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fireswap

Trade With Caution
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  1. Forgive me if I'm wrong, but that's Basic, whereas the OP needs help with Just Basic I only saw the title, haven't watched the video because cba
  2. Tl;DR Nobody can help because nobody has ever heard of this language and I guarantee you will never use it outside of this class
  3. Whatever Just Basic is, I can assure you that you will never use it later in life. I went on their website, and it looks to me as a sorry excuse to make money. According to http://justbasic.com/learnmore.html, for $50 you get access to the Windows API and and/or external DLLs. Things like that should come for free in a programming language. If you look at any major programming language (Java, C, C++, C#, Python, PHP, Perl, Ruby, the list goes on and on), where you can write any code you want for free, the idea of having to pay extra for capabilities because they were limited on purpose purely to make money is ludicrous and reeks of money grubbing idiots. You should try to see if you can learn in a different language. I hear Python is a good place to start, though I myself started learning C# first, then adopted Java as my main language.
  4. Your signature almost gave me a seizure o_o
  5. fireswap

    yo bois

    Welcome, glad to see you on here!
  6. It would really be better to store it like this Assuming mapWidth and mapHeight are defined variables int[][] mapStuff = new int[mapHeight][mapHeight] { ... init stuff ... } ; Because remember, mapStuff is actually an array in itself. What you need to understand is that an array is always an array. The concept of multidimensional arrays is just that, a concept... In fact, an array can store any item, be it primitives, (int, double, etc) or objects (classes) For a multidimensional array the item in question being stored is simply another array. To rephrase, you are storing an array... of arrays. That brings me back to why you would store the height (y position) then width (x position). I feel it's best to show it as an example Let's take this for example int[][] mapStuff = new int[3][2] { new int[] { 0, 1 }, new int[] { 3, 1}, new int[] { 0, 3 } } It looks as a traditional coordinate system should... left to right is x, bottom to top is y. However, the array containing arrays is defined first To rephrase, mapStuff is an array of values containing x-coordinates. So, mapStuff[0] is an array of all x-coordinates when y is 0, and mapStuff[1] is an array of all x-coordinates when y is 1, and so on and so forth. So, to access an element, you would do mapStuff[y][x], rather than the traditional x and y. I know it's a but weird to understand, so if you have any questions feel free to ask
  7. Did you try turning it on and off again? Troll
  8. Wait... was rendering being done on the CPU? o_O
  9. I'm sorry if this is in the wrong section, I haven't been here in a while This is just something that I noticed while watching my bot solve the ScapeRune random event. When it clicks on the lever, it looks at the balloon animal for an unrealistically short amount of time before exiting and going to pop a balloon. Would it be possible to increase the delay on that by maybe 2 - 5 seconds? Sorry if this is the wrong section once again O:
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