This works great, thanks!! =D Some things I'd recommend is adjusting:
custom goals to set so that multiple combat styles can be trained in 1 go
I recently noticed that it sometimes overdoes it on the initial rock cake 'guzzle'ing and goes below 51 hp
more informative paint to show:
# of games played
how much $ is left in the coffer so we know when to add more
current stats, time till level, etc.
number of overloads/absorptions left so we know approx how long is left for the current game
Time the current game has lasted or approx how much time is left in the current game based on calculations from potions left
Also, the xp/hr isnt very accurate since it only updates rates each time 1k xp is gained.
Just some constructive criticism though! keep up the great work! ={D