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Everything posted by steve498
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Just to say, I highly recommend purchasing this script. Has made me well over 100M profit and 99 magic, and 0 bans thus far
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65 Construction with the tea boost and just buy around 5,000 oak planks. It's a costly investment (Around 3mil for me at the time.) but is worth it in the long run.
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This depends on the price of the varrock teleport tablet and the materials. Right now, the profit is pretty low. I'd recommend you get the construction level needed to make house teleport tablets. I'm doing this and it's been much better than V Tabs (See my sig)
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Thanks for the response. It's up to you maybe add a checkbox but with a warning that it can bug. Scripts still running perfect for me (as shown in my sig)
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Why does it have problems identifying how much runes the player has left? Is it OSBot returning false values or something? Just wondered.
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Just bought the script. Works perfect thanks Update: After a few hours got this problem. I'm always babysitting whilst studying so not the end of the world just annoying
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I'm stupid. I picked the wrong lectern. Welp, I look like a moron now Will test and purchase hopefully tomorrow
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Screen looks like this: Thanks for the fast response.
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Just started using the trial and if I select butler the script just goes out and in my house portal over and over. Is it perhaps because I don't have a pulley for the butler? I will edit this post if that is the reason after testing Edit: Installed a pulley but script keeps entering portal then leaving when butler selected. My house is in yaniell too
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Anyone else get high CPU usage after around an hour when using this script on 2 bots? I keep having to reset it after an hour... ;(
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[Advertiser] www.divicasales.com - Buying 07 Gold [ALL PAYMENT METHODS]
steve498 replied to Divica's topic in Runescape 2007
Sent you a PM via Livechat looking to sell gold to you, thanks. Edit: Legit Chloe is a very nice person and transaction was swift -
I suppose that's a possibility. I guess you could do something like: destination.interact(bot, "Walk here") Untested though but you get the idea.
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I have had the same problem as you and I believe it's part of OSBot's antiban. If you are 1-2 tiles away from your chosen position then it will still deem it as acceptable regardless of you setting the threshold to 0. If you want to walk to an exact tile then you could do the following... (Untested!) MainScreenTileDestination destination = new MainScreenTileDestination(getBot(), PositionNameHere); getMouse().click(destination); Or using the minimap, MiniMapTileDestination destination = new MiniMapTileDestination(getBot(), PositionNameHere); getMouse().click(destination);
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I thought by setting the minDistance threshold to 0 it would override this but I could be wrong and yes that is what I was just considering. I think I'll stick to WalkingEvent and just make a path and place it inside an area deep so if it's 1-2 tiles out it'll still be in the area. Thanks anyway I appreciate it
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Well it does but it puts me 1-2 tiles away sometimes. Also that code wouldn't work as it would try to move the player when they are already inside the area? Will edit this post after testing your second solution Explv, thanks. Update: Well the second solution looks like it worked however, inside the bank it cannot run back to the area because it is not on the minimap.
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Tried and just spams this in the console... This message is logged when the area does not contain the player. When it does not contain the player it executes the code to walk to the area. Unfortunately nothing happens with the solution you just provided Edit: Trying other solutions just posted bare with... Thanks
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I have tried these and no luck. Basically this is how I'm testing it: I have an area created and a condition that checks whether the area contains the player. If true, great! if false, then log it. Sooo... I then use the methods you mentioned and sometimes it will say that I'm not inside the area. So it is not walking in one of the area's tiles. Hopefully that makes some sense.
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How can I make the player walk to a random tile inside an area? I've used walking event and webwalk but both seem to randomly every now and again walk 1-2 tiles away from the area. By the way I have put the min distance threshold on walking event to 0 but it doesn't seem to work as intended on the API so possibly a client bug. Thanks
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Actually a really really good idea. Support
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Create a walking event to a path of one tile and then set the minimap and min distance to 0 like so: WalkingEvent walkingPath = new WalkingEvent(PositionName); walkingPath.setMiniMapDistanceThreshold(0); walkingPath.setMinDistanceThreshold(0); execute(walkingPath); This has always worked for me.
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Thank you!
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Sorry if this is the wrong section I'm not exactly sure where to post it. Anyways.. What is this JFrame component? The one that puts a small box around other components. I need it so I can create a better layout for my GUI. Thanks
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I stated that as I was not aware of you previously having it. I was going off the information available to me publicly. I'm not going to sit here and argue with you and feed you free posts. As for the term and with your mirror mode statement, I completely disagree.
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Ok... Well... standard users cannot view other user's previous payments so I cannot see whether you have previously had VIP access so my apologies for not looking through my time-machine, moron.