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Night

Ex-Staff
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Everything posted by Night

  1. Night replied to Night's topic in Money Making
    I'll watch for this during testing today, but if you can include the contents of the bug report format on the original post it will help me a ton Version 1.2 should be live everyone
  2. It's most likely your OS trying to minimize the usage of background programs, definitely not an OSBot bug.
  3. Night replied to Night's topic in Money Making
    The Saba clue has been patched, the coordinates were just incorrect. We'll probably need to check any similar to that on a case-by-case basis to see if it's web or incorrect coordinates. There's a bug report format on the original post
  4. Night replied to Night's topic in Money Making
    Gotcha, added noted adamantite ore to the impling loot list EDIT: Also added stamina potion restocking from GE
  5. Night replied to Night's topic in Money Making
    Nope that one was actually on us, the script had incorrect coordinates. I've fixed that clue and it will be live with the rest of V1.2
  6. Night replied to Night's topic in Money Making
    The changes won't be live for several hours at least, once Token approves them. Your paint will read 1.2 once it's updated but I'll double check this clue
  7. Night replied to Night's topic in Money Making
    Hey guys, version 1.2 of the script has been pushed for approval and should be live within 24 hours. I'd HIGHLY recommend running the dev build (2.5.27) that our wonder developer @Patrick just released for tons of webwalker improvements and fixes. This dev build will also ensure that any account with fairy rings unlocked will be able to use them correctly: Script-specific updates for version 1.2 can be found on the original post in the changelog, and remember your script paint will update to V1.2 when this is live
  8. Thanks dad!
  9. Night replied to Night's topic in Minigames
    Interesting, I've filed a bug report with Patrick as it looks like the API itself is NPE'ing. I'm not sure why it would drop the knife, is it possible it's banking it by accident?
  10. Night replied to Night's topic in Money Making
    Can you be a bit more specific? Breaks the entire OSBot client, script freezes, script doesn't know what to do, etc.?
  11. Night replied to Night's topic in Money Making
    Looks like 5 should be the maximum.
  12. Night replied to Night's topic in Money Making
    Usually those issues are the webwalker trying to find a path and failing over and over until it hits the fail threshold - the varrock teleport tab is a backup to try to get the webwalker to find a path in case it's our current location it can't path to/from. Patrick has some sweet webwalker updates pending release soon (including the use of fairy rings without 100% of Fairy Tale Part 2).
  13. I'm going to close this for now then since you guys settled outside the dispute.
  14. Night replied to Night's topic in Money Making
    The script should definitely be banking impling loot before completing the clue scroll; are you using teleports with the Runes option by chance?
  15. Night replied to Night's topic in Money Making
    Yeah Patrick said this is not on the web, I'll probably have to blacklist this clue for the time being unfortunately.
  16. Night replied to Night's topic in Money Making
    I believe with is to do with the webwalker not being able to find routes there (anything in desert will require a shantay pass or fairy ring to pass as traversable) - I'll double check with Patrick
  17. If you and @Spider Scripts have agreed on a partial refund then I'll be closing this dispute
  18. @ProjectPact
  19. Night replied to Night's topic in Money Making
    Thanks for more reports, most of our current issues are webwalker related so I'm doing my best to help Patrick patch these on the client side (although the current webwalker design doesn't give us a lot of room to work). We're continuing to work on the script and get rid of any potential issues as well as adding new and useful features
  20. @Frez Why did you remove @Spider Scripts messages from the chat logs you posted here? In addition, locks do not really have to do with the script design, did you offer @Spider Scripts additional payment for the additional work in the script?
  21. Night replied to Night's topic in Money Making
    I just checked the code, the script will check for a clue scroll on the ground before killing another guard - the only place I could see this not working is if the clue ended out outside the designated fighting area for some reason, however this area was made pretty large on purpose.
  22. Night replied to Night's topic in Money Making
    Yes
  23. I mean, do you have literally any info about the VPS other than how much RAM it has?
  24. Night replied to Night's topic in Money Making
    Not currently offering trials
  25. Night replied to Night's topic in Money Making
    I can add it so that it'll check bank for a clue if we're already at a bank, I don't want to set it to always check incase the script is restarted in HAM hideout (could waste a lot of time).

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