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JustPixels

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  1. @Token Leather gloves are working perfectly now thank you. But the same issue is popping up with the leather boots in The Dig Site. Can you give the boots another look? Thanks
  2. @Token Thanks for the fix on Sea Slug working perfectly now. Can you take a look into The Dig Site? Every time I've ran it the bot doesn't have the gloves and boots when it needs them. It was also missing a rope for the winch one time. I tried building an equipment profile with boots and gloves but it didn't wear them, took boots and gloves in the inventory and lost them again. If you need more info let me know any I'll get it. Here's Debug: https://pastebin.com/Q1GHjYPP Thanks
  3. Having a problem with sea slug at the step where you kick the rotten board in while rescuing the boy, it just stands idle and I have to manually click the board every time.
  4. Can you take a look at the Zombies room for Dragon Slayer (yellow key). Bot dies 75-90% of the time running the quest in this room. It tries to attack a skeleton with a shield, but in the meanwhile is attacked by a different skeleton, then the bot just spam clicks the original skeleton with the shield and doesn't eat as the other skeleton is killing it.
  5. I've noticed a fairly consistent problem with Dragon Slayer. The bot works fine on every step except it sometimes dies at the skeleton portion of Melzar's Maze. From what I've seen, this happens when the bot tries to attack a skeleton, but gets agro'd by another skeleton in the meantime; this for some reason causes the script to not eat. Let me know if you need more info and I'll try to provide it
  6. Shadow of the Storm is still giving a 'Doesn't meet requirements' error. The script doesn't seem to be registering that The Golem is complete after it's been finished by hand. Any word on this one? I can provide more details if needed.
  7. Still getting deaths on dragon slayer. Eating handler is so unreliable. Some times the script just won't eat at all (injection, no script pausing, default zoom, etc.). Legitimately my only complaint about this script. If this bug gets fixed it will be flawless.
  8. Having a lot of problems with the bot not eating during the maze on dragon slayer. It's causing a lot of unnecessary manual intervention and potential bans. For a quest like this, eating should be set to ~50% of your hp, not wait until 1-3 hp before eating. I know I've already mentioned this a few times, but I feel it's imperative that this is fixed. @Token Edit: The major flaw comes from the melzar fight. Usually the bots hp will be at about 7ish, then right after that you have to fight the demon which can max much higher. This is easily fixed by having the bot eat the full after the melzar fight.
  9. https://gyazo.com/6414538caddeaf13ca77e4d00cbb618c Just a heads up, dragon slayer is 32 qp, not 33.
  10. I rarely pause the script. Does the script have to run at default zoom as well? That's about the only other thing I could think of that I did differently. Another thing I noticed while doing dragon slayer in the maze, the script will legit wait until 1-4 hp to eat. This hardly makes sense for an account with 25 hp. Eating at ~50% makes more sense to me and is more death proof. Waiting until it's so low to eat could definitely be the problem here as any bit of lag will pretty well result in death at such low hp.
  11. Is anyone else having problems with the bot not eating? It doesn't happen to every account, but there's always a few that just fail to eat on various quests. For example, just watched a bot do waterfall quest. It was at the part where it finds a skeleton or zombie and walks with it while it attacks. A 24 hp account went all the way down to 5hp before I intervened. Only using injection mode.
  12. Can you add a fail safe that if the account dies it will logout? The script in its current state will usually end up spam clicking something upon death. That's just a ban waiting to happen. Using injection mode.
  13. Found another problem with witches house. Sometimes during the final experiment the bot will run out of the safe spot and dies. Then it doesn't wait behind the hedges for the witch when it's trying to get back to the shed (I think this may be caused by the bot still having the shed key).
  14. So there's a pretty preventable problem I've been running into on witches house. The bot won't eat until 1-3 hp. The problem with this is some proxies will have more lag than others. Sometimes the bot doesn't eat in time due to the lag. This could easily be fixed by the bot eating at around 50% health for the first two experiments.
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