Everything posted by iJodix
- OSBot is Garbage
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Motivation/Songs to work out to?
The best music you can listen to while doing workout is your own thoughts or if you don't like listening to your thoughts, just stop thinking and be in the moment.
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Buying couple accounts
Get it to 48 slayer, make sure frem trials is done and we have a deal.
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Buying couple accounts
No bans/email registered ?
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Buying couple accounts
Estimated time, price ?
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Buying couple accounts
WIth the following stats/quests; Quests - Fremmenik trials completed Stats - atleast 40/40/40 combat stats && 48 slayer
- I'm a god
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im dying of laughter... credit to pain for linking
Great stuff
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Hop world after logging out
getBot().getRandomExecutor().registerHook(new RandomBehaviourHook(RandomEvent.AUTO_LOGIN) { @Override public boolean shouldActivate() { return false; } } );
- LoL Help
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[Buying] 15m 07 RSGP
Add me on skype; aas.kristo@outlook.com
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Locking one target
Alright, so, if we do this; NPC twat = getNpcs().closest(getNpcs().filter(n -> n.getName().contains("Twat") && n.hasAction("Attack") && n.isInteracting(myPlayer()) && getMap().canReach(n) && n.getHealthPercent() > 0 && n.isAttackable())); And for custom interaction; if (!getMouse().isOnCursor(entity)) { MoveMouseEvent moveMouseEvent = new MoveMouseEvent(entity); execute(moveMouseEvent).hasFinished(); If 2 entities are in the same distance to my player it'll try to hover both and eventually click on one. So, is there any way of locking it to one target ?
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Over 9 years
Alright, so for some odd reason the following code takes literally around 2-4 seconds to generate a random position; Any ideas ? getWalking().walk(npc.getArea(3).getRandomPosition()); Full code; @Override public int onLoop() throws InterruptedException { NPC npc = getNpcs().closest(n -> n.getName().equals("Twat") && n.hasAction("Attack") && n.getHealthPercent() > 0); if (npc != null) { if (npc.getPosition().distance(myPosition()) <= 3) { } else { getWalking().walk(npc.getArea(3).getRandomPosition()); } } return 0; }
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Is there a script that has no ban chance?
Just keep ignoring him, he clearly doesn't know what he is talking about. If a script is horribly written it'll get you banned faster, also, if you use premium/free scripts that are popular they'll definetly get you banned since the more people use one script the more patterns occur, you'll be better off writing your own script, for example, i wrote 60 hours ago my own range guild script, i've been botting straight from 33 to 85 24/7 without any breaks and still running right now, before that, i was using czars range guild script and i got banned within 24 hours on 2 accounts, don't get me wrong, czars scripts are great, but writing your own with unique actions definetly will help, also, there is no difference between mirror and stealth injection.
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Any bans past few days ?
I've been suiciding last 50+ hours on flagged ip with my own private script(stealth injection) with no bans, so is mod weath taking break or is it just my script ?
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Simple Feather Buyer | Need a little help
Very obvious
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Simple Feather Buyer | Need a little help
You might want to do a check if the store is actually open as i'm pretty sure the sleep amount after you have interacted with npc isn't enough.
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How to determine if interaction was successful
ah i see, thanks but i noticed when clicking on the inventory items the item model color goes brighter for milliseconds, is it possible to detect that color change ?
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Time to turn bots off
http://www.twitch.tv/runescape
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How to determine if interaction was successful
Never mind guys, i used CrossHairColor.NONE and it seems to be do it job well, so i guess NONE is meant to be used for situations like this.
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How to determine if interaction was successful
I need this for my custom interaction method :p Alright, let me try to elobrate; If you click on any entity successfully, a red crosshair appears, if you missclick, a yellow one appears, But when you need to interact with widgets/inventory items like equip/drop/ etc no crosshair appears.
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How to determine if interaction was successful
This would work for items that you don't have to equip/wield/drop, Everyone wondering why i need this is because i'm writing my own custom interaction method.
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How to determine if interaction was successful
I'd rather double check as i don't want script to eff up. But what for CrossHairColor.NONE is ? Am i supposed to use it for cases like this ?
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How to determine if interaction was successful
Alright, So for interacting with entity/position we can do this for event; if (getMouse().getCrossHairColor().equals(CrossHairColor.YELLOW)) { //OR RED setFinished(); } But how am i supposed to do it for inventory items/widgets ? Am i supposed to use CrossHairColor.NONE ? I need this for my custom interaction method.
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Fake Friends..
As someone already posted, beat his ass up outside school or you can always just pretend he doesn't exist and keep doing your own stuff.