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sudoinit6

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Everything posted by sudoinit6

  1. Thanks for the reply, not sure what you mean by this though, the config debugger?
  2. I am writing a tut island script and I am almost done, while testing sometimes it just stalls out and when I turn the config debugger on, 281 is just missing. Happens at several different places but not consistently, sometimes the script works flawlessly all the way through, right now it is stopped by the Survival Trainer and the configs listed are: 1999:0 1998:0 1997:0 etc... Is there something I am missing?
  3. My father used to say "You can't cheat an honest man", and he should know as he was basically a con artist.
  4. I have learned from this site that if you throw on a brown shirt and green pants, grab an axe, and chop yews, you can have a bond in no time!
  5. My proxies are free, and anyone else could do the same ;)
  6. I am still new but I will share what I have learned. First of all, in my experience, if you aren't suiciding then you need to buy private scripts or write your own. I am writing my own and I have been running them with breaks every day for 6 hours each (slightly varied start and end time). Ban rates is completely dependent on the script. It is pretty clear to me that they watch some activities much more than others. With my most successful script thus far I have several accounts running it for months with only one ban and I think that was the result of a report. Unfortunately it doesn't make very much money (75k per hour, pretty sad I know), but I have starting it and stopping it on multiple accounts (4 accounts per machine so each machine is running 24/7) completely automated so it adds up. Slowly I am trying to find methods that are low ban rate but high yield. I am still learning the ropes but hopefully this helps a little.
  7. Aha! That's what I was looking for. Thanks much!
  8. Hmm, that's what I use but they seem to go to the exact same spot in each area, maybe I am mistaken. Thanks.
  9. How to I walk to a random tile within an Area?
  10. You rock, all is good again. Thanks!
  11. Are some types of bots negatively affected by low CPU mode? Is there a reason not to use it?
  12. They are scripts I have written, here is an example: if (!myPlayer().isMoving()){ npcs.closest("Grand Exchange Clerk").interact("Exchange"); Script.sleep(Script.random(5000, 7000)); getGrandExchange().buyItem(1741, "Leather", 220, 59); Script.sleep(Script.random(5000, 7000)); grandExchange.confirm(); } Occasionally when looking for the leather the API types in LeatherLeatherLeather And the bot for some reason sees "Hard leather" as a better match, and buys a batch of Hard leather instead (although at that price it never gets bought), or doesn't see a match and just sits there
  13. I run a couple scripts that buy from the GE. I sometimes see a bug where the API types the name of the item to buy several times which confuses the script and it just hangs there until it disconnects. The bot logs back in and the scripts run normally from there but I was wondering if there was a way to say: attempt to buy these items but if it doesn't happen in sixty seconds give up and close the GE window Any help is appreciated.
  14. I am still a noob, but that looks incredibly efficient and well written. Thanks for source!
  15. Yeah source would be awesome. I like a lot of what it does and maybe it can be fixed....
  16. Yeah, it seems to work great for periods at a time but right now it is just standing there doing noting while the log is showing: ][12/28 07:05:03 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:03 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:04 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:04 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:05 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:05 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:06 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:06 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:07 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:07 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:08 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:08 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:09 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:09 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:10 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:10 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:11 PM]: found item!Lobster [iNFO][bot #1][12/28 07:05:11 PM]: found item!Lobster Good job! you found the lobster! Now go pick it up darn it!
  17. Yes, I am making a new instance of script. Hmmm, now I need to find a way to debug this because I thought it should work too!
  18. How do I write messages to the logger? I am trying to figure out where exactly a script is breaking down. I tired script.log("Information here"); Which compiles just fine, but never works.
  19. Cool, thanks! Next step for me is my own Tut Island script, this thread helps a lot!
  20. So how would one use these configs to complete the tasks, is it something like: get current config, return a value based on that config and then have a case for each of those values that does the tasks required to get to the next config?
  21. Thanks for the offer, obviously I am pretty new too but every day I get a little better. In case someone else is trying to do the same thing and can't figure it out here is what ended up working (the -1 was to ensure there is enough money to buy a mould on the first trip): Item coins = getInventory().getItem("Coins"); barsToBuy = ((coins.getAmount() / 100)-1); getGrandExchange().buyItem(2357, "Gold bar", 100, (int) barsToBuy); Your solution was close but getItem returns a long, not an int, so it needs to be cast.
  22. Looking into it you must be right. According to the docs item.getAmount(int) returns an int but in my script the way I am using it I am forced to cast it as an int because it is looking for a long.... And advice would be greatly appreciated here.
  23. Some people are offended by "Merry Christmas" because not everyone is a Christian or celebrates Christmas and there are other religious holidays around this time of year. "Happy Holidays" is more inclusive. I am not a Christian but it doesn't bother me when someone wishes me a Merry Christmas. Some people are offended by "Happy Holidays". There is no way to please everyone. The people that are offended by "Happy Holidays" tend to be very religious and feel like it is some kind of "slight" against them or a volley in the "War on Christmas!" These people tend to be the worst type of Christians so I generally say "Happy Holidays" in hops that it bothers them.
  24. How so? Currently I have it set up such that I use it that way and if it returns <= a number it buys x gold bars and if it return > that number it buys y gold bars and that is working properly.
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