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Showing content with the highest reputation on 04/27/19 in Posts

  1. http://www.projectpactscripting.com/PPOSB/runelite/jad/fightcaves.html
    2 points
  2. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    1 point
  3. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    1 point
  4. NEW! supports new south + east shortcuts, new hopper (upstairs), and mouse invokes!!! (just like runelite!) 'the intelligent choice' By Czar 34-99 Mining on video!! Agility Shortcut Setup Window Preview 70 hours run time https://i.imgur.com/wiF6VPO.png
    1 point
  5. Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Supports every altar - Supports every rune Air, Mind, Water, Earth, Fire, Body runes (Just walk back and forth) Fire runes (Ring of dueling to Castle wars) Mind runes (Ring of dueling to Castle wars + Mind altar teleport) Nature runes (Unnote at shop and walk to altar) Nature runes (Ring of dueling to Castle wars + Necklace of passage to Fairy ring) Nature runes (Ring of dueling to Castle wars + Ardougne cape to Fairy ring) Nature runes (Ring of dueling to Castle wars + Quest cape to Fairy ring) Nature runes (Ring of dueling to Castle wars + POH teleport to Fairy ring) Cosmic runes (Walks back and forth - Uses obstacles based on agility level) Cosmic runes (Ring of dueling to Castle wars + Necklace of passage to Fairy ring) Cosmic runes (Ring of dueling to Castle wars + Quest cape to Fairy ring) Law altar (Ring of dueling to Castle wars + Balloon method to Entrana) Astral altar (Teleports back to bank) Lava runes (Ring of dueling to Castle wars) Stream runes (Ring of dueling to Castle wars) Smoke runes (Ring of dueling to Castle wars) Mud runes (Walks back and forth in varrock) Mud runes (Digsite teleport) Blood runes (Arceuus) Blood runes (Ring of dueling to Castle wars + POH teleport to Fairy ring) (93 agility req) Soul runes (Arceuus) Wrath runes (Ring of dueling to Castle wars + Mythical cape ) - Pouches support - Menu invokes - Daeyalt essence support - Pouch repair - Energy/Stamina potions support - Food support - Combination rune support - Binding necklaces + Magic imbue - Abyss support (Edgeville / Ferox enclave banking) Death handler, will grab your stuff and continue (Abyss only) Abyssal bracelets/Ring of life support Pouches repair at zamorak mage - ZMI altar support Walks short unsafe path OR walks long safe path Quick prayer support Full bank mode (Add fillers so all runes get deposited, but not the pouches/Rune pouch) - Mining daeyalt essence - Master/Runners setup Setup a bunch of runners for your main account who stands at an altar Either play your main yourself or use the master mode Combination runes, magic imbue + binding necklaces available Runners can bring binding necklaces, talismans to the master Stamina potion support for runners Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 482:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot managers you do not need to specify -script 482): -script 482:TaskList1.4515breaks (With breaks) -script 482:TaskList1.4515breaks.discord1 (With breaks & discord) -script 482:TaskList1..discord1 (NO breaks & discord) Proggies:
    1 point
  6. For trials please join the discord and request one using our discord bot! Want to purchase? Click here! Very easy to use! Features: Completes Tutorial Island in under 10 minutes! Mass Account Support! - Walking to banks not supported if using mass account support. Supports Resizable! Recognizes closest objects for fast completion! Organized script structure to ensure quick fixes for the endless changes Jagex makes to Tutorial Island! Walks to banks after completion! CLI Support Instructions: If you want to go to a bank after completion just tick off the checkbox and select your location! If you wish to use CLI parameters follow the template bellow To use the Mass Account Support you must have a txt file in the OSBOT Data Folder called "accounts.txt" The accounts must be formatted as follows: Launch the script from CLI and use the paramater "load" and you must -allow norandoms and you must enter a "dummy" bot EXAMPLE: java -jar "Desktop/OSBot.jar" -login LOGIN -bot SOMEBOT -script 1053:load -allow norandoms Bug reports: What is the bug? How did the bug happen? What does the OSBOT logger say? Injection or Mirrored? CLI Parameters: The ID for this script is: 1053 Paramaters (Type in the following to go to selected bank): 0 - No bank, Log out after completion VWest = Varrock West VEast = Varrock East GE = Grand Exchange Edge = Edgeville Draynor = Draynor FWest = Falador West FEast = Falador East Lumby = Lumbridge Upper load = LOADING ACCOUNTS - No walking to bank supported Example Usage: java -jar "Desktop\Bot\OSBot.jar" -login osbotuser:osbotpw -bot osrsun:osrspw:0000 -proxy IP:Port OR IP:Port:username:password -script 1053:GE
    1 point
  7. Molly's Chaos Druids This script fights chaos druids in Taverly dungeon, Edgeville dungeon and Ardougne. Profits can easily exceed 200k p/h and 60k combat exp/ph, this is a great method for training low level accounts and pures. Buy HERE Like this post and then post on this thread requesting a 24hr trial. When I have given you a trial I will like your post so you will receive a notification letting you know you got a trial. Requirements - 46 Thieving for Ardougne -82 Thieving and a Lockpick for Yanille - 5 Agility for Taverly(recommended) - No other requirements! Though I do recommend combat stats of 20+ as a minimum Features: - Supports eating any food - Hopping out of bot worlds - Recovers from deaths(respawn point must be lumbridge), includes re-equipping items on death - Potion support - Automatically detects and withdraws/uses Falador teleport tabs if using Taverly dungeon - Automatically detects and withdraws/equips/uses glories if using Edgeville dungeon - Supports looting bag Setup: Start the script, fill out the GUI, and be in the general area of where you want to run the script. CLI setup: Proggies: In the works: Known bugs: Bug report form, this is a MUST for problems to be resolved quickly: Description of bug(where, what, when, why): Log: Your settings: Mirror mode: Y/N
    1 point
  8. Basic package: - includes a private script ment to preform one task (for example, kill zulrah, craft air orbs, barrows etc.) - A nice paint that will include all of the information requested and available - An Optional GUI for custom setup - Optional CLI support Intermediate package: - All of the items in the basic package - Basic farm automation: - After preforming the method for X amount of time, sell the products, buy more supplies if needed and mule the profits Advanced package: - All of the items in the intermediate package - Account setup. - For example, start script on a brand new account, the script will trade started mule for supplies, train needed levels for the method, preform the method, sell products, resupply and repeat. Farmer package: - All of the items in the advanced package - A farm manager made by me specifically designed to automate farming. The manager supports: 1. Account registration, register accounts on the RS website and store their details in a DataBase. 2. Multiple scripts , for example: tutorial island -> goblin killer -> clay miner 3. Account set stock, keep a minimal stock of ready to farm accounts at all times. 4. Account replacement on ban, replaces an account when one is banned and start training a new basic account. 5. DataBase support, a database keeps track of any details you wish for that are farm related. For example: account stats, account wealth, account running time, account creation time etc.. 6. Free setup and technical help. For more information Add my discord "hunter#8066" or, post below 1. If you request a script that I do not have an account for, you must provide an account. 2. You will tell me exactly what you want from the start. 3. Once the script is sent, there will be no refunds. Getting banned is not a reason for a refund. 4. I have the right to decline any scripts. 5. Bug fixes are free for life! 6. Sharing of private scripts is not allowed 7. You are not allowed to resell the script or claim it as your own. The script is made for you specifically and you cannot share it.  8. If you distribute the script to anyone else, you automatically lose your warranty on it and it will never be fixed if broken. Vouches
    1 point
  9. Made an earlier post about how all OSBot scripts seem detected, and posted some findings relating to the banrates of changing various things such as timings, clickspeed, movement, and mouse DPI. In testing, I found that almost 100% of all OSBot's mouse movements follow very simplistic patterns that are picked up very quickly by Jagex's anti-bot. This goes for ALL other client's I've tested, all containing some flaw within their mouse movement, whether it be [Other-Bot-Client]'s flawed inaccurate spoofed mouse movement, or [Other-Bot-Client]'s consistency. I've reported these flaws to the developers of OSBot already, but was not met with confirmation on whether or not they'll do anything about it. Possibly because they're still under the illusion that mouse movement doesn't play a big role in detection. So here's a topic to prove just that. First off, let me start by showing that Jagex certainly does record mouse movement: https://github.com/zeruth/runescape-client/blob/master/src/MouseRecorder.java#L40 This shows the frequency of their collection. 50MS ticks, which is equivalent to 20 times a second. Now you could say.. But isn't 50 MS not enough to accurately depict mouse movement? And that is true to some extent, but it's more then enough data to analyse in order to find flaws or patterns. Here's what it looks like to move a mouse on a 50MS tick-rate: https://i.gyazo.com/4eb9de90c1c8a60959e874fb24488ab3.mp4 A common argument may be that collecting mouse movement is an absurd amount of data, but.. They combine the integers into mostly a 2 byte for small/medium, and larger a 3 byte or 4 byte and save/send it as that. That means they can store around 250,000-500,000 x/y captures per 1mb. That translates to around 3.4 HOURS of constant mouse movement data capture per user. That data would obviously build up over-time, but IMO Jagex most likely clears this data either every ban-wave, or every week. Which wouldn't really be that much. You could also compress these integers an insane amount due to how primitive the encoding would be. They also only send movements, not equal, or zero movements: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3330 - Although, they still keep track of those equal/zero movements: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3332 So we can see they record the data locally, but do they send it to the server? The answer is, yes. Here's proof of that (Annd they send a loot more then just that...): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3307 And here's them encoding the difference between mouse x/y movements into a 2 byte integer and appending it to their packet buffer (Only medium speed movements under about 31 pixel per 50MS): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3342 And here's them encoding movements into a 3 byte integer and appending it to their packet buffer (var10 = mouseY * 765 + mouseX): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3345 And here's them encoding movements into a 4 byte integer and appending it to their packet buffer (var10 = mouseY * 765 + mouseX):: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3348 They also can detect when you move your mouse outside of the screen, and how many ticks (Ticks are capped of course): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3324 Reconstructing their mouse collection: ||) Equal, or zero movements are tracked by ticks. If you don't move your mouse for 30 ticks, they'll know. They most likely use this for multiple purposes, the biggest being the ability to figure out the entire mouse movement rather then just bits of it. 1) Movement of the mouse is tracked, smalls/medium movements exactly by this (Only medium/small per-tick movement difference under about 30 in length) int yDiff = (recordedY - previouslyRecordedYMove); int xDiff = (recordedX - previouslyRecordedXMove); handler.packetBuffer.putShort(yDiff + (idleIndexesPassed<< 12) + (xDiff << 6)); idleIndexesPassed = 0; movementIndex = the indexes skipped before finding a mouse move in the X/Y mouse recorder. Used to track time between mouse movmenets. 2) Larger movements that are made in less then 8 ticks of "idle" mouse: (Actual location sent) int var10 = (recordedY * 765 + recordedX); handler.packetBuffer.put24bitInt((idleIndexesPassed << 19) + var10 + 8388608); idleIndexesPassed = 0; 3) Large movements that are made 8+ ticks from being "idle" (Actual location sent) int var10 = (recordedY * 765 + recordedX); var14.packetBuffer.putInt((idleIndexesPassed << 19) + var10 + -1073741824); idleIndexesPassed = 0; (Don't mind the -1073741824 or other random numbers. Java doesn't support primitive unsigned numbers, so you have to use hacky stuff to compress your integer sizes) The majority of OSBot's movements would fall under #1's logging. The others are just for larger mouse movements (in terms of last X/Y -> new X/Y). Why do they multiple Y by 765? Because they've capped the X axis from exceeding 764 therefor they can easily mathematically combine the two integers for saving resources, then de-couple them whenever they want. So what does all this have to do with OSBot's mouse movement? Well, I performed a basic test to grab the mouse movement delta's between every 50MS tick (Just as Jagex does) and found 100% consistency among certain parts of their mouse movement patterns: OSBot's mouse movement: https://pastebin.com/AJn2NC31 My own mouse movement: https://pastebin.com/vnGtX16z Right away you should notice many flaws inside OSBot's mouse sample. As you can clearly see, OSBot repeats ONLY 4-5 at the end of movements, AND at the last few deltas at the end of the movement, it goes from Lower, Bigger, Lower, This seems to be the case with virtually all mouse movements over 4-5 pixels large made by OSBot. So if I'm able to detect this flawed mouse movement in a matter of seconds with basic math, then so can Jagex? This would also explain why tasks requiring massive amounts of mouse movement, such as agility, have much higher ban-rates vs something like fighting, or AFK tasks. Does this mean this is the only detection method banning OSBot? Absolutely not. However, in my experience, I've yet to be banned by using OSBot as an API for everything BUT mouse movement, or camera movement (Of course with a lot more human-like behavior sprinkled on top of the scripts). This is purely based on only a little more then a week of botting without a ban, so it's possible I'm not bypassing, but simply delaying my ban. Hell, it's possible I was detected the second my script first started and now i'm just riding a monthly ban wave. Still beats a daily ban wave though...
    1 point
  10. The rock crab plugin runs from east crabs to west crabs for no apparent reason, this seems to only happen sometimes. It doesn't need to bank, it doesn't need to break so I'm not sure why this is happening. It will also loot coins when I don't even have coins selected. Edit: Just looked at the logs and it appears to be running from east to west crabs to loot (exec event (Loot action)).
    1 point
  11. i am trying to avoid that, i do bot allot i keep switchin scripts tho, thanks for the support brotha xD i do around 14 hours a day, i keep switching scripts every 2-3 hours, also breaking every 1-2 hours for 30 mints+ is pretty useful to prevent bans, for agility i use Khal AIO Agility and for Fishing i use Khal AIO Fishing (shoutout to @Khaleesi one of the most talented scripters i've come across ever). i'll make sure to do that, thanks mate:"
    1 point
  12. Feature suggestion: Is it possible to activate prayer flicking or prayer when getting attacked while safe spotting monsters. Often im safe spotting succesfully but there are occasions where im getting attcked in the safe spot. This would be a very neat feature.
    1 point
  13. 1 point
  14. I think you may need to install the Java SDK. Could be wrong. Knuck has an excellent idea, throwing a pc out the window never has any ill effects poggers
    1 point
  15. IT sys admin here, have you tried throwing your PC out of a window into traffic? won't have a java issue if your jailed
    1 point
  16. Yes, they're monitoring every move you do. every. move.
    1 point
  17. Noone serious offers that because there's not even single reason to offer such service via TV. For infernals it's useful, for fire capes completely useless.
    1 point
  18. currently running it on my f2p alt trying to melee hill giants in edge dung. it is set to keep the key in my inventory and it does keep it the settings set to walk nearest bank and walk to fight arena. it takes the long way out of the dung rather than using the brass key. also the same if I set varrock west bank as my bank
    1 point
  19. For sand crab plugin I'm using AFK my position on crab claw isle it resets aggro but goes to the boat man and doesnt ride the boat back to bank or if I start it at the bank it wont ride the boat back to the island it stands there
    1 point
  20. Okay I will be doing another update following user responses, glad to hear the new update is better, looks like the upcoming update will be awesome ^^ Thanks guys Also, activated trials
    1 point
  21. Thanks for all the feedback and support guys, expect another update shortly ^^ Have noted down your replies and posts within the last page and they should be taken care of in the upcoming version Will also be replacing the webwalker it seems to not like unwalkable paths, I will make it detect the nearest walkable path to the woodcut tile if it is unwalkable.
    1 point
  22. 01.03.19 One month has passed! The project is well underway, and so far I'm looking at a small profit of 1m/day in sub-optimal test conditions. I must say I'm impressed with myself and how far I've come with this. During the next few days I will do a lot of testing, since I finally had the time to implement the muling script fully, as a task, into the main script. However, before that I need to set up all the different configs I need, so I've made a spreadsheet that covers all requirements, and one that covers everything that the config is supposed to accomplish during it's time online. Here is the excel spreadsheet I'm using to keep track of it. The different configs will only have a number as a name: The farm manager account launcher, now with toggled editables to avoid user errors, fully dynamic add and remove script configs&tasks: Mules update their current wealth straight to the database making it easy to find one that is ready to sell, accounts are replaced immediately on ban:
    1 point
  23. With no chatbox. Fukin FUCK
    0 points
  24. How will @Rxd and I flame the fight card if there is no chatbox
    0 points
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