Noticed it is not prioritizing spinner, or portal over monsters. I think its still not using special attack. It does seem to run vastly smoother than 8.0
Left it, came back found logged out
[iNFO][bot #1][11/16 06:34:07 PM]: Attempting to negotiate obstacle at: [x=11297, y=2777, z=0]
[iNFO][bot #1][11/16 06:34:23 PM]: Found a portal!
[iNFO][bot #1][11/16 06:34:23 PM]: "ss_portal" changed to "e"
[iNFO][bot #1][11/16 06:34:23 PM]: Activating portal (e)
[iNFO][bot #1][11/16 06:34:23 PM]: "portal_e" changed to "1"
[iNFO][bot #1][11/16 06:34:23 PM]: "portal_sequence" changed to "e"
[iNFO][bot #1][11/16 06:34:28 PM]: Brawler nearby!!
[iNFO][bot #1][11/16 06:34:36 PM]: Brawler nearby!!
[iNFO][bot #1][11/16 06:34:48 PM]: Activating portal (sw)
[iNFO][bot #1][11/16 06:34:48 PM]: "portal_sw" changed to "1"
[iNFO][bot #1][11/16 06:34:48 PM]: "portal_sequence" changed to "ea"
[iNFO][bot #1][11/16 06:34:50 PM]: Portal destroyed, generating new portal...
[iNFO][bot #1][11/16 06:34:50 PM]: "portal_e" changed to "0"
[iNFO][bot #1][11/16 06:34:50 PM]: "ss_portal" changed to "sw"
[iNFO][bot #1][11/16 06:35:00 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:03 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:04 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:05 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:06 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:07 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:08 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:10 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:11 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:12 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:14 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:15 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:16 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:16 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:17 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:19 PM]: Activating portal (se)
[iNFO][bot #1][11/16 06:35:19 PM]: "portal_se" changed to "1"
[iNFO][bot #1][11/16 06:35:19 PM]: "portal_sequence" changed to "eab"
[iNFO][bot #1][11/16 06:35:19 PM]: Portal destroyed, generating new portal...
[iNFO][bot #1][11/16 06:35:19 PM]: "portal_sw" changed to "0"
[iNFO][bot #1][11/16 06:35:19 PM]: "ss_portal" changed to "se"
[iNFO][bot #1][11/16 06:35:19 PM]: Portal open, attacking now!!
[iNFO][bot #1][11/16 06:35:43 PM]: Portal destroyed, generating new portal...
[iNFO][bot #1][11/16 06:35:43 PM]: "portal_se" changed to "0"
[iNFO][bot #1][11/16 06:35:43 PM]: "ss_portal" changed to "e"
[iNFO][bot #1][11/16 06:35:43 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:45 PM]: Portal destroyed, generating new portal...
[iNFO][bot #1][11/16 06:35:45 PM]: "portal_e" changed to "0"
[iNFO][bot #1][11/16 06:35:45 PM]: "ss_portal" changed to "e"
[iNFO][bot #1][11/16 06:35:45 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:45 PM]: Portal destroyed, generating new portal...
[iNFO][bot #1][11/16 06:35:45 PM]: "portal_e" changed to "0"
[iNFO][bot #1][11/16 06:35:45 PM]: "ss_portal" changed to "sw"
[iNFO][bot #1][11/16 06:35:45 PM]: Walking to portal...
[iNFO][bot #1][11/16 06:35:46 PM]: Portal destroyed, generating new portal...
[iNFO][bot #1][11/16 06:35:46 PM]: "portal_sw" changed to "0"
[iNFO][bot #1][11/16 06:35:46 PM]: "ss_portal" changed to "e"
[iNFO][bot #1][11/16 06:35:48 PM]: Brawler nearby!!
[iNFO][bot #1][11/16 06:35:49 PM]: Found a portal!
[iNFO][bot #1][11/16 06:35:49 PM]: "ss_portal" changed to "w"
[iNFO][bot #1][11/16 06:35:49 PM]: Activating portal (w)
[iNFO][bot #1][11/16 06:35:49 PM]: "portal_w" changed to "1"
[iNFO][bot #1][11/16 06:35:49 PM]: "portal_sequence" changed to "eabw"
[iNFO][bot #1][11/16 06:36:37 PM]: Attempted to setVoidKnightPosition but it was null
[iNFO][bot #1][11/16 06:36:37 PM]: "ss_portal" changed to ""
[iNFO][bot #1][11/16 06:36:37 PM]: "portal_e" changed to "0"
[iNFO][bot #1][11/16 06:36:37 PM]: "portal_w" changed to "0"
[iNFO][bot #1][11/16 06:36:37 PM]: "portal_sw" changed to "0"
[iNFO][bot #1][11/16 06:36:37 PM]: "portal_se" changed to "0"
[iNFO][bot #1][11/16 06:36:37 PM]: "portal_sequence" changed to "0"
[iNFO][bot #1][11/16 06:36:37 PM]: We are now out of a game.
[iNFO][bot #1][11/16 06:37:15 PM]: Current information successfully set!, void knight position = [x=12254, y=2976, z=0] and square size: 72
[iNFO][bot #1][11/16 06:37:15 PM]: We have started a game!
[iNFO][bot #1][11/16 06:37:15 PM]: "ss_portal" changed to "se"
[iNFO][bot #1][11/16 06:37:15 PM]: Set void knight position from event: [x=12254, y=2976, z=0]
[iNFO][bot #1][11/16 06:37:15 PM]: "ss_portal" changed to "sw"
[iNFO][bot #1][11/16 06:37:37 PM]: Found a portal!
[iNFO][bot #1][11/16 06:37:37 PM]: "ss_portal" changed to "w"
[iNFO][bot #1][11/16 06:37:37 PM]: Activating portal (w)
[iNFO][bot #1][11/16 06:37:37 PM]: "portal_w" changed to "1"
[iNFO][bot #1][11/16 06:37:37 PM]: "portal_sequence" changed to "w"
[iNFO][bot #1][11/16 06:37:42 PM]: Paint error: java.lang.RuntimeException: Union object is null or owned by someone else
at client.nat.stream.Stream.m22(Native Method)
at client.Nnx.getDefinition(Unknown Source)
at org.osbot.rs07.api.model.NPC.getId(wg:217)
at org.osbot.rs07.api.model.NPC.getDefinition(wg:19)
at org.osbot.rs07.api.NPCS.getAll(vg:11)
at org.osbot.rs07.api.EntityAPI.closest(ek:277)
at org.osbot.rs07.api.EntityAPI.closest(ek:176)
at b.a.AUx.e(mk:1292)
at b.a.AUx.onPaint(mk:1444)
at org.osbot.rs07.canvas.WrappedCanvas.IiIIiiiiIiiI(df:150)
at org.osbot.rs07.canvas.WrappedCanvas.getGraphics(df:28)
at client.rKQh.run(Unknown Source)
[iNFO][bot #1][11/16 06:38:01 PM]: Activating portal (e)
[iNFO][bot #1][11/16 06:38:01 PM]: "portal_e" changed to "1"
[iNFO][bot #1][11/16 06:38:01 PM]: "portal_sequence" changed to "we"
[iNFO][bot #1][11/16 06:38:32 PM]: Activating portal (se)
[iNFO][bot #1][11/16 06:38:32 PM]: "portal_se" changed to "1"
[iNFO][bot #1][11/16 06:38:32 PM]: "portal_sequence" changed to "web"
[iNFO][bot #1][11/16 06:39:02 PM]: Activating portal (sw)
[iNFO][bot #1][11/16 06:39:02 PM]: "portal_sw" changed to "1"
[iNFO][bot #1][11/16 06:39:02 PM]: "portal_sequence" changed to "weba"
[iNFO][bot #1][11/16 06:39:19 PM]: Detected 0 hp, going back to action!
[iNFO][bot #1][11/16 06:39:21 PM]: Brawler nearby!!
[iNFO][bot #1][11/16 06:39:27 PM]: Attempted to setVoidKnightPosition but it was null
[iNFO][bot #1][11/16 06:39:27 PM]: "ss_portal" changed to ""
[iNFO][bot #1][11/16 06:39:27 PM]: "portal_e" changed to "0"
[iNFO][bot #1][11/16 06:39:27 PM]: "portal_w" changed to "0"
[iNFO][bot #1][11/16 06:39:27 PM]: "portal_sw" changed to "0"
[iNFO][bot #1][11/16 06:39:27 PM]: "portal_se" changed to "0"
[iNFO][bot #1][11/16 06:39:27 PM]: "portal_sequence" changed to "0"
[iNFO][bot #1][11/16 06:39:27 PM]: We are now out of a game.
[iNFO][bot #1][11/16 06:39:30 PM]: Main loop error: java.lang.NullPointerException
at org.osbot.rs07.api.map.Position.distance(bj:24)
at perfect.scripting.b.c.NUl.e(li:412)
at b.a.AUx.onLoop(mk:260)
at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(mh:48)
at java.lang.Thread.run(Unknown Source)
[iNFO][bot #1][11/16 06:41:51 PM]: java.lang.RuntimeException: Unknown response
at client.nat.stream.Stream.m17(Native Method)
at client.sk.getWalkingQueueY(Unknown Source)
at org.osbot.rs07.api.model.Character.getY(yf:275)
at org.osbot.rs07.api.map.Position.<init>(bj:134)
at org.osbot.rs07.api.model.Player.getPosition(oo:41)
at org.osbot.rs07.script.MethodProvider.myPosition(zj:546)
at perfect.scripting.b.a.aUx.e(sm:129)
at b.a.b.NUL.e(ll:107)
at perfect.scripting.LoopScript.e(sg:223)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Noticed it is not prioritizing spinner, or portal over monsters. I think its still not using special attack. It does seem to run vastly smoother than 8.0
Left it came back found logged out