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Joseph

Trade With Caution
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Everything posted by Joseph

  1. Joseph replied to Joseph's topic in Archive
    It should! Let me know if it does.
  2. Good luck with your scripting
  3. Jd GUI Jd means java decompiler Plus the API is your bestfriend always use it
  4. I'm give you a little advice. I did exactly what you did. Got someone else script, did a little copy and paste, and a bit of editing. I ran the script to see what everything does. If you want to improve your coding, best thing to do is. If your trying to make a magic script, look for a open source magic script. Or download this program that convert the .jar or .class file into readable .java file. Then youll be able to download local scripts and convert them. Then you read into the script and see how cast a spell, and you try it out on your script. Also reading into a couple of java books help improve your coding. If your stuck, you could post help under issue, the community is nice, and helpful. And if you need any further help or explanation you could ask me on Skype I'll help you out to my best ability Jose.dpay
  5. I got the same thing, it could be on how we've imported those files (shop, and shop item)
  6. Joseph replied to Joseph's topic in Archive
    I need to change the game object to search for object, because jagex keeps fucking with us botter
  7. 585
  8. Joseph replied to Joseph's topic in Archive
    Ok when my Internet come back, I'll change all game objects into search by name so I don't have this problem any more
  9. thanks will do that soon
  10. Joseph replied to Joseph's topic in Archive
    Check the first page for dowload link, and for whats new Heads up to everyone, who ever has lvl 58 agility, and want me to add on the short cut, give me a pm.
  11. i get this error when i try to start script java.lang.reflect.InvocationTargetException at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at org.osbot.script.engine.ScriptManager.startScript(ci:115) at org.osbot.xB.run(vg:4) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.NullPointerException at Shop.isOpen(Shop.java:36) at Shop.getAllShopItems(Shop.java:80) at Buyer.<init>(Buyer.java:39) ... 9 more
  12. Node 4: I've notice from node 3 to 4 your "Y" are kinda a far distinct from one another 3429 to 3440 it's kinda a big gap. Try a short distance. PLUS Node 7: You have to many numbers in your "Y" from the looks of your number I think you were trying to type "3452". That's all I've notice
  13. im pretty sure he pick it up him self, i think that him in the one all black.
  14. Joseph replied to Joseph's topic in Snippets
    i was thinking about that, and i thought i should try to find a fix before i do that. it didnt even take me that long.
  15. Joseph replied to Joseph's topic in Snippets
    This isnt really for the admin, it just to help out Scripters that are having troubling withdrawing items
  16. Joseph replied to Joseph's topic in Snippets
    the withdraw method use to work fine before.
  17. Joseph posted a topic in Snippets
    So lately ive been having a problem with withdrawing a certain item that isn't in view, when the bank is open. I heard around the forum of other people having this same issue. But finally i got a solution. if (client.getBank().isOpen()){ if (client.getBank().contains(Bucket)) { client.getBank().scrollToSlot(client.getBank().getSlotForId(Bucket)); client.getBank().withdraw5(Bucket); sleep(3000); } } or for even a shorter code: int B = this.client.getBank().getSlotForId(Bucket); if (client.getBank().isOpen()){ if (client.getBank().contains(Bucket)) { client.getBank().scrollToSlot(B); client.getBank().withdraw5(Bucket); sleep(3000); } }
  18. Joseph replied to Joseph's topic in Archive
    Already updated
  19. how do i use this in my script?
  20. Joseph replied to Joseph's topic in Archive
    sorry guys, ive been taking so long, already fixed teleport, trying to fix pass gate.
  21. Joseph replied to Joseph's topic in Archive
    Do you have the requirement to use short cut?
  22. Joseph replied to Joseph's topic in Archive
    oh shit thanks for this. im look into this right now.
  23. Joseph replied to Joseph's topic in Archive
    updated
  24. Joseph replied to Joseph's topic in Archive
    just add the new update, try it out. Post any bugs.

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