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Everything posted by Sara
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I forgot to update Cape was ordered in the evening and completed before I woke up, 10/10 service, will use again
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Christmas Giveaways! The biggest giveaway in the history of OSBot!!
Sara replied to Maldesto's topic in News & Announcements
Good luck everyone! -
Other than the one I posted this morning this is the only other one I could find. Sorry, I can't go back and take screenshots from prior times
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I had this issue as well, the problem was that it was on re-sizable mode, not fixed mode. Try switching to fixed view mode and I bet it'll work immediately.
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5000/50000 I've been running the bot for 5 or 6 days nonstop, it gets lucky sometimes, and other times it doesn't. That's the beauty of this bot, it's all luck
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Yes, it is a members world.
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I've been running the script now for ~3-4 days with no breaks, still no ban surprisingly. Have added over 10m to my cash stack, thanks!
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Based off the current screenshots in the progress reports section I would say the average to be between 18.3-18.6k per account picking cabbages (fetching) when doing Draynor picking. On any given world, if you were running 5 fetchers you could expect 91.5-93k per hour. Once I implement sacks into the script I would expect that number to significantly increase, however, it's definitely not the fastest money maker out there.
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One cabbage at a time! Thanks Thanks! And yes, surprisingly they do! Haha, yes, yes it is xd
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Sara's Dank Cabbage Acquirer !~~~Features~~~! Currently supports two locations (Draynor and Edgeville) ~575-625 Cabbages picked per hour per account (Draynor) ~450-500 Cabbages picked per hour per account (Edgeville) Basic GUI which supports two roles and both locations (Fetcher and Mule) Automatically transfers items to specified mule If no mule specified fetchers will pick indefinitely Basic paint with informational statistics !~~~In Progress~~~! P2P: Sacks (Will drastically increase amount of cabbages per inventory) P2P: Glory Teleporting for quicker runs (Maybe, assuming it's not too cost prohibitive) F2P+: Automatic world-hopping to the specified mule F2P+: Banking cabbages if in combat !~~~Progress Reports~~~! !~~~Special Mentions~~~! FuryShark: For helping me with this when I would get stuck or just need a second set of eyes! Coworkers: For putting up with me talking about my virtual cabbage collection every day Tanya: My beautiful girlfriend for constantly being excited about my nerdy project !~~~Download~~~! [Click Here (v1.0)] Please report any bugs or feature requests to this thread, thanks!
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I actually didn't realize that you can use areas with webWalk, and since I already have the cabbage patch and bank configured as defined areas, that would simplify the code even further, I'll go ahead and give that a shot, thank you! (Edit: Implemented ) Thanks!
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You should be able to compile it as is, I can see about uploading the script file though if you’re unable to do that? Let me know
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Thanks for this! I originally wrote it that way but when I was struggling with tasks (ended up being unrelated) I switched these to if/else in desperation to figure out what I was doing wrong . You’re 100% right it’s absolutely much simpler and aesthetically pleasing how you wrote, and I’ll be switching back to that moving forward. Thanks again!
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Hey everyone I decided to try my hand at learning how to write my own scripts, I've been consuming as many tutorials as I can (Thank you everyone who contributes to that section) and reviewing the API during lax points at work, figured I should finally start a project. I started this script this afternoon and am pretty happy with how it turned out, but was looking for any input you all have on how to make it better, where to go from here, any bad practices I may have done that I should avoid, best practices to do, etc. Main class: Task class: Sleep class: WalkToCabbage class: GetCabbage class: WalkToBank class: BankCabbage class: