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Botre

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Everything posted by Botre

  1. There's a couple more features I'll add on Sunday. Will probably release it next week. Feel free to suggest features. Already on the list: Create / display / edit multiple areas. Clone existing area. Save to file. Load from file. Draw positions / temp polygon when adding positions.
  2. 908
  3. 906
  4. Will not work. getInteracting() returns a Character.
  5. You could track the time since you last animated; variable t = time since last animation constant x = duration of the smithing animation if t exceeds x -> if you still have supplies -> smith else -> bank else -> idle
  6. been there done that... 28.5 times now
  7. Pseudocode: if !got steel bars -> bank if animating -> idle else -> smith
  8. 904
  9. Cool story but @Anne would never cheat on me.
  10. Why would you swear such thing :x
  11. Your first post was funnier
  12. <q> <t>Who's the creative person in OSB?;; <a=t>Not josedpay ;; </q>
  13. Because why not.
  14. Jayyy
  15. HI TWC
  16. Nice ;D
  17. Botre

    Sup

    Welcome
  18. 902
  19. Bot is outdated because of today's runescape update
  20. Botre

    A* concept

    Don't use the list data structure for the sets. You should use PriorityQueue or another heap-type ds for the open set & something like a HashSet for the closed set.
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