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Criboo

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Everything posted by Criboo

  1. I trialled this script and here are my thoughts: There's a lot to like - once it gets going it does its task well. A few suggestions to improve it: 1. More options re gear. I couldn't use any of the shields available in the drop down, so after using Guthans to heal it just resumes without the shield. 2. Something is up with the deaths. It died while up the ladder from the Dagannoth king lair while waiting to get in without being attacked by prime/supreme. It then attempted to walk back without any gear equipped from Lumbridge. 3. More options for spells to use. Here's a 3 hour proggy from the trial - thanks!
  2. Hi Will this run using normal spellbook spells with magic level below 75? Thinking god spells until I hit 75 for trident. Thanks
  3. My own - it's a progressive ranged training script which I run on fresh accounts. Been really unlucky with it lately.
  4. Banned on an account today within 1 hour of botting on it. They're getting pretty quick at clamping down on F2P bots, it seems.
  5. Hit with a ban using a script I wrote yesterday. The account had already been perm banned (quashed) and two-day banned before though, so not too surprised.
  6. An account I was goldfarming on got banned at 77 ranged, ban was quashed, and then I kept doing the same thing until 90 range when it got banned again. My goldfarming method was ~10k exp/hr, so it was a lot of botting between the first and second bans. I'm not convinced it was banned because it was being watched, all my accounts were hit at that time, so I'm taking a break from botting just now.
  7. @D Bolter are you still selling proxies or are these now gone? If so could you send me some info re pricing; I'm looking for around 4 at the moment. Cheers Chris
  8. How's this script running at the moment? Is this a guaranteed ban? Getting fed up of doing tut myself :')
  9. How is it common knowledge? It's pure speculation.
  10. I would like to win because I never seem to win anything. @Apaec because he's the king.
  11. Mixed experiences, think it depends on a combination of luck, account age, originality, and the skill(s) involved. I learned some basic scripting so that I could write my own scripts. Some I have used extensively and experienced zero bans with, others have had frequent bans. For example, a basic progressive WC script I made will get a fresh f2p account banned if used too much. Don't think an original idea means no bans though. I have a couple of scripts doing stuff that no one else seems to do and I've still had one or two accounts banned doing it. If you really want private scripts I'd suggest learning how to make them yourself. There are good resources and helpful people on here, and you can build them up in scope quite quickly. It's also good fun
  12. Thanks all for the help. Problem solved. Chris
  13. Hi all I'm writing a script which requires the player to attack an NPC and lure it to a safespot. Doing so involves my player leaving the safespot to find the monster, attacking it, running to a certain place then running to the safespot. There are several of this NPC in my general fight area, and I am trying to ensure that once I attack it it becomes my NPC (rather than just a NPC) which I lure and attack. This is to avoid attacking an NPC, running to my first spot then attempting to fight another one. Is there a way I can segregate an NPC which I attack, but am then subsequently not fighting (or necessarily being attacked by as I run away) so that my script keeps focus on that NPC? Thanks in advance Chris
  14. Criboo

    75 WC account

    I'm looking for 1 account for experimentation just now. I don't mind if bottled so long as rested for a business day. 8m is too much for this.
  15. Criboo

    75 WC account

    Can be pre-made or I can provide a level 3 account for it to be levelled. Account must have no email registered. Looking for quotes. Thanks in advance Chris
  16. Thanks for getting back to me. I have found a workable method which has not yet failed me, so I'm pleased with it as is. I'll try and condense/tidy it next time I need to implement it. I have added a stop script feature, but not tested it as I have plentiful supplies in the bank
  17. Jamie Thanks for your help. I had started figuring it out by the time you got back to me. My issue more is how to cache it, not the understanding that I need to. The way I have done it is not strictly caching, I think, but seems to work. I am grabbing the name of each piece of gear in my onStart, and storing that as a string in my public class Main extends Script { section. On death I'll open the bank, deposit all and withdraw each item, which should be defined when the script starts. Any obvious flaw with that method of doing it?
  18. Hello all I've made a script which occasionally dies! This isn't an issue, but what is an issue is that I can't figure out an effective way to regear, other than to specify in the deathwalk state to enter bank and withdraw the specified items that the character I used to test the deathwalking uses. This is an issue as I want to use different gear at different levels (ie, not use the same gear on all my accounts), but if the gear my test account used isn't in the bank it gets stuck. So, I need to know how to get the script to check my gear when I turn the bot on, and then remember that gear should it die and need to regear. Could anyone give me a few pointers as to how to go about this? Thanks Chris
  19. My Proxy6 accounts get locked after tutorial. The moment you finish if you log out and back in they'll be locked. I create the accounts on my home network so that I can recover them and unlock, but it's a faff.
  20. I've had a couple of bans quashed only for them to get 'bot busting moderate' 2 day bans for botting for just a few hours afterwards. I'd say you're unlikely to get away with it.
  21. I don't really have a good reason to deserve to win, but I'd like to anyway. TY for doing giveaway and congratulations on the new job
  22. Czar's Perfect Miner works well for me, but I've only ever used it to get to around 55 on a few accounts.
  23. Apa Thanks again for getting back & taking your time to help. I suspect it was doing things repeatedly when all in the onLoop. I also am aware that splitting it into States was purely aesthetic, but, as I said, I did it to learn + because my script was messy. It looks much better now, and I'm finding it easier to debug/add additional functionality and checks now it's split into more manageable chunks. Cheers, Chris
  24. Apa Thanks for getting back for me and for posting those helpful links. Not sure I completely follow the second one, but I have my States working, and have revamped (and fleshed out) my script using a lot more curly braces (and far fewer semicolons!). I'm sure as I attempt to develop more complex scripts I'll figure it out as I tend to learn best through practical exercises! Chris Thanks too for getting back, and for your tutorials, without which I'd not have gotten this far! I had the whole thing in the onLoop before without using states. It did what I asked of it, but it was messy, and I'm not convinced it followed through every step properly. I wanted to put it into states to basically learn how to do it, for when I want to make more complicated scripts. It seems like states are a more intuitive way of parceling up a script into lots of little tasks, but if that's not the case I'm happy to be corrected. Anyway, thanks again to both of you Chris
  25. Hi all As my first script, I've made a basic combat script which fights a specific monster, eats when health is low, and banks. It seems to work fine as I have ran it for a few hours without issue! Everything is in the onLoop at the moment and looks a bit messy, so I'm attempting to tidy up the code. My first thought was to use the following as a skeleton:- private enum State { FIGHT, GO_TO_BANK, BANKING, RETURN_FROM_BANK } public State getState() { String food = "Trout"; if (getBank().isOpen() && !getInventory().contains(food)); return State.BANKING; if (myPlayer().getPosition().equals(BANK) && getInventory().contains(food)); return State.RETURN_FROM_BANK; if (!getInventory().contains(food)); return State.GO_TO_BANK; return State.FIGHT; } @Override public int onLoop() throws InterruptedException { switch (getState()) { case BANKING: } switch (getState()) { case RETURN_FROM_BANK: } switch (getState()) { case GO_TO_BANK: } switch (getState()) { case FIGHT: } However, the second 'if' statement in the public State getState() { has a red line under it in IntelliJ as it is an 'unreachable statement'. What does this mean? I'm clearly not understanding how the code flows in some way. Is there a better way to structure the code? Should I get rid of the 'RETURN_FROM_BANK' state, or get rid of all three banking states and replace it with one state which goes to the bank, does banking, then returns to my monster? Thanks in advance for any help! Chris
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