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Patterns

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Posts posted by Patterns

  1. Willing to pay $1 per kill with a $25 bonus when/if Enchanced crystal weapon seed is obtained. Relevant account stats are 1 def, 94 range, 85 mage

    Pay will be in crypto. You need to be a trusted member of the community and ideally part of an established service business.

    • Like 2
  2. 16 hours ago, Eagle Scripts said:

    Looks like there is a flaw somewhere that's throwing some errors. Any chance you get me a GIF/recording of it running the alchemy game with the logger open and then send it to me on Discord?

     

    Sorry, I only had the trial and I don't think I'll be buying it as it had a few issues and it seems like a fairly bannable activity as is. The above issue happened for me consistently though and it had issues ending the Telekinetic room as well - it would get stuck on the "ending dialogue" part each time.

  3. FUbhu7c.png

     

    Gets stuck fairly often when leaving rooms before eventually resetting on its own and continuing to the next stage. In this case I had to manually leave the room, after which the script was able to continue back into the game. The gameplay itself seems very smooth!

  4. On 1/4/2020 at 12:25 AM, Red_Clown said:

    nice script, reminds me of my old fishers.

     

    can you make sure to add to the filter NPCs that are being splashed by players? they are being attacked but dont have a hp bar overhead. so you will keep on trying to attack the same npc even though it is already in combat with someone else. in my case it was Edgeville men.

     

    also you can add train prayer and add looting of bones.

     

    good script tho

    Currently dedicating my free time towards other projcects since it doesn't seem like my git application on here is going to get looked at any time soon. 

     

    That's a good point though, didn't consider splashing when I was writing this. It's open source so you can fix these things yourself if you'd like.

  5. 39 minutes ago, Syracuse Lol said:

    I think the last spot for F2P to add is somewhere in the security stronghold?

    For members there's spots like Hill giants in Zeah where no one ever is. Experiments. Chaos druids. Bandits for high levels. Just few possible ideas.

    Think accounts maybe last a little bit longer if they keep moving around.

    Probably easiest for everyone if I just let users set their own custom locations on top of the existing ones.

     

    That's for the next version though. I'll do bugfixes to this release as needed but the members version will be fully rewritten and a new release all together.

    • Like 1
  6. 8 hours ago, Syracuse Lol said:

    Yeah it was weird.. Anyways worked fine when items were in bank instead.

    c615a0dc96.png

    Probably will just test out more and run until this account gets banned.

    Edit: Honestly if you just sort out that bug it's pretty sweet. If you add a few more members options/training spots, should be premium script.

     

    I did a fair amount of testing and never ran into the issue, so nothing comes to mind as to what could be causing it. For one reason or another though, the script must determine that you already have the correct equipment on you or you have chosen not to upgrade items. On start, the first thing it should always do is check your items and equipment. It's probably something silly that I missed. 😛 

     

    If you have any suggestions for new training areas, I'd be happy to add them. When/if my Git application goes through, I might make another version of it which would include members, which would be premium.

  7. 16 hours ago, Syracuse Lol said:

    Kept all the settings on. Was like 20 attack, 15 strength, and 15 defense already. I bought the items myself and left in bank, then worked okay.

    Glad you got it working! If you could take short video of reproducing the earlier issue, I could probably pin it down and fix it.

  8. 39 minutes ago, Rick said:

    Mainly training locations and which lvls trigger different location to switch to :) 

     

    https://github.com/osPatterns/progressiveFighterF2P/blob/master/src/data/Locations.java

     

    It goes by your individual skill levels, not your combat level. So once the lowest skill that you're training is 10 for example, you'll move on to Tier 2. If you're not training all your skills evenly (obby mauler build for example), it won't go past Tier 2.

     

    In terms of equipment:
    Tier 1/Level 1-10 = Full iron armour

    Tier 2/Level 10-20 = Full black armour

    Tier 3/Level 20-30 = Full mithril armour

    Tier 4/Level 30-40 = Full adamant armour

    Tier 5/Level 40+ = Full rune armour

    • Like 1
  9. 18 hours ago, fulma said:

    what break points do you use?

     


    Sorry, I'm not sure what you mean?
     

    33 minutes ago, Rick said:

    yeah curious about what the settings are :)

     

    You mean how the item progression or training locations are decided? Happy to answer any more technical questions, I realize the OP doesn't cover all too much detail. 

     

    If you're referring to user settings, there aren't many. The GUI contains only a few checkboxes which allow the user to choose which skills they want to train and whether or not they want the script to automatically purchase and equip equipment as new tiers are reached. I wanted to make running the script as simple as possible. 

     

  10. The goal of the script is to provide a quick and straightforward way to get your accounts leveling. Minimal configuration. Start the script anywhere, on any account. Simply trade your account enough gold to purchase necessary upgrades (if you've turned on automatic upgrading) and let the script do the rest. Efficiently go from level 3 to mid-game and forward in a single run!

     

    Download:

    https://github.com/osPatterns/progressiveFighterF2P/blob/master/PatternsCombatTrainer.jar

    Source:

    https://github.com/osPatterns/progressiveFighterF2P

     

    Main features:

    • Progressive leveling & item upgrading
      • As new significant items become available, the script will purchase them and equip them
      • 12 training areas currently supported which the bot varies between depending on your level
    • Intelligent training
      • Swaps training spots after banking or buying items
      • Chooses training locations based on your levels and items equipped
    • Grand Exchange
      • Purchases food and items from the Grand Exchange as needed and as you level up
    • Banking

     

    Instructions:

    To get the script running in your OSBot client, simply drop the jar in "C:\Users\YourPCUserName\OSBot\Scripts" and it'll be visible in your client after refreshing.

     

    It's recommended to give an account 200-300k gold and leave all the options in the GUI enabled. It'll be able to afford all the available item upgrades and enough food to run for a good while. 

    While you're able to train only a single skill and the script will take it into consideration when picking training locations, it is mostly designed around a balanced distribution between the 3 melee skills and having it train all of them will result in the most efficient progress.

     

    Proggies:

     


    proggy1.png.9683ec41bc994e7529a54eaa1fa180cf.pngproggy2.png.04578dd5e6ad692265e2356d3039b8c1.pngproggy2.5.png.dde5df0b5da5b01ab80899eff5814df4.pngrandom_proggy3.png.b5260d65c8192b446484dc6ecd9a9ccf.pngrandom_proggy5.png.80450c801864269dce49b26a444125d5.png

    The script is still under development and will be expanded upon majorly. While I've done a fair amount of testing and the script is quite stable, I'm sure there are some things I've overlooked. I wouldn't recommend leaving the script unattended for too long on any account you care about. 

    Please feel free to post your suggestions for any features you'd like to see added!

    Shout-out to NoxMerc for his QuickExchange classes which the script utilizes to a degree and to Explv for his open-source contributions along with the many snippets and tutorials he has posted! They've all been extremely helpful in learning the OSBot API and general Java coding practices. 

    • Like 3
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