Lol are you seriously that retarded? I'm pretty sure Maxi know's ALOT more than you do about the RuneScape protocol. Your 'PID' theory is completely wrong, why would you base the index on the players ip address? If you have the index of 1 you're going to be processed before index 2 obviously. So player in spot 1 will have its combat actions processed first, queuing damage onto lets say for this arguement, the player in index 2. When player 2 is processed (after player 1), the game engine processes its queued hits, which player 1 dealt IN THE SAME CYCLE. If player 2 deals damage on player 1 the damage will be displayed in the NEXT CYCLE. Why? Because player 1 has already been processed, no player is processed twice in the same cycle. Please learn the game mechanics before trying to talk down to somebody like Maxi who obviously has more experience in the RS scene than yourself.