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QBots

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Everything posted by QBots

  1. QBots replied to QBots's topic in Archive
    Not this script. That is the shop class I am using. Nothing I can do about it, not editing the shop class. Maybe if a better one is released.
  2. QBots replied to QBots's topic in Archive
    Waiting on Zach to upload it now. No idea how long it will take since they have to look at the code and whatnot, probably.
  3. QBots replied to QBots's topic in Archive
    You should put this is a paid script on the SDN and update it regularly and etc I'll have a chat with Raflesia maybe to talk to the admins mate? I dont think something that is < 200 lines of code should be premium. (Only reason I'm not releasing free abyss is because it's actually a decent number of lines)
  4. QBots replied to QBots's topic in Archive
    Not sure if this is bad or good. If bad, then keep in mind that crafting natures this way is VERY slow and inneficient. honestly least charge 0.99 s month for it....everybody is ruining the premium scripts with free ones... the ones who put money into osbot to keep it running is a waste of time, pointless So I take it you would be pissed if I released a free abyss script
  5. QBots replied to Jeff's topic in Archive
    Corsair. 'Nuff said.
  6. QBots replied to QBots's topic in Archive
    Eventually.
  7. Trout isn't supported right now. That's not something major to me at the moment, I'm busy working on other stuff. I will try to have it added by tomorrow!
  8. QBots replied to QBots's topic in Archive
    Not sure if this is bad or good. If bad, then keep in mind that crafting natures this way is VERY slow and inneficient.
  9. I'll release this as soon as an admin responds...
  10. QBots replied to QBots's topic in Archive
    Thanks for asking. I will add Yanille. Will this remove the need for teleporting completely or would you still like the option to teleport to house? walk to bank, tele to house Will be added. I'll make it optional to walk back to house or not.
  11. QBots replied to QBots's topic in Archive
    Thats not technically construction. I do not want to ruin the sales of the current tab maker, sorry
  12. QBots replied to QBots's topic in Archive
    Thanks for asking. I will add Yanille. Will this remove the need for teleporting completely or would you still like the option to teleport to house?
  13. QBots replied to QBots's topic in Archive
    At the altar or the shop.
  14. There's already a paint maker.. Yours looks nice though.
  15. QBots replied to Reid's topic in Snippets
    void antibanExample(long time) { int randomint = random(9); long currentTime = System.currentTimeMillis(); if(currentTime - time > 60000) { //Every minute switch(random){ case 0: break; case 1: openTab(Tab.SKILLS); break; case 2: openTab(Tab.FRIENDS); break; case 5: openTab(Tab.SETTINGS); break; case 9: openTab(Tab.SKILLS); break; default: break; } } } Just wrote that in the reply window for you.
  16. Don't stop making this just because I released one. Mine won't be updated or anything. You can make one that will probably be better than mine if you put your mind to it. I wrote mine in an hour, so if you take time you can make one better.
  17. Does not support pots. I will add Tuna when I have time.
  18. QBots replied to QBots's topic in Archive
    It will eventually be AIO, yes. I plan on adding a new item every day.
  19. I dont see why they dont just do this: (Psuedocode) List<NPC> frogs = closestNPCListForName("Frog"); for(int i = 0; i <frogs.length; i++) { if(frogs.get(i).getModel() == PRINCESSMODEL) { frogs,get(i).interact("Talk-to"); } }
  20. public static String getName() { Pattern pattern = Pattern.compile("(?<=\"name\":\")[A-Za-z0-9\\s]{1,}"); Matcher matcher = pattern.matcher(Json); while (matcher.find()) return(matcher.group()); return "null"; } Add that to it. It's needed for failsafes as some items will return the wrong price. ie. "roll" which doesn't exist on zybez so it will return like 1m
  21. PM me your ign. Only if you aren't a noob.
  22. QBots replied to QBots's topic in Archive
    No antiban yet. Walks a somewhat safe path. Haven't experienced that. I will make a "slow pc version"
  23. QBots replied to QBots's topic in Archive
    You don't type anything for construction :l The task system might be implemented if I get around to it. I would rather make this AIO first though.
  24. [iNFO ][08/12/13 03:49:49 AM]: ---------------------- [iNFO ][08/12/13 03:49:49 AM]: Runtime: 9:52:35 [iNFO ][08/12/13 03:49:49 AM]: Logs Chopped: 2859 [iNFO ][08/12/13 03:49:49 AM]: XP Gained: 104k [iNFO ][08/12/13 03:49:49 AM]: Profit made: 299.00279700000004k [iNFO ][08/12/13 03:49:49 AM]: Level: 50 (35 gained) [iNFO ][08/12/13 03:49:49 AM]: ---------------------- Works fine for me :l
  25. QBots replied to QBots's topic in Archive
    Castle wars support added. Teletab (to house) support added. Bookcase support added.

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