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swiffyp

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Everything posted by swiffyp

  1. Lol, you guys... Why post if you don't know anything? Read on Reddit, tons of people have been banned just after the christmas event update. You can also read other posts on this forum, many people have been banned from OSBot aswell.
  2. Log out your accounts, there's currently a banwave going on. Thousands of accounts have been banned already, and that includes all of my accounts... I botted my pure on my computer and my main on my VPS, both accounts now banned after the christmas event release.
  3. Not really. Been using the exact same IP for botting for like 6 months now. Been banned a hundred times... Yet my current account has lasted for a month of 24/7 botting.
  4. Rip. Make sure you use breaks and possibly mirror mode when botting... Otherwise the ban rates are high, no matter what script.
  5. Uploaded a new version. Simple fix for players training Ranged at caged ogres without a cannon. Sometimes it would get stuck behind the wall. Nice! Also thanks for the proggy mate. Keep them coming!
  6. Thanks for the kind feedback! Would love the progs. Yeah the antiban seems to be working. I've literally used this script 24/7 for 97 Ranged levels without any bans.
  7. Just find the Osbot cache folder and put the .jar in Osbot/Scripts/ The cache folder should be in your home user directory
  8. I just ran the script for 4h over night and was banned, lol... How does the refund policy work?
  9. Just bought it, please add glory support... It doesn't take long and it's a nice feature. Nice job on the script pal.
  10. Honestly I trained 1-80 using cows haha. There are almost always 0 players there in member worlds which means the ban rate is greatly lowered. On top of that, this script has some antibans added to it which obviously seem to be working haha.. It uses anti-patterns which means almost everything happens randomly and not after a specific action. I'd rather bot safely for 20k xp/h than bot in a more popular area with much greater risk... Probably will when I have some time over :p Hmmm... I started using cannon just after 60 Ranged and I just hit level 95... I'd say about 25M-30M. I noticed that cannonballs are actually currently dropping in price though. Anyhow, I will probably not be using cannon 95-99 Ranged, I just don't have any more gold to spare haha. It's too expensive.
  11. You can use it as a normal killer for any NPC. I used it for 1-80 Strength on my pure killing different npc's. It also works with sand crabs (but doesn't bank). If you wish to use cannon, you'll need to finish the Dwarf cannon quest. The script works best with cannon at the Ogre camp. I have gotten 1-94 Ranged on my pure using this script, so it works without issues. Thanks pal, will do that.
  12. Been testing this out. I'll buy this if you add Glory teleport support.
  13. What does the "Deathwalk" option do..?
  14. I have a clicker which is identical to Garys hood but it also supports random click delays which are perfect for alching. It does not have mouse randomly moving though. I can give you source code if you want and you can add that yourself. http://www.mediafire.com/file/c91h6tyo4zy90n2/clicker.jar
  15. The built-in solver is not always triggered. It happens to me very often, which is why I decided to write this quickly. I haven't filed a bug report but I will do that. Now if you don't like this, don't use it. It's that simple.
  16. I wrote my own alching script, used it all the way from level 25-99 without any issues. Random click delays, random mouse position etc. Worked flawlessly. I could upload it for you if you want to use it.
  17. Highly doubt that it's okay to not dismiss/attend random events.
  18. Lately I've noticed that some random events aren't properly dismissed by the bot client. So I added this simple snippet into my script to ensure that they are. onLoop: if(dismissRandom()) { sleep(random(600, 800)); while(myPlayer().isMoving()) { sleep(600); } sleep(400); } boolean: private boolean dismissRandom() { for(NPC npc : npcs.getAll()) { if(npc == null || npc.getInteracting() == null || npc.getInteracting() != myPlayer()) { continue; } if(npc.hasAction("Dismiss")) { npc.interact("Dismiss"); return true; } } return false; } This basically checks if there are any npcs with the "dismiss" option interacting with you and if so, they'll be dismissed.
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