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Tom

Scripter III
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Everything posted by Tom

  1. cancelled, shows that are shit get cancelled.
  2. Tom replied to Tom's topic in Mining & Smithing
    I have just submitted an update (may take 24 hours) Added a 'queue' system to custom rock selection, this fixes a lot of problems Fixed the Quarry granite / sandstone mining, now supports un-noting water skins at the bandit camp - Check main thread for instructions
  3. Tom replied to ProjectPact's topic in Hunter
    trial pls
  4. lucky you even got to the night
  5. Tom replied to Tom's topic in Mining & Smithing
    Withdraws best pickaxe you got, I'll work on equipping it if you can later. Don't worry about the gap between withdrawing and walking back, just debugging. May take over 24 hours before you have this version, SDN process can be slow
  6. Tom replied to Tom's topic in Mining & Smithing
    Done!
  7. Tom replied to Tom's topic in Mining & Smithing
    For powerleveling, I'm not sure what you mean, can't you just drop the ore instead of banking it? Ill work on the auto pickaxe switch tonight, thanks for the suggestion
  8. Tom replied to Tom's topic in Mining & Smithing
    Trial added, Will be adding more locations in the next day, if you have any you want just let me know
  9. Tom replied to Tom's topic in Mining & Smithing
    Script is now available on the SDN for purchase. If you would like a trial, please leave a comment asking for one and I will add 24 hours to your account (1 time only) Thanks, will see what I can do about this
  10. What do you actually want it for
  11. Tom replied to Tom's topic in Mining & Smithing
    Done
  12. Tom replied to Tom's topic in Mining & Smithing
    Sure, refresh your scripts
  13. Tom replied to phony's topic in Scripting Help
    i like ur walker
  14. Tom replied to Tom's topic in Mining & Smithing
    Thanks, I had been unable to test mining guild so these little things slipped past me, I'll fix it ASAP. Hover Next rock needs some work, i mainly tested it with only 2 rocks selected so I can see why it might be causing issues with more, will work on something this weekend
  15. Tom replied to Tom's topic in Mining & Smithing
    Added 72 hours, that would be great :P
  16. Make sure your project is setup for Java 1.8 For more information visit: https://docs.oracle.com/javase/tutorial/java/javaOO/lambdaexpressions.html
  17. Nice. A better condition would be !getInventory().contains(item -> item.getName().equals("Jug")) && Pump.contains(myPosition()) As this doesnt require you to have 28 jugs of water, just as many as you happen to have in your inventory without leaving any empty jugs behind
  18. That IS how it works, however he stated that his script is spamming the jugs on the pump, regardless of the condition sleep. This indicates in my eyes that something is wrong with the condition Perhaps try the condition inventory().getAmount("Jug of Water") == 28 && Pump.contains(myPosition()) If this works, I think it has to do with filtering "Jug" and we can work something else out
  19. Your logic seems a little backward, you should be using the conditional sleep directly after an action private void fill() { if (!Pump.contains(myPosition())){ getWalking().webWalk(Pump); } else if (pumpUsable()) { Entity wPump = getObjects().closest(24004); if (wPump != null){ inventory.interact("Use","Jug"); if(wPump.interact("Use")){ new ConditionalSleep(5000) { @Override public boolean condition() { return getInventory().isEmptyExcept("Jug of water") && Pump.contains(myPosition()); } }.sleep(); } } } }
  20. I play it whenever a new season starts for about a week
  21. Tom replied to Smuds's topic in Scripting Help
    Yep, you gotta submit data with PHP
  22. > czar jr My scripts are already dead I dont care if they get burried
  23. I honestly wouldnt complain about another bot nuke
  24. hey man can I be CBA instead of muffins Yours truly, tom
  25. Watch as scamez gets unbanned when decode refunds 150m Also edit those links out before ur the one who gets punished

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