to avoid script running with issues. Could be dc's, a bad ping (slow to respond), could be a number of things

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