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Vladimircvb

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  1. Used the script for 2 - 3 hours yesterday, 45 - 49 ish minutes per session, with 9 min +/- breaks in between, and a random manual break. I used injection mode by the way. Just tried to log in, account perm banned. While running script yesterday I was stringing magic shortbows. In between banking every crafted inventory of bows (deposit inventory), and withdrawing 14 bow strings and 14 magic shortbows (u) the script would take a moment, which I found to be a little strange. The time it took from action A to action B was almost everytime the same. I'm thinking this might have gotten me banned. Not sure though. Maybe it's something you can look into. Hope this helps, and awaiting your reply.
  2. I'm having trouble with using the small pouch. I've had this doing fire and now also doing body ruins. If I select use the small pouch it runs back and forth near the bank. I'm not sure what the script is looking for but the small pouch is already filled up in the inventory. What might cause this problem? Pastebin; https://pastebin.com/MEvMSHUW
  3. Bug report on RFD Pirate subquest; Quest warns me to not bring over 7kg of equipment. So I proceeded to not use any gear. But once you are at the mudskipper part the script is in a loop saying "equipping weapon" Suggestion to add a line to the warning where it does tell you to bring a weapon. Pastebin; https://pastebin.com/kaysTkGv
  4. Suggestion on RFD Evil Dave; add a warning that says quest can take longer to complete with kitten, use of cat is preferred. Bug on preparing for RFD Ogre; script goes on and buys 100 ogre arrow, average price; 149 gp ea. changes prices to; 32 gp ea. Continues on to cancel purchase if the sale doesn't go through in +/- 10 seconds. Then goes on to do the exact same thing resulting in a loop. Pastebin; https://pastebin.com/yLUR6G6v
  5. Bug report on Shadow of The Storm @ stage 1417775588. Script keeps talking with Evil Dave to receive item. But can't receive it due to full inventory. Had to drop/use some food to continue Pastebin; https://pastebin.com/Juj30Lq3
  6. Meant to ask this as well; Any plans for adding more quests? And also; will you eventually add fremennik trails and isles?
  7. MM Boss fight is fine. Grand Tree boss fight needs optimization for melee users.
  8. Np and thanks. Also, on Monkey Madness before clicking the 10th ward sigil to get teleported to the fight; Somehow the script gets stuck in a loop where it equips my set mage load out. 1. Script makes player (in my set personal load out) retrieve from bank; 1800 air runes, 600 chaos, 10th ward sigil, 10 pray pots and 15 lobsters. 2. Script closes bank 3. Script opens bank 4. Script deposits inventory Work around for this is to pause bot and click the 10th ward sigil manually and confirm teleportation. Pastebin; https://pastebin.com/nBFtZ4mJ Also on The Grand Tree; Might I suggest you implement an option to pray melee protect on Black Demon fight, if said character has it unlocked. I'm aware that a lot of people mage or range safespot this boss but since I was using melee I still was waiting on it to happen but it didn't.
  9. Sadly I haven't saved the logs but maybe I can still help; 1. Dig Site On Dig Site quest when you get the first certificate it will show up full screen with an option to close it in the upper right corner. The script doesn't close the certificate but instead turns the camera slightly left and right looking for the door to get out of the building the player is currently inside of. The message is obviously in the way so it can't find the door, resulting in endless loop. Note; this doesn't occur on second and third certificate. 2. Nature Spirit People collecting fungi get in the way of the player trying to cast the spell to grow the fungi. The script will get stuck if there's someone is farming there. I suggest you add an option for the script to world hop before using the spell. In my case I had to run back to Filliman to get another spell.
  10. No, there aren't any range items like arrows etc equipped or in inventory.
  11. Also and probably not the first one to point this out; When I'm letting the script do multiple quests with the same equipment load oat the script makes the character dispense his worn equipment into the bank. Then the script goes on and starts the next quest and receives said equipment load oat. Wouldn't it be more logical for the script to not do this if the player is using the same load oat for the next quest(s)?
  12. Plague City bug report; On stage 24 the bot makes the player talk to the wrong Clerk. Resulting in a loop of the bot trying to talk the Clerk over and over again awaiting dialogue options that don't pop up. Problem is; There are two clerks in the same building, 1 in the main room where you enter and one in the room to the left. The player should talk to the Clerk in the main room. Pastebin; https://pastebin.com/hhBUvJmZ
  13. Feathering arrows and attaching arrow tips is broken. Somehow stops after 10 sets of 15. The script only starts another 10 sets if a level up message cancels the current set being crafted.
  14. Okay will try later today, or tomorrow and give you my results. Thanks so far. Edit 1; Tried it already. You are right, Adventure Paths does mess up your script. Maybe you can edit it in the OP as a tip so people will turn it off. Edit 2; Thanks for such an amazing script, looking forward to see the script do more quests!
  15. Yesterday, it does have adventure paths. Completed 9/15 tasks. Should I disable it, if possible? I'm not familiar with this (new) feature in the game.
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