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OSBot :: 2007 OSRS Botting

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Trees

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Everything posted by Trees

  1. How do you set a break condition? It says Condition cannot be instantiated as an object?
  2. Trees replied to Framble's topic in Spam/Off Topic
    Going to the movies is a terrible idea... the first impression is the most important and it's pretty impossible to give one when you're in the movies. Also you have to deal with meeting her there and probably buying her a ticket... it sounds cringy but lately I have been asking girls to play Pokemon Go, it works pretty well!
  3. Trees replied to chwyn's topic in Scripting Help
    Seems to be a nature runecrafter that uses the abyss as per the error logs.
  4. Trees replied to RDM's topic in Price Check
    That account has such a high value that it's basically priceless (you would never get a value that would reflect the time you put into it) ... and you play way too much castle wars.
  5. Trees replied to chwyn's topic in Scripting Help
    I'm not exactly sure if this is the case, but from what I've noticed if you webwalk to a point directly, it will not always walk to that tile directly and will use a random one around it. So maybe if you use an area it can choose a random point from inside the area instead.
  6. In terms of randomness, it makes the distribution larger. Of course it'd be more useful if you were using a value other than 2, but still. And as far as a seed goes it's probably not needed for this anyways.
  7. While you did provide the skeleton for doing this, it's important to note that you should cache the item value or something. Firstly, it's not like the item's price will change that much over the course of the script running. Secondly and most importantly, you don't want to be bombarding their server with requests as well as stopping the thread from running until the page has loaded. Of course using asynch methods would be better for this.
  8. You don't have to worry about using a seed if you use: import java.util.concurrent.ThreadLocalRandom; ThreadLocalRandom.current().nextInt(min, max + 1); And the way you set up the modulus it does give a 50% chance. You can also try a % chance by doing something like if(random(0, 101) <= 75)) [psuedocode] for 75% (or 76% I forget if it's inclusive or not, xD) chance for example. One thing to note if you do it this way is you only want to generate the random number once. Otherwise you have a potentially different chance for each task.

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