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OSBot :: 2007 OSRS Botting

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Skynet

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  1. Skynet replied to Skynet's topic in Archive
    TY
  2. Skynet posted a topic in Archive
    As per title. OSRS GP. Post prices TY.
  3. Skynet replied to SnowMan's topic in Archive
    will buy $2. added you on skype
  4. Interested in $3 again.
  5. Interested in $2. I've added you on skype.
  6. Hi man nice proggy. Just keep in mind to remove your name next time. I'm sure lots of people have been banned this way. I'll get onto testing the new version soon; been doing some smithing and fletching atm.
  7. IMHO I don't think you need a log of the items picked up and value - depends on personal choice I guess. Maybe a checkbox in the GUI to enable loot tracking? With the attacking problem, I don't have any suggestions, maybe someone else has ideas?
  8. I've noticed the combat issue as well and AFAIK I think someone else has already raised the issue. I have run the script for over 50 hrs on a number of accounts and it has never gone past the level I specified. Only noticed one instance where the script was stuck at the unicorn near barb village, but again, I think this has already been raised as well. With the eating, set the value so its not that low. I think it's good it doesn't eat at a specified value. If you are worried, just equip ring of life. I think it's mandatory for testing combat scripts if you are afk.
  9. Only a couple of things I have noticed is with the combat as it misclicks the npc on a lot of occasions. Because the npc's are mobile the script seems to misclick them in this state. Only during stationary phases does the script accurately click the npc. Also in terms of optimisation, I have noticed that when going to level 2, the bot will walk to the centre of level 1 and use the ladder to go to level 2. It would be easier to check whether the portal to level 1 treasure room is usable, and use the ladder that way... Still testing on a few accounts atm... will post more if I notice anything else... Good script; with a few improvements, i'd say this would be perfect.
  10. Yeah I experimented with the loot setting and it works fine on high priority loot (removed loot after kill - seems buggy). It's irrelevant whether the mobs are agro or not. A couple of improvements would be to optimize the combat when mobs are agro. Also the loot system seems to be inaccurate. Proggies: 16 hrs: 16 hrs loot: loot inaccuracy:
  11. Mirror or normal - Normal Version of OSBot client (number, not something like "latest") - 2.3.84 Description of bug report - Doesn't pick up loot after a while Description of how to replicate if possible - Set to loot after kill, doesn't pick up fire/nature runes and iron ore (noted) Screenshot if possible - http://postimg.org/image/rcy078f7l/

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