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OSBot :: 2007 OSRS Botting

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Team Cape

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Everything posted by Team Cape

  1. same error?
  2. should be while(notDead())
  3. wait wtf how did you get a firecape with 10hp??
  4. jesus christ what a beast what cb lvl is it? probably around 700mish at the min
  5. my guess is that when you die, there's a task that gets cut off but lacks a break condition. i've had that happen to me a few times with path walking. the effect of that is that it keeps trying to run the same code and never stops, effectively meaning the script wont utilize anything else. just a shot in the dark, but a possibility nevertheless edit: if i were you, i would test this with logger messages and make the code something like: if (deadArea.contains(player)) { log("confirmed got to this point"); getInventory().interactWithNameThatContains("Castle Wars", "Ring of dueling"); . . . } to make sure that its actually trying to execute that code
  6. 1st and 2nd are pretty cool, 3rd is interesting but not as good
  7. Idk what made you think that, but you're not required to use mirror mode (??), most would argue that it's effectively the exact same thing as the regular client
  8. teamviewer seems like sort of a risky mode of learning.. would be best to do videos instead.
  9. god i fucking hate that get out
  10. Haven't seen one of these threads in awhile. I start. I guess @@Maldesto
  11. it should download as a .jar. dont know why you'd be getting a folder or anything
  12. 60 atk / 67 str / 40 def 61hp / 60 agility / 78 fm / 43 wc / 40 fletching quests: cooks assistant, dorics quest, goblin diplomacy, imp catcher, pirate's treasure, witch's potion (11 QP total)
  13. you shouldnt be using a node format for just 1 node. regardless, does it chop 1 tree then just stop working?
  14. how many nodes do you have, and can we see see your validate() statements? also are you sure its not continuously looping in your execute() methods?
  15. not really much of a difference for the system to paint 1 tile vs 4 lol
  16. Note that many entities have an area of more than 1 - this would only draw one specific tile under the entity bro, whereas the other snippet would draw the complete area
  17. Ran into a similar problem with my agility script... With small obstacles that didn't have a lot of area on the screen, it didn't lag at all, but once I got to big gaps that had a lot of area, i basically completely froze. i'd offer a possible recommendation (idk the kind of precision you need) of just highlighting the tiles upon which the object is located, something like this: g.fill(GraphicUtilities.getModelArea(getBot(), ent.getGridX(), ent.getGridY(), ent.getZ(), ent.getModel())); given an entity 'ent' and a graphics2d g this is probably the simplest solution that i could give on the fly
  18. no lol
  19. Team Cape replied to STD's topic in Requests
    lol
  20. usually if a pmod acc switches ips like that, it either loses its rank or get locked, hard to transfer w/o losing pmod
  21. only if you steal it
  22. the fact that you're posting about it on here & bragging about your tone of voice seems kind of sad...

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