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QBots

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Everything posted by QBots

  1. QBots replied to QBots's topic in Archive
    Yes, it uses the unidentified herbs id to tell which one it is. It then displays the name of the herb ontop of the item.
  2. If the GUI doesn't pop up for you, tell me your operating system so I can verify something.
  3. Yup. It's optional in the GUI.
  4. QBots replied to QBots's topic in Archive
    Any time.
  5. QBots replied to Laz's topic in Releases
    Grave digger has always been there... I got it when burying bones a few weeks ago...
  6. Fixed I think. Cant test it because I'm at work. http://up.ht/13CrEkJ Modifying first post now.
  7. Sweet Man! Can't wait Updated. Shouldnt have that issue ever again.
  8. QBots replied to mdanhorn's topic in Archive
    Use http://osbot.org/forum/topic/8199-herb-viewer/?p=93003 to double check them guys.
  9. Update incoming.
  10. QBots replied to QBots's topic in Archive
    Adding that in now. Just finished. Uploading jar.
  11. Because the amount of lines on a throwaway GUI matters.
  12. QBots posted a topic in Archive
    Hi all, here to release a very SIMPLE script to you all. All this does it show the names of any herbs in the inventory, if it is unindentified the text will be red, if identified it will be green. NOW SHOWS TRADE HERBS! Credit to merccy for the trade classes he made. Idk where the thread is now :l Screenshot: Download: http://up.ht/13BNrcf
  13. I've said this multiple times, no. I will add it to the paint, but I will nto make it pick up ranging equips. Does it usually pick out 10 units of food at a time when it goes to get food from the bank? Yes, will be fixed soon.
  14. I've said this multiple times, no. I will add it to the paint, but I will nto make it pick up ranging equips.
  15. It is most definitely faster than iWarrior was. iWarrior used the iUnderAttack method, this does not. isUnderAttack takes up twice the time my method does. I will have to disagree and say that before the iWarrior scripter was banned, iWarrior's latest version released was flawless (without looting) and very aggressive. QWarriors is subpar in speed and target choicemaking. Unlike iWarrior, it will choose to attack unattacked targets even whilst already being attacked by other warriors among having a few other botlike behaviors that look suspicious. However, I just successfully ran a 16 hr proggy with your script, so thank you I'm getting 26k/hr now as compared to the 31k/hr with iWarrior, so overall its still a damn good script. Trust me, iWarrior was slower. This will choose any warrior not under attack, and as soon as it gives the dying animation it attacks another. I, too, ran iWarrior. It was much slower. About the being attacked thing, that shouldn't happen normally but I will look into it tonight.
  16. QBots replied to n3ss3s's topic in Archive
    I sent n3ss the source with adjustable delays, never responded. So if you are wondering where it is, it's in his/her inbox.
  17. Fix is done, I am testing it for a few minutes before releasing.
  18. It is most definitely faster than iWarrior was. iWarrior used the iUnderAttack method, this does not. isUnderAttack takes up twice the time my method does.
  19. I made the GUI. Tell me what your issue is with JFormDesigner. It is a great tool that makes your life a helluva lot easier. People like you annoy me, getting uppity because someone used a tool to make something rather than writing it completely from scratch. :l
  20. I added a nogui version to the post. It will eat lobsters, I'm working on a mac-friendly gui tonight. I FINALLY have time to work on this again. Expect great things in the morning.
  21. The bot handles randoms, not me.
  22. QBots replied to n3ss3s's topic in Archive
    Pm me whenever you want, I'll add it when I see it Sent you the source for customizable delays. Antiban will be perfected by tomorrow. Thanks for being so vague, I'll almost be able to help you It doesn't solve puzzles, how's that for being vague? Doesn't solve could mean a) The script doesn't even talk to ali b )The script doesn't get to the puzzle screen c) The script puts in one rune and then stops d) The script puts in all but one rune but then stops e) The script puts in all the runes but doesn't press open puzzle Tell me exactly what happens please... The script gets to the puzzle and fills it out incorrectly. & it pretty much has to redo the entire board when it tries to patch it because does them 1 by 1 starting on the first square. Thats because the delay on the time between selecting the next rune type to fill in is too small. The code I just sent n3ss fixed that issue for me. The patches it's entering aren't even correct, so that doesn't matter. You are wrong about that. Definitely solved like 10 already.
  23. QBots replied to n3ss3s's topic in Archive
    Pm me whenever you want, I'll add it when I see it Sent you the source for customizable delays. Antiban will be perfected by tomorrow. Thanks for being so vague, I'll almost be able to help you It doesn't solve puzzles, how's that for being vague? Doesn't solve could mean a) The script doesn't even talk to ali b )The script doesn't get to the puzzle screen c) The script puts in one rune and then stops d) The script puts in all but one rune but then stops e) The script puts in all the runes but doesn't press open puzzle Tell me exactly what happens please... The script gets to the puzzle and fills it out incorrectly. & it pretty much has to redo the entire board when it tries to patch it because does them 1 by 1 starting on the first square. Thats because the delay on the time between selecting the next rune type to fill in is too small. The code I just sent n3ss fixed that issue for me.

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