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Precise

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Posts posted by Precise

  1. On 10/25/2019 at 4:08 AM, whaleirl said:

     have been running the bot on a zerker account without issue (no deaths) but the bot always banks when its only got 10 inventory spots filled. I've also been having an issue with the GUI loading that loads numerous loot lists, could these be related?

    Needing to bank is determined if any of the following are true: out of food, out of potions or inventory is full. So I would presume you have either ran out of food or potions so make sure you have enough for a trip. If you believe none of these are actually being met and it is still banking, please provide a detailed report.

    Precise

    • Like 1
  2. 1 hour ago, Rebellizzy said:

    dont work after runescape update

    care to elaborate on what doesn't work? provide screenshots? Most recent update has broken the client's auto-login hook, so if you login manually it works without a hitch.

  3. 6 hours ago, yoyi4001 said:

    do not walk to a safe place when breaking and die

    Thanks, I'll get break handling added.

    5 hours ago, zilenced said:

    I still keep dieing not too sure whats causing it though as i have been afking. When I come back its stuck at lumby trying to find a ring of dueling and it gets stuck there for hours and caused me to get banned. Also won't save my settings for some reason or my custom loot. My fault for afking on a new script just thought I would let you know. 

    Are you using breaks? Have you got may logs from when you died? Cheers

  4. Update V1.08:

    Fixed safespot issue when not stepping back when adjacent to safespot location.
    Fixed Quick-Pray activation to prevent getting stuck which can cause death.
    

    Should be live on SDN shortly.

     

    @Marshman hopefully this addresses your issue of not going to safespot and reduce deaths. If any more deaths occur please send me a copy of the logger. 

    @Dogmaolo This will address the issue of the safespot. Let me know if you still run into the issue after V1.08.

    Cheers :D

    • Like 1
  5. 52 minutes ago, Dogmaolo said:

    Yet, I've run into safe spot issue more then once, three times in fact, where it would just attack and eat food, then tp out. It doesn't resolve that fact it is in melee range and move to safespot. You might have missed it, due to killing them faster. The account i use is low level.

    This issue will be resolved in next release.

  6. 36 minutes ago, Marshman said:

    @Precise, trying to get that proggy together today. Had a few deaths on the account today cannot say I have been watching it 100%. But, it appears it still has that occasion problem of not stepping out of melee range. Then when on low hp it doesn't teleport. Not sure if there is already a handle in the bot but would be nice to have a fail safe that overrides the current activity to teleport away when on low health. 

    Did you have any food? It should eat the food first and when out of food teleport to safety. I'll investigate a better method of determining if you are a safe distance away to safe spot.

  7. 10 minutes ago, Marshman said:

    @Precise, the script seems to be running flawlessly now just had a 2 hour run no problems or issues after the new ring update that you have pushed. The script is recognising the ring of dueling in the inventory. 

     

    Will send over some proggies on the weekend hopefully. 

    That's some great news!! Let me know if it changes and I'll get right on it :D

    • Like 1
  8. 3 hours ago, Marshman said:

    @Precise, the new updates look good. Sorry haven't been able to send the picture of the GUI I've been using so far. But, I have been able to solve the ring issue, by having the ring of dueling equipped, the script ran flawlessly for 2 hours. If you and Khal want any screenshots of some long runs, I can post in here.

     

    Proggies are always welcome!! If you are able to try ring of dueling in your inventory, please let me know how it goes, since that is where most of the changes/debug was added! If it fails to find the ring of dueling, it should walk to a safe area and log out, let me know how it goes if you try it!! :D

    • Like 2
  9. Update V1.07:

    Added additional debug for RoD death issues.
    Added potential fix to RoD (believe it is mirror-mode related).
    Added failsafe when RoD is not found, to walk to safe area and log out.
    Fixed issue when attempting to retrieve potions from placeholder (mirror-mode).
    Fixed ConcurrentModificationException in InventoryListener.

    Will be live on SDN shortly.

    @pinkpanther1@Marshman

    Please let me know how this update is, hopefully it helps and please still provide debug when you can (logger and screenshots are very helpful!).

    Cheers :D

    • Like 2
  10. 4 hours ago, pinkpanther1 said:

    Hmm, seems like v .6 broke something. My character has died and was found afk (Don't know how long lol, hope my main doesnt get ban hammered) It died 4 times in total today and last thing I see on the logger is that it cannot find ring of dueling while sitting in lumbridge.  I will try and baby sit and see where it goes wrong

     

    33 minutes ago, Marshman said:

    @pinkpanther1, if you turn off auto-retaliate this should mitigate the risk of dieing to a degree seems to work for me. 

     

    @Khaleesi & @Precise, while baby-sitting the bot to try and get the logs for when the bot doesn't move out of melee range I have pasted some of the log below. The bot hasn't moved out of melee range from when "attacking new undead druid". I'm no coder from by a long shot. However, it almost appears to happen when the camera angle is all align with the undead druid, so I'm not sure if the bot cannot tell it is on the wrong tile? Hopefully the below helps? Will try to get another log if I catch an account death. 

     

    [INFO][Bot #1][09/04 05:23:41 PM]: Walking to safe location
    [INFO][Bot #1][09/04 05:23:44 PM]: In combat with Undead Druid
    [INFO][Bot #1][09/04 05:24:16 PM]: Enabling Special Attack
    [INFO][Bot #1][09/04 05:24:17 PM]: In combat with Undead Druid
    [INFO][Bot #1][09/04 05:24:18 PM]: Attacking new Undead Druid
    [INFO][Bot #1][09/04 05:24:20 PM]: Walking to safe location
    [INFO][Bot #1][09/04 05:24:25 PM]: Eating Monkfish
    [INFO][Bot #1][09/04 05:24:34 PM]: Interacting with Altar
    [INFO][Bot #1][09/04 05:24:38 PM]: Attacking Undead Druid
    [INFO][Bot #1][09/04 05:24:40 PM]: Walking to safe location
    [INFO][Bot #1][09/04 05:24:40 PM]: Eating Monkfish
    [INFO][Bot #1][09/04 05:24:41 PM]: Walking to safe location
    [INFO][Bot #1][09/04 05:24:50 PM]: Eating Monkfish
    [INFO][Bot #1][09/04 05:25:08 PM]: Attacking new Undead Druid
    [INFO][Bot #1][09/04 05:25:10 PM]: In combat with Undead Druid

     

    Possible reason for deaths at Druids (I have a ring of dueling in my inventory. I paused the script then equipped the ring of the dueling, but the bot still just stood there getting attacked). Not entirely sure why this is happening, as the bot had already done one run and returned fine.  Not, sure whether this is due to having an archers equipped instead, but it had been working fine before. ) Sorry, but I couldn't get the log before the No ring of dueling found to equip as this got spammed in the log. 

    [INFO][Bot #1][09/04 05:39:36 PM]: ERROR - No Ring of dueling found to equip
    [INFO][Bot #1][09/04 05:39:36 PM]: ERROR - No Ring of dueling found to equip
    [INFO][Bot #1][09/04 05:39:36 PM]: ERROR - No Ring of dueling found to equip
    [INFO][Bot #1][09/04 05:39:36 PM]: ERROR - No Ring of dueling found to equip
    [INFO][Bot #1][09/04 05:39:36 PM]: ERROR - No Ring of dueling found to equip
    [INFO][Bot #1][09/04 05:39:36 PM]: ERROR - No Ring of dueling found to equip

    What Client setup are you guys using (injection/Mirror)? might be helpful for a screenshot of the GUI setup too. Let me know and I'll check it out ASAP, sorry for the issues.  Cheers :)

  11. 17 hours ago, drewww2 said:

    Script works very well but has a few problems.

    1. If you dont have the western gate unlocked it gets to the undead druids fine, BUT it turns on prayer pretty late (usually have to talk 3-4hits before it turns quick prayer on). Also running this way it runs out of energy, and doesn't turn back on.

    2. The other problem I had was a normal player attacked the druid I was supposed to be attacking, so the bot kept trying to attack the druid even though its already fighting someone else. I assume it occurred when my bot goes to recharge prayer at the altar and the player attacked it while I was out of combat for a few seconds, but im not sure because I didn't witness it live. Maybe add a world hopper?  

    1. Not activating prayer quick enough will be addressed and will add prayer protection when walking through spiders too. 

    2. I will adjust the current monster calculation to account for this to ensure the current monster is actually attackable. If they become busier, a world hopper could added.

    5 hours ago, Marshman said:

    @Khaleesi, Thanks for the trial decided to buy it anyways as all fo your scripts seem to be pretty solid. but thanks, for activating the trial anyway ahha., 

    I've noticed a few of the same problems as @drewww2, where if you don't have the western gate unlocked. You get hit at the red spiders (Especially of 1 def accounts), the bot doesn't seem to eat after this then, when you run into the druids the protection prayer comes on a second too late and means you could end up dying at this stage. 

    Then on a rare occasion the bot won't take a step back to get out of melee range and will take damage. 

    Other, than these two slight problems seems to run pretty solid and is still quite quiet there still. 

     

    Will add prayer protection while walking through spiders and eating while walking. Hmm will have to investigate it not stepping back, are you able to provide any logs to see what was happening at the time? 

    Cheers

  12. 20 hours ago, dsh said:

    often it wont move to the safespot square when in combat, but very very rarely will it be in melle range and try to fight. Sometimes when not in the safespot it wont reqister that the druid you killed actually died, so it gets stuck on "fighting druid" and just get stuck and die to another druid

     

    Thanks for reporting. This problem has been addressed and will be pushed shortly (V1.05).

  13. 31 minutes ago, pinkpanther1 said:

    currently facing an issue where the if there is a 1 -3 dose range potion in the bank it will prioritize it over 4 dose and go on a loop of withdrawing tp method , food then the 1-3 dose range potion and deposit all and get stuck on a loop

    Thanks, are you using Mirror Mode?

  14. 1 hour ago, mcfinkleton said:

    That is what I was thinking, I suppose xeraths talisman would work well too

    I'll get them done. If you would like any other banking methods which are better than RoD for ironman, let me know :)

    Cheers

  15. 1 hour ago, mcfinkleton said:

    Can I get a Trial please-- also is there any chance we can get a different means of teleporting there such as house teleport.  As an Ironman, skill necklaces are harder to get and these druids drop great supplies for us.

    Do you mean the teleport to house when your POH is located in Hosidius here: 

    POH_location_-_Hosidius.png?4f808

    And then walk to the dungeon?

     

  16. If this is a script on the SDN, contact the script writer either by pm or posting on their thread. If this is a script you have made and are having issues, post code and show examples to help explain. If you believe this to be an bug, then post it in the client bugs section.

    From my understanding of what you are saying, it seems you're using an SDN script so this isn't the appropriate place to ask this, if i'm wrong please elaborate.

    Precise.

  17. this is what i used in an NMZ script:

    public int getCurrentDrinkLevel() {
    		RS2Widget widget = script.getWidgets().get(202, 1, 9);
    		if(widget != null && widget.isVisible() && widget.getMessage() != null)
    			return Integer.parseInt(widget.getMessage().replace(",", ""));
    		return 0;
    	}
    
    • Like 3
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