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slicknick654

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  1. Hi Frost, Using injection client and runs great until it goes to clan wars and it hangs just outside the clan wars portal. It should go inside to heal/charge pray, but it just stands outside. Thoughts?
  2. Hey Frost, I dont believe i switched any settings so im confused what exactly is going on. But all of a sudden it does not recognize my iron bolt ammo for whenever i range. It is equipped, but before it ever goes to attack it says its out of ammo and teleports out? Any ideas? [iNFO][bot #2]: INFO: KC = 5; Skipping to TunnelSolver [iNFO][bot #2][: DEBUG: Changing attackstyle: 1 -> 0 [WeaponClass: CROSSBOW, TunnelEq: true] [iNFO][bot #2][ DEBUG: InteractionEvent has timed out [3000ms] [iNFO][bot #2][: DEBUG: Continue pending [iNFO][bot #2][: DEBUG: Continue pending [iNFO][bot #2][ DEBUG: Option pending [iNFO][bot #2][ DEBUG: In tunnels [iNFO][bot #2][: INFO: Setting PROTECT_FROM_MELEE to true [iNFO][bot #2][ DEBUG: Disabling auto retaliate [iNFO][bot #2][ WARNING: Out of ammo [null] [iNFO][bot #2][ Terminating script FrostBarrows...
  3. I resaved my bank pin and it looks like that fixed it, must have mistyped. I also took off building roofs but from the logs it looks like it was 100% a bank pin issue. This script is totally worth the money and has been PERFECT so far! Extremely happy with my purchase
  4. Hey, not sure if its your bot or the client but it cant use my bank pin to open up my bank? Also I've come back from afk twice and it stopped/said logged out after 5 mins of standing to be safe. i'll have to watch to see what the issue is, both times ive logged back in and it was within the clan wars area.
  5. czar, Actually im still on the .49 update as well. Has the latest updates been pushed/accepted yet?
  6. just restart the client and it should update automatically
  7. Czar, in your safe guides to botting you said if you're super paranoid to only bot from 9-5 uk time? To me this seems backwards as jagex staff is in office and one would want to bot anytime OTHER than uk 9-5. Whats the theory behind this concept?
  8. any idea why? Any bugs that made it look fishy? only script used?
  9. Hi Czar, every once in awhile it clicks the judge after starting the mini game and asks to hear the rules. Can you remove this bug??? Also, I havent heard of your suggestion before: bot from 9-5 uk time (if you are truly paranoid) Whats the theory behind this? Thanks!
  10. I noticed if the bot cannot find crabs in the area, it selects a spot on the map that appears to be the same spot that other bots select. I only say this because its happened a few times, and then i and the other bot move away from that spot at the same exact time which looks a little fishy I have the first attack option to 4 (max) and the second to 1 (lowest). The exact issue is as follows: On crowded worlds, the bot selects an open crab. It runs to attack the crab. By the time it gets to the crab, someone has already started attacking it. so since i selected to not attack other crabs, it just stares at the crab/person for a good 5-7 seconds which looks odd and is an easy way to spot a botter. Perhaps while it is running to a crab, you could have it continuously check if the target crab is being attacked, then divert to option 2 crab instead if it is? that way it already has a backup crab in place it could go to, much like a human would I've also noticed every once in awhile it spazzes out and moves the camera continuously up and down maybe 4-5 times. not sure if theres a reason for that or not. And last thing, would it be hard to implement click to attack (not rely on auto-attack)? Not a must have but im pretty sure all humans ive seen who arent AFK click to attack. Just suggestions, but as always really solid script and very happy with my purchase
  11. Agreed on the kind of botty part, otherwise a really solid script. After babysitting for a bit im somewhat worried leaving it because of it kinda looking botty. The biggest thing i notice is when it finds an unattacked crab and goes to it, but someone attacks it first so when you get to it the bot just stands there looking at the other player till it finds another crab. If i find any other instances i'll be sure to write up a description to see if maybe it can be altered to look more human like. Edit: Needs to select to attack crabs quicker. It often stands in front of a crab for a good 7-10 seconds before it clicks to attack it or it'll run to a random spot, and sit there for a bit before deciding to attack a crab. (only happens when training in a crowded spot) Edit2: after selecting anti pattern i believe that has made this WAY more human like. VERY happy with this adjustment. Edit 3: I've noticed you may have hardcoded certain spots to go to on the map, because other botters go to the exact same spot as me and have very similar times for when they move to the next crab. Looks VERY bot like. Even with the anti pattern selected I notice I tend to run on similar/exact paths as other botters. Needs to be fixed.
  12. ok now that i have food in my inv its working! Thanks! So far great just like your other scripts Does it need to run south every time it world hops tho? Seems like that could be an odd way to handle world hop plus waste of run energy and time. Just a thought!
  13. Hi there, Another suggestion i have, it seems to always click default zoom setting upon startup, which could appear fishy to always click that before starting the minigame. Could you instead have it check to see if zoom is set to default without actually clicking it if it is? (or some other way that cant be tracked as easily?) I could see it being odd/fishy if everytime before you start the minigame you click default zoom even when its already set to that. Also came across an interesting case. Random event spawns and target pop up window appears right after. The target pop up screen is open, and the bot goes to the random event solver, but cannot see the random event due to the target pop up screen being open. I only let it sit for maybe 30 seconds before shutting it down and dismissing it myself (not sure if it would have solved if left for longer).
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