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Posts posted by Botre
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I already knew how to colorize a single tile, and I could just colorize the area by colorizing each position from that area but I was looking for something more direct if you know what I mean ^^
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oh no you didn't
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200k
(join date & pc)
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zes
zeven
drie
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670
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Lol pls, I've been doing this legit since '06
I wish I wasn't out of likes.
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attentionwhore
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happy b'day
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are you going to do it? if not ill be able to do it
I'm working on some other stuff, this works for me as it is now.
However, if you have the time and will to do it please do
Will gladly replace my messy code with a neater enum version ;)
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Couldn't most of this data be added to an enum? You could then iterate over it with enum.values() which would get rid of those nested if statements.
Seems like that would be a nice improvement indeed old sport.
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For comparing two string literals use String.equals(otherString)
And if (useStaff == true)
Can be
if (useStaff)
there's also a lot of other stuff that can be better..I suggest that you read the java tutorials.
They could be but they are not.
Feel free to explain me why I should change them
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EDIT: for an improved version of this by go > here <.
Hi, have been working on some magic combat scripts, here are some "spell manager" methods I made. These only support strike spells and air staff but are easily expandable, I just haven't because I never needed anything else. Constructive feedback is appreciated, feel free to use these as you wish, credit appreciated tho
Variables:
ArrayList<Integer> spellmanagerRuneType = new ArrayList<Integer>(5); String spellname = "Fire_strike"; String stafftype = "Air"; Boolean usestaff = true; int spellspertrip = 100;
To find out which runes are required for your selected spell:
spellmanagerRuneType = magicRuneTypeManager(spellname, usestaff, stafftype);
public ArrayList<Integer> magicRuneTypeManager(String spell, Boolean useStaff, String staff) { ArrayList<Integer> runes = new ArrayList<Integer>(); int firerune = 554; int waterrune = 555; int airrune = 556; int earthrune = 557; int mindrune = 558; if (useStaff = true) { if (staff == "Air") { if (spell == "Wind_strike") { runes.add(mindrune); } if (spell == "Water_strike") { runes.add(mindrune); runes.add(waterrune); } if (spell == "Earth_strike") { runes.add(mindrune); runes.add(earthrune); } if (spell == "Fire_strike") { runes.add(mindrune); runes.add(firerune); } } } else { if (spell == "Wind_strike") { runes.add(airrune); runes.add(mindrune); } if (spell == "Water_strike") { runes.add(airrune); runes.add(mindrune); runes.add(waterrune); } if (spell == "Earth_strike") { runes.add(airrune); runes.add(mindrune); runes.add(earthrune); } if (spell == "Fire_strike") { runes.add(airrune); runes.add(mindrune); runes.add(firerune); } } return runes; }
To check if you have the required amount of runes in your inventory for at least 1 cast, if not: initiate your banker method:
int j = 0; while (spellmanagerRuneType.size() > j) { int runesfor1spell = magicRuneAmountManager(spellname, spellmanagerRuneType.get(j)) * 1; if (!(this.client.getInventory().getAmount( spellmanagerRuneType.get(j)) >= runesfor1spell)) { banker(); } else { j++; } }
public Integer magicRuneAmountManager(String spell, Integer runeID) { int runesforspell = 0; int firerune = 554; int waterrune = 555; int airrune = 556; int earthrune = 557; int mindrune = 558; if (spell == "Wind_strike") { if (runeID == mindrune ) { runesforspell = 1; } if (runeID == airrune ) { runesforspell = 1; } } if (spell == "Water_strike") { if (runeID == mindrune ) { runesforspell = 1; } if (runeID == waterrune ) { runesforspell = 1; } if (runeID == airrune ) { runesforspell = 1; } } if (spell == "Earth_strike") { if (runeID == mindrune ) { runesforspell = 1; } if (runeID == earthrune ) { runesforspell = 2; } if (runeID == airrune ) { runesforspell = 1; } } if (spell == "Fire_strike") { if (runeID == mindrune ) { runesforspell = 1; } if (runeID == firerune ) { runesforspell = 3; } if (runeID == airrune ) { runesforspell = 2; } } return runesforspell; }
Add this to your banker method to withdraw runes your selected amount of casts:
int j = 0; while (spellmanagerRuneType.size() > j) { if (!this.client.getInventory().contains( spellmanagerRuneType.get(j))) { int withdrawamount = magicRuneAmountManager(spellname, spellmanagerRuneType.get(j)) * spellspertrip; bank.withdrawX(spellmanagerRuneType.get(j), withdrawamount); } else { j++; }}
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Cigarettes
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Anyone knows how to do this?
Cheers
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w0t?
The coincidence between your promotion and this request.
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Gets promoted
Asks for promotion to be promoted
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Even if Maldesto has always existed (no doubt about that), we still need to figure out the origins of existence itself.
Inb4someonegooglesexistentialismandactsallsmart.
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So if Maldesto is the creator of gods, then who created Maldesto?
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Other cats fault. I got mugged and violated by other cats
LAUGHED IRL FOREAL
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Colorize tiles inside area.
in Scripting Help
Posted
I was looking for a method that doesn't rely on the use of an array.