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Posts posted by ThatGamerBlue
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my mans replying to threads and pms 24/7, hes better than tbh
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Stats: https://i.imgur.com/O1J5hsc.png - All blurred are sub 30
Login: https://i.imgur.com/slkwkOn.png
Untradeables & Runeloader bank value: https://i.imgur.com/VYet0WF.png
Zeah favour: https://i.imgur.com/RVbKbAK.png
Quests: https://imgur.com/hijyuD8
Bans: https://i.imgur.com/V8RTugO.png
I am OO, email has been set.
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bury it
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This comment is better than everybody above me because I have an
Gl all!
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2 minutes ago, Juggles said:
Nothing wrong with waiting until you're done animating.
No human instantly clicks after the spot disappears
There is a delay in the onLoop(), but I figured that's pretty irrelevant for the core issue, also the RuneLoader client has a beep after you stopped fishing from the spot moving or your inv being full, so I'm trying to replicate the response time from that.
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While standing here, if both fishing spots are up getClosest() will return this one:
While standing in the other tile, it will return the other fishing spot, causing the loop to click one spot, then click the other spot over and over. I don't want to use an isAnimating() check because the fishing animation carries on for a few ticks after the fishing spot disappears.
Is there a way to fix this issue? My fishing method:
NPC currentSpot; Position currentLocation; public void fish() { NPC fishingSpot = getNpcs().closest(6825); if(fishingSpot == null) { log("spot == null"); return; } if(currentSpot == null) { currentSpot = fishingSpot; fishingSpot.interact("Bait"); } if(!currentSpot.equals(fishingSpot)) { currentSpot = fishingSpot; fishingSpot.interact("Bait"); } getMouse().moveOutsideScreen(); }
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59 minutes ago, Apaec said:
Sand crabs are good, but since they were introduced, rock crabs have cleared up a huge amount so the potential for xp gain is much higher!
Thanks!
I make them from scratch
darn, i guess i'll have to stick with my window builder garbage
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1 minute ago, Rxd said:
1800-273-8255
you mean the song? https://www.youtube.com/watch?v=Kb24RrHIbFk
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I personally have darude sandstorm on repeat open in 5 different tabs with one second offsets between them
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15 minutes ago, Apaec said:
-snip-
Your GUIs are so damn sexy, what do you use to make them?
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3 minutes ago, nosepicker said:
Thanks! Didn't know about this.
Couple of questions though:
1) What do you mean by "JSON is dynamic"? Is the structure bound to change?
2) Are RSbuddy prices accurate? Saw somewhere said that they're not.
Nah always want to have the latest price, though if not, still a lot of checking.
I don't know how long the GE takes between updates, but it's around daily, more often than that if the item is traded a lot like lobbies or highly farmed items, but imo this is the most efficient way to do it while keeping relatively up to date.
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Make a caching class, if a request comes in and the item isn't cached, get the price, store it in the cache, store the time with the price, when a request comes in check if the cached price is older than a day, if it is, recache, if it isn't return the cached price.
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Code looks safe, only had a quick look though.
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Add my skype or reply here
Hand done ofc
e: account will be supplied with a fresh bond on start, quote your time and add tell me supplies you will need, i will buy them before you start
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delet this
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1. Configs
2. Quest API
3. Configs or check in the quest tab using widgets
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6 minutes ago, newboygiftcards said:
are you sure it's 38k wines from 90-99? i thought i used like 50k from 35-99 lol
Just going off what the wiki says :p
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Blue's Wine Maker
DOWNLOAD: ON SDN ; SCRIPT ID 1013
SOURCE: GITHUB
Make sure the "ALL" option in the Make-All menu is selected before starting the script. XP is gained when the wines ferment, this is why the script appears to stop every so often, to let the xp drop happen.
Start the script anywhere and it will walk to the nearest bank it knows of.
Level 90-99 cooking using this method will take 38,441 wines, cost around 11m and take around 18 hours.
Banks:
SpoilerSupports all banks if you start it there, otherwise it will walk to one of:
Draynor, Al Kharid, Lumbridge Upper, Falador East, Falador West, Varrock East, Varrock West, Grand Exchange, Camelot/Seers, Catherby, Edgeville, Yanille, Gnome Stronghold, Ardy North, Ardy South, Castle Wars, Duel Arena, Pest Control, Canifis, Tzharr, Piscarilius House, Arceuus House, Hosidius House, Shayzien House, Lovakengj House, Lovakite Mine
Proggies:
SpoilerFrom @B3NJ
Known Bugs:
- Sometimes it gets stuck on the level up message, it gets out of it but I want to make it faster.
- High ping confuses the script slightly, works but not as well as I'd like it to.
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12 hours ago, Explv said:
I don't see the subquests of rfd in the api, am I blind?
15 hours ago, Chris said:Spend 25$ and run stealth quester with configs on.
don't have an account :\
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Is there a way to tell RFD completion state using configs or the quest api?
Alternatively, is there a big list of configs I can search through?
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20 minutes ago, Mordred said:
When the worst thing you can do is tag alek...
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OSBot 2.4.162
in Releases
Posted · Edited by ThatGamerBlue
i can spel gud
Looks like a problem in your script, not with the client.