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ThatGamerBlue

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Posts posted by ThatGamerBlue

  1. 1 hour ago, WhoKnew said:

    Was working fine, but the break handler logging back in caused it to break. Couldn't get a log, because the client lagged out. 
     

     

    EDIT: 
    Here is screenshot of logger, logger freezes as well

     

    70ec768e2555dfc75879175d57bfad05.png

     

    Edit: Stealth mode

    Looks like a problem in your script, not with the client.

  2. 2 minutes ago, Juggles said:

    Nothing wrong with waiting until you're done animating. 

    No human instantly clicks after the spot disappears 

    There is a delay in the onLoop(), but I figured that's pretty irrelevant for the core issue, also the RuneLoader client has a beep after you stopped fishing from the spot moving or your inv being full, so I'm trying to replicate the response time from that.

  3. While standing here, if both fishing spots are up getClosest() will return this one: mP3WpjL.png

    While standing in the other tile, it will return the other fishing spot, causing the loop to click one spot, then click the other spot over and over. I don't want to use an isAnimating() check because the fishing animation carries on for a few ticks after the fishing spot disappears.

    Is there a way to fix this issue? My fishing method: 

    NPC currentSpot;
    Position currentLocation;
    
    public void fish() {
    		NPC fishingSpot = getNpcs().closest(6825);
    		if(fishingSpot == null) {
    			log("spot == null");
    			return;
    		}
    		if(currentSpot == null) {
    			currentSpot = fishingSpot;
    			fishingSpot.interact("Bait");
    		}
    		if(!currentSpot.equals(fishingSpot)) {
    			currentSpot = fishingSpot;
    			fishingSpot.interact("Bait");
    		}
    		getMouse().moveOutsideScreen();
    	}

     

  4. 59 minutes ago, Apaec said:

    Sand crabs are good, but since they were introduced, rock crabs have cleared up a huge amount so the potential for xp gain is much higher!

    Thanks! :)

    I make them from scratch

    darn, i guess i'll have to stick with my window builder garbage :xboge:

  5. 3 minutes ago, nosepicker said:

    Thanks! Didn't know about this. 

    Couple of questions though:

    1) What do you mean by "JSON is dynamic"? Is the structure bound to change?

    2) Are RSbuddy prices accurate? Saw somewhere said that they're not.

    Nah always want to have the latest price, though if not, still a lot of checking.

    I don't know how long the GE takes between updates, but it's around daily, more often than that if the item is traded a lot like lobbies or highly farmed items, but imo this is the most efficient way to do it while keeping relatively up to date.

  6. Add my skype or reply here :)

    Hand done ofc

    e: account will be supplied with a fresh bond on start, quote your time and add tell me supplies you will need, i will buy them before you start

  7. Blue's Wine Maker

    DOWNLOAD: ON SDN ; SCRIPT ID 1013

    SOURCE: GITHUB

    Make sure the "ALL" option in the Make-All menu is selected before starting the script. XP is gained when the wines ferment, this is why the script appears to stop every so often, to let the xp drop happen.

    Start the script anywhere and it will walk to the nearest bank it knows of.

    Level 90-99 cooking using this method will take 38,441 wines, cost around 11m and take around 18 hours.

    Banks:

    Spoiler

    Supports all banks if you start it there, otherwise it will walk to one of:

    Draynor, Al Kharid, Lumbridge Upper, Falador East, Falador West, Varrock East, Varrock West, Grand Exchange, Camelot/Seers, Catherby, Edgeville, Yanille, Gnome Stronghold, Ardy North, Ardy South, Castle Wars, Duel Arena, Pest Control, Canifis, Tzharr, Piscarilius House, Arceuus House, Hosidius House, Shayzien House, Lovakengj House, Lovakite Mine

    Proggies:

    Spoiler

    JTqeaSw.png

    GEhFgit.png From @B3NJ

    Known Bugs:

    - Sometimes it gets stuck on the level up message, it gets out of it but I want to make it faster.

    - High ping confuses the script slightly, works but not as well as I'd like it to.

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