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Tom

Scripter III
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Everything posted by Tom

  1. Tom replied to Tom's topic in Combat & Slayer
    Added, if you bought it you should definitely have access and not need a trial
  2. hasnt this shit stain already been called out as a fake after the 'baiting cluescroll bot' vid? https://www.reddit.com/r/2007scape/comments/f60c0p/sirpuggers_latest_video_is_staged_and_here_is_why/
  3. Tom replied to Tom's topic in Fishing & Cooking
    Added
  4. To improve on this, Item#interact returns a boolean if it was successful or not, so you can do if(inventory.getItemm("Feath pack").interact("Open")) { // Conditional sleep that checks if the number of feather packs in your inventory decreased by 1 }
  5. maybe move the pitch as well, if all he wants to do is stay logged in i guess it doesnt matter though lol
  6. Tom replied to Tom's topic in Magic & Prayer
    Added
  7. Tom replied to Tom's topic in Combat & Slayer
    Added
  8. Tom replied to Tom's topic in Combat & Slayer
    Unfortunately it seems like its not supported by OSBot's walking, perhaps @Patrickcould add it in a future update
  9. Tom replied to Tom's topic in Combat & Slayer
    Try bring a games necklace with you, OSBot may not know the pathing to / from there. So it may bank but not know the way back either
  10. Tom replied to Tom's topic in Combat & Slayer
    Hmm, what location are you in? Perhaps if you extend the logger at the bottom of the client it can provide me some info
  11. Tom replied to Tom's topic in Combat & Slayer
    Added
  12. Tom replied to Tom's topic in Magic & Prayer
    Added
  13. Tom replied to Tom's topic in Combat & Slayer
    There is no dialogue indicating that you saved, next time you run the script you can click load and it will load it back in
  14. GitHub https://github.com/Mykindos/OSTracker If you found this repository useful, please consider giving it a star! About In late 2019, OSTracker 1.0 was released which was a client-server implementation that strived to collect user data for scripters with ease. There were a few problems with this type of implementation, and most of them were performance related and mostly poor ways of communication between the client and the database. Today I am happy to release OSTracker 2.0, which transitions from this Client-Server approach to a RESTful API which allows for much easier and less intensive data submission and tracking. OSTracker 2.0 API is built on Laravel, a PHP framework that specialises in the development of web applications. Tracked Data (per user) Experience gained for all skills Items Received, Lost, or Spent (e.g. arrows and runes) Time ran Error logs (if setup) Upcoming Data retrieval end points that will allow you to filter certain users, scripts, skills, items, and more. Client-side installation Integration with your OSBot script is relatively simple. Simply copy the contents of the 'client' directory in this repo into your scripts code base. In your scripts onStart, you should initialise OSTracker like so. private Tracker tracker; @Overridepublic void onStart(){ try { tracker = new Tracker(getBot(), getName(), "BASE_API_URL", "YOUR_TOKEN") .setUpdateInterval(30) // Defaults to an hour .start(); tracker.getSessionTracker().setVersion(getVersion()); } catch (Exception e) {if (tracker != null) { tracker.stop();} e.printStackTrace(); }}And end the tracker in your scripts onExit like so @Overridepublic void onExit(){if(tracker != null){ tracker.stop(); }}Your token will be created when deploying the Laravel API to your server, or it will be provided to you if you are choosing to integrate with somebody else's API. From here, OSTracker will automatically handle experience, loot, and script runtime tracking, and by default will submit this data to the API once per hour. Data will also be submitted when the script is stopped. API installation Don't fancy setting all this up? I can host your data for you for $3 USD per month. Spoiler Post-installation instructions / API endpoints Spoiler
  15. Tom replied to skillerkidos1's topic in Combat & Prayer
    Assuming this is your first script on OSBot, if so, well done.
  16. Tom replied to Tom's topic in Combat & Slayer
    Added Sorry to hear
  17. Tom replied to Tom's topic in Magic & Prayer
    Its weird because the door opening code is already there for when it starts to run to level 30 wilderness, does the door shut as you start walking or something?
  18. Tom replied to Tom's topic in Mining & Smithing
    Added
  19. Tom replied to Tom's topic in Magic & Prayer
    New version is now live by the way
  20. Tom replied to Tom's topic in Fishing & Cooking
    Added
  21. Tom replied to Tom's topic in Money Making
    Some of the images in the interface are from imgur I'll give you another trial, join my script support discord, invite is in my signature. I'd love to get to the bottom of these issues
  22. Tom replied to Tom's topic in Magic & Prayer
    Interesting, was there anything other than the teleport items in your inventory at this point? E.g. 1 bone
  23. Tom replied to Tom's topic in Magic & Prayer
    Lookin into this now. For the glory bug, make sure the glory is in your inventory when you START the script, and it will set your bank location for the rest of it. You may find that instead of banking in lumbridge though, it will walk all the way to edgeville. (not 100% certain on this one). If dying is happening frequently for you I would recommend just not using a glory at all. It is best when you have the respawn location set to edgeville (which costs 5m) Edit: I've submitted a fix for the bot getting stuck at bank as well, it may take up to 24 hours to get approved though. (Version 1.25, you can see the version in the logger when you start the script) Also slightly increased the delay for unnoting, let me know if it helps in the future
  24. Tom replied to Tom's topic in Money Making
    should
  25. Tom replied to Tom's topic in Money Making
    Added

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