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Popular Content

Showing content with the highest reputation on 04/03/17 in all areas

  1. ๐Ÿ‘‘CzarScripts #1 Bots ๐Ÿ‘‘ ๐Ÿ‘‘ LATEST BOTS ๐Ÿ‘‘ If you want a trial - just post below with the script name, you can choose multiple too. ๐Ÿ‘‘ Requirements ๐Ÿ‘‘ Hit 'like' ๐Ÿ‘ on this thread
  2. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
  3. Recently we have reversed some various parts of the client which stores flags triggered in memory regions which are protected. Depending on your operating system you can unprotect these special regions of memory and read its information, but then this triggers another event which automatically disconnects your account. The bytecode (for the technically savvy): 0: invokestatic 3: astore_1 4: getstatic 7: ldc 9: invokevirtual 12: getstatic 17: invokevirtual 20: aload_1 21: ldc 23: iconst_0 24: anewarray 27: invokevirtual 30: pop 31: aload_1 32: invokevirtual 35: astore_2 36: aload_1 37: ldc 39: iconst_0 40: anewarray 43: invokevirtual So what does all this mean and how does this affect you? Well we've found that reaction time is one of the leading causes of bans followed closely by mouse movement. Reaction time: As a player normally plays a game, their reaction time slowly decreases set by fatigue. We urge scripters to write scripts which slowly start becoming less and less responsive as the script continues. At around the 4-5 hour mark, the script should no longer run. Cutting trees, mining rocks, attacking the next monster, all should get slower. Mouse Movement: It appears that most bots use a normal distribution in their algorithms for their mouse movements while natural players use something closer to a modified poisson distribution. Every four game ticks the point of your mouse is recorded, hashed, and sent to the game servers for analysis. It takes approximately 1,000 requests to re-create your movements on the server, which is equivalent to approximately 3 hours of gameplay. From the bot client perspective we will be quickly re-writing our mousemovement event algorithms while we start to work with script writers to evaluate script detection points (such as reaction time). Thank you for your understanding and we hope to be the first client to lead the way in this new era of bot detection!a
  4. 2 points
    Hey everyone I found an interesting tutorial about how to create a 3D object with an awt graphics object and I adapted this code into a script. The result is an interesting paint overlay. Here is a proof of concept: The sphere perfectly loops but the gif doesn't My Source code: package osbot; import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; import org.osbot.rs07.api.filter.Filter; import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.map.constants.Banks; import org.osbot.rs07.api.model.Item; import org.osbot.rs07.api.model.Player; import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.api.ui.Skill; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.ConditionalSleep; @ScriptManifest(name = "3D Paint", author = "Gary_Oak", version = 1.0, info = "", logo = "") public class Main extends Script { private int width = 400; private int height = 400; private double rotate = -180; private int xOffset = 10; private int yOffset = 10; @[member='Override'] public void onStart() { } @[member='Override'] public void onExit() { // Code here will execute after the script ends } @[member='Override'] public int onLoop() { if (rotate >= 180) { rotate = -180; } this.rotate = this.rotate + 1; return 100; // The amount of time in milliseconds before the loop starts // over } @[member='Override'] public void onPaint(Graphics2D g) { Graphics2D g2 = (Graphics2D) g; g2.setColor(new Color(0, 0, 0, 0)); g2.fillRect(0, 0, this.width, this.height); List<Triangle> tris = new ArrayList<>(); tris.add(new Triangle(new Vertex(100, 100, 100), new Vertex(-100, -100, 100), new Vertex(-100, 100, -100), Color.WHITE)); tris.add(new Triangle(new Vertex(100, 100, 100), new Vertex(-100, -100, 100), new Vertex(100, -100, -100), Color.RED)); tris.add(new Triangle(new Vertex(-100, 100, -100), new Vertex(100, -100, -100), new Vertex(100, 100, 100), Color.GREEN)); tris.add(new Triangle(new Vertex(-100, 100, -100), new Vertex(100, -100, -100), new Vertex(-100, -100, 100), Color.BLUE)); for (int i = 0; i < 4; i++) { tris = inflate(tris); } double heading = Math.toRadians(this.rotate); Matrix3 headingTransform = new Matrix3(new double[] { Math.cos(heading), 0, -Math.sin(heading), 0, 1, 0, Math.sin(heading), 0, Math.cos(heading) }); double pitch = Math.toRadians(this.rotate); Matrix3 pitchTransform = new Matrix3( new double[] { 1, 0, 0, 0, Math.cos(pitch), Math.sin(pitch), 0, -Math.sin(pitch), Math.cos(pitch) }); Matrix3 transform = headingTransform.multiply(pitchTransform); BufferedImage img = new BufferedImage(this.width, this.height, BufferedImage.TYPE_INT_ARGB); double[] zBuffer = new double[img.getWidth() * img.getHeight()]; // initialize array with extremely far away depths for (int q = 0; q < zBuffer.length; q++) { zBuffer[q] = Double.NEGATIVE_INFINITY; } for (Triangle t : tris) { Vertex v1 = transform.transform(t.v1); v1.x += this.width / 2; v1.y += this.height / 2; Vertex v2 = transform.transform(t.v2); v2.x += this.width / 2; v2.y += this.height / 2; Vertex v3 = transform.transform(t.v3); v3.x += this.width / 2; v3.y += this.height / 2; Vertex ab = new Vertex(v2.x - v1.x, v2.y - v1.y, v2.z - v1.z); Vertex ac = new Vertex(v3.x - v1.x, v3.y - v1.y, v3.z - v1.z); Vertex norm = new Vertex(ab.y * ac.z - ab.z * ac.y, ab.z * ac.x - ab.x * ac.z, ab.x * ac.y - ab.y * ac.x); double normalLength = Math.sqrt(norm.x * norm.x + norm.y * norm.y + norm.z * norm.z); norm.x /= normalLength; norm.y /= normalLength; norm.z /= normalLength; double angleCos = Math.abs(norm.z); int minX = (int) Math.max(0, Math.ceil(Math.min(v1.x, Math.min(v2.x, v3.x)))); int maxX = (int) Math.min(img.getWidth() - 1, Math.floor(Math.max(v1.x, Math.max(v2.x, v3.x)))); int minY = (int) Math.max(0, Math.ceil(Math.min(v1.y, Math.min(v2.y, v3.y)))); int maxY = (int) Math.min(img.getHeight() - 1, Math.floor(Math.max(v1.y, Math.max(v2.y, v3.y)))); double triangleArea = (v1.y - v3.y) * (v2.x - v3.x) + (v2.y - v3.y) * (v3.x - v1.x); for (int y = minY; y <= maxY; y++) { for (int x = minX; x <= maxX; x++) { double b1 = ((y - v3.y) * (v2.x - v3.x) + (v2.y - v3.y) * (v3.x - x)) / triangleArea; double b2 = ((y - v1.y) * (v3.x - v1.x) + (v3.y - v1.y) * (v1.x - x)) / triangleArea; double b3 = ((y - v2.y) * (v1.x - v2.x) + (v1.y - v2.y) * (v2.x - x)) / triangleArea; if (b1 >= 0 && b1 <= 1 && b2 >= 0 && b2 <= 1 && b3 >= 0 && b3 <= 1) { double depth = b1 * v1.z + b2 * v2.z + b3 * v3.z; int zIndex = y * img.getWidth() + x; if (zBuffer[zIndex] < depth) { img.setRGB(x, y, getShade(t.color, angleCos).getRGB()); zBuffer[zIndex] = depth; } } } } } g2.drawImage(img, 0, 0, null); } public static Color getShade(Color color, double shade) { double redLinear = Math.pow(color.getRed(), 2.4) * shade; double greenLinear = Math.pow(color.getGreen(), 2.4) * shade; double blueLinear = Math.pow(color.getBlue(), 2.4) * shade; int red = (int) Math.pow(redLinear, 1 / 2.4); int green = (int) Math.pow(greenLinear, 1 / 2.4); int blue = (int) Math.pow(blueLinear, 1 / 2.4); return new Color(red, green, blue); } public static List<Triangle> inflate(List<Triangle> tris) { List<Triangle> result = new ArrayList<>(); for (Triangle t : tris) { Vertex m1 = new Vertex((t.v1.x + t.v2.x) / 2, (t.v1.y + t.v2.y) / 2, (t.v1.z + t.v2.z) / 2); Vertex m2 = new Vertex((t.v2.x + t.v3.x) / 2, (t.v2.y + t.v3.y) / 2, (t.v2.z + t.v3.z) / 2); Vertex m3 = new Vertex((t.v1.x + t.v3.x) / 2, (t.v1.y + t.v3.y) / 2, (t.v1.z + t.v3.z) / 2); result.add(new Triangle(t.v1, m1, m3, t.color)); result.add(new Triangle(t.v2, m1, m2, t.color)); result.add(new Triangle(t.v3, m2, m3, t.color)); result.add(new Triangle(m1, m2, m3, t.color)); } for (Triangle t : result) { for (Vertex v : new Vertex[] { t.v1, t.v2, t.v3 }) { double l = Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z) / Math.sqrt(30000); v.x /= l; v.y /= l; v.z /= l; } } return result; } } package osbot; public class Matrix3 { double[] values; Matrix3(double[] values) { this.values = values; } Matrix3 multiply(Matrix3 other) { double[] result = new double[9]; for (int row = 0; row < 3; row++) { for (int col = 0; col < 3; col++) { for (int i = 0; i < 3; i++) { result[row * 3 + col] += this.values[row * 3 + i] * other.values[i * 3 + col]; } } } return new Matrix3(result); } Vertex transform(Vertex in) { return new Vertex(in.x * values[0] + in.y * values[3] + in.z * values[6], in.x * values[1] + in.y * values[4] + in.z * values[7], in.x * values[2] + in.y * values[5] + in.z * values[8]); } } package osbot; import java.awt.Color; public class Triangle { Vertex v1; Vertex v2; Vertex v3; Color color; Triangle(Vertex v1, Vertex v2, Vertex v3, Color color) { this.v1 = v1; this.v2 = v2; this.v3 = v3; this.color = color; } } package osbot; public class Vertex { double x; double y; double z; Vertex(double x, double y, double z) { this.x = x; this.y = y; this.z = z; } } Original code and article: http://blog.rogach.org/2015/08/how-to-create-your-own-simple-3d-render.html https://gist.github.com/Rogach/f3dfd457d7ddb5fcfd99
  5. rates pls giv dank rates p.s danker the rate i giv u immunity from
  6. cx

    2 points
    old and gay but that's okay even though the sky may look grey the sun will come back in May
  7. 2 points
    Perhaps try using some classes instead
  8. You are changing the boolean value in one instance of the class and outputting the boolean value from another. They aren't the same value. The solution is to use getters and setters to change fields within a class.
  9. 2 points
    You can't rely on an api method to execute correctly first time, low-cpu or not (The reason for this is the bot is dealing with a live game, so latency fluctuations / dcs etc also have a say in the script execution). For this reason, writing scripts in a heavily 'recipe' style is not recommended (e.g bank#open, then bank#withdraw assuming the bank is open after calling bank#open) Try and design your scripts such that it will do whatever it needs to do and repeat if necessary to reach the desired in-game situation. (tip: try the if statement) ~apa D:
  10. 2 points
  11. 2 points
    nah the difference is dbuffed's wife left him, this guy just left his parents
  12. PPOSB - AIO Hunter Brand new trapping system just released in 2024! *ChatGPT Supported via AltChat* https://www.pposb.org/ ***Black chinchompas and Black salamanders have been added back*** Supports the completion of Varrock Museum & Eagle's Peak OR CLICK HERE TO PAY WITH 07 GOLD! The script has been completely rewritten from the ground up! Enjoy the all new v2 of the script JOIN THE DISCORD CHAT FOR QUESTIONS/ SUPPORT/ CHATTING/ UPDATES! New GUI: Features: Click Here Current functioning hunter tasks: (green - complete || yellow - started || red - incomplete) Screenshots: Progressive Leveling: 1-19 --> Crimson swift 19-43 --> Tropical wagtail 43-63 --> Falconry 63+ --> Red chinchompas Updates How to setup Dynamic Signatures Report a bug CLI Support - The script now supports starting up with CLI. The commands are given below. Please put in ALL values (true or false) for CLI to work properly. Make sure they are lowercase values, and they are each separated with an underscore. The script ID for the hunter bot is 677. Parameters: EnableProgression_EnableVarrockMuseum_EnableEaglesPeak_EnableGrandExchange Example: -script 677:true_true_false_true ***Don't forget to check out some of my other scripts!*** OSRS Script Factory Click here to view thread LEAVE A LIKE A COMMENT FOR A TRIAL The script is not intended for Ironman accounts. It still works for Ironman accounts, but you must have all equipment, gear, and items.
  13. Script Version: 40.0 | Last Updated: 10/11/2023 [MM/DD/YYYY] LEADERBOARDS: https://cnar.dev/projects/edragons/leaderboard.php Script Progress Pictures Script Development Updates Script Manual GUI Settings (Disable Ad-block to see Images) Gui Saving / Loading: When selecting 'Save settings' a pop up directory will show up. Set a file name under "File name:" then click 'ok' or 'save'. It will save as a .txt file. When selecting 'Load settings' a pop up directory will show up. Simply find your saved .txt file and click it. Once selected, select 'ok' or 'load'. Safe-Spotting Mode: Please start the script at your preferred safe spot when selecting this option and pressing start OR load your saved settings.txt file to auto fill your safe spot! Looting Bag Mode: If toggled, it will use random behavior when adding bones or hides to the Looting Bag! If you happen to die the script will have added it to the lootlist and retrieve it once it spawns on dragon death and continue using it!. Loot distance: Default = 10 Tiles away from your player. Set your custom distance if you prefer. Loot range ammo: Loots the ammo type you have equipped if you are ranging! Default = Stack of 5 Bolts on floor Special Attack: Uses special attack during combat [Main weapon support only!] Deathwalk Mode: Handles death and regears with the equipment set from on start of the script. Current Modes Supported [BETA]: Under production. No guarantee that it is 100%. Green Dragons: West wilderness East wilderness Graveyard wilderness Lava maze wilderness Myth guild [BETA] Blue Dragons: Taverly Watchtower Ogre enclave Heroes' guild Myth guild [BETA] Black Dragons: Taverly Lost city chicken shrine Myth guild [BETA] Metal Dragons: Brimhaven Brutal Dragons: Black dragons in zeah catacombs [BETA] Blue dragons in zeah catacombs [BETA] Red dragons in zeah catacombs [BETA] Mode Help Blue Dragons Supported safespots for taverly mode only. *Other modes can use any spot* Near the agility pipe | Less traffic but with lower profit/hr Inside the Expanded blue dragon room Items | Requirements Anti-dragon shield Ranged/Melee/Magic support! Food Prayer potions *Blowpipe mode taverly mode* Summer Pie *Taverly mode* Falador teleports *Taverly mode* Dusty key *Taverly mode* Dueling rings *Watchtower mode or Heroes guild mode* Games necklaces *Heroes guild mode* Black Dragons Supported safespots Anywhere in the dragon area. Items | Requirements Anti-dragon shield Ranged/Magic support only! Food Anti-poisons *If taverly mode* Falador teleports *If Taverly mode* Dusty key *If Taverly mode* Raw chicken *Lost city mode* Green Dragons Ranged/Melee/Magic support! Supported safespots Graveyard: Anywhere in the myth guild or lava maze dragon area. Items | Requirements East Dragons: Dueling ring *Not optional* Games necklace *Optional* Glory *Optional* Metal Dragons Items | Requirements Select Bury bones option + Dragon bones in loot table to bury bones! Banking is not supported. Please start at the dragon room. It will randomly choose a metal dragon. Range / Magic only support Brutal Dragons Items | Requirements Ranging potions Extended antifire potions Prayer potions Food prayer > 43 rope tunnel route unlocked Start at blast mine bank At this time it will auto grab my set amount of prayer pots. Full GUI customization will come soon. CLI Information Script ID: 898 Create your own file & save under c/users/osbot/data as filename.txt Mode names "Blue dragons(Taverly)", "Blue dragons(Watchtower)", "Blue dragons(Heroes guild)", "Blue dragons(Myth guild)", "Black dragons(Taverly)", "Black dragons(Lost City)", "Black dragons(Myth guild)", "Green dragons(West)", "Green dragons(Graveyard)", "Green dragons(Lava maze)", "Green dragons(Myth guild)", "Metal dragons(Brimhaven)", "[BETA]Brutal dragons(Black)" Food names "Trout", "Salmon", "Tuna", "Potato with cheese", "Lobster", "Swordfish", "Jug of wine", "Monkfish", "Shark", "Manta ray", "Tuna potato", File creation template *See gui for options* *Create your own for validation*: #Dragon GUI Settings #Fri Mar 30 20:14:43 EDT 2018 checkSummerPieActive=false checkEatToFull=true textFoodAmount=1 checkBurningAndGlory=false checkRanarrWeed=true radioWorldHopper=false radioStrengthPotionRegular=false checkRegularWalker=false radioAttackPotionSuper=false radioSpecialAttack=false checkAdamantHelm=true checkWalkToBank=false checkGloryAndGames=false checkLootingBag=false radioMagicPotion=false radioSafeSpot=true radioRangePotion=true radioStrengthPotionSuper=false textWorldHopCount=7 checkRespawnTeleport=false comboDragonsMode=Blue dragons(Watchtower) radioCombatPotion=false checkAutoEatAt=false checkNatureRune=true textEatAt=60 checkAdamaniteOre=true checkBuryBones=false checkGamesAndDueling=false radioAntipoisonPotion=false checkRubyDiamondCombo=false checkSafetyTeleport=false checkRuneDagger=true checkLootAmmo=true radioAttackPotionRegular=false checkBlowpipeActive=false radioAntifirePotion=false checkDragonhide=true checkDragonBones=true checkGloryOnly=false textLootDistance=10 safeSpot=2443,3083,0 checkAntiPK=false checkClueScroll=false checkBurningAndDueling=false comboFoodType=Shark checkDeathwalking=false Bug Report Template Status in the paint(Screenshot): Client Version: "Osbot x.x.x" Client Type(Mirror Mode OR Stealth Injection): Inventory layout: Equipment layout: GUI settings (Screenshot(s)): What is the error that is occurring? How can I replicate this error? Logger output (Screenshot): GRAB YOUR OWN DYNAMIC SIGNATURE HERE https://cnar.dev/projects/edragons/users/All_Users.png //This gives you the all users image (600x200) I encourage you to display your signatures and linked to the thread! Would appreciate that To get your own just do (Case sensitive) https://cnar.dev/projects/edragons/users/YourNameHere.png if your osbot name has spaces (ex. Cool doot 33) https://cnar.dev/projects/edragons/users/Cool doot 33.png PURCHASE HERE
  14. I know this issue crops up from time to time, I'm here with a way to fix it Thanks bot2max for letting me figure this out on his windows 10 tablet. Compatibility method for Windows 10 ONLY Manifest hack method (WARNING: This ONLY works on Windows 8.1/10.) Closing Notes I hope this helps most of you, if not feel free to contact me (check my profile or message me on here), and I can prob help if you run into issues. I personally have not had this issue (72 dpi win 7 nub) but I can see how this would be a huge annoyance. PS: If you notice any typos/issues please point em out. I wouldn't say I'm sober atm so I can see there being issues I missed :p PSS: Sorry if this has been posted before, or if there is an easier fix. Let me know and I'll remove/edit this post.
  15. Why hand train anything and wast time? There is no proof that resting accounts a few days leads to less bans. Better off suiciding them off tut island and making profit before wasting a week for the same results
  16. Need 1-15 agility then 30 - xx fishing level (depends on cost of xp/gp) but this will have to be done via barb fish so I can gain str levels as it will be an obby mauler. post your gp/xp for the fishing (I WILL ONLY BE PAYING FOR THE FISHING XP , not including agility/str xp)
  17. Some people say mirror is safer others say it makes no difference. I personally dont see the difference. If you want to become a goldfarmer mirror mode is out of the question due ti the extra cpu usage however if your botting one account give it a go. All gold farmers use injection and some people on here are doing very well with it
  18. 1 point
    is it possible to have a trial please? - baldboy
  19. 1 point
    This is more of a logic issue if anything, it seems you guys may be over complicating it. Never had an issue with the low CPU mode.
  20. 1 point
    do it for you 9m if you have rock cake and nmz quests done i dont mind getting paid after service done as i need to get rep somehow
  21. from my experience a strong 7 and 1/2
  22. I can't switch any booleans from another class. public class Main { public boolean hans = false; public int onLoop() { Processing p = new Processing(); p.exchangeContext(getBot(); log("Hans is" + hans); p.Loop(); return 500; } } public class Processing { public void Loop() { Main m = new Main(); m.exchangeContext(getBot()); log("Switching hans to true)" m.hans = true; } } As soon as I use this loop, the log will say: [INFO][Bot #1][04/03 04:14:29 PM]: Switching hans to true [INFO][Bot #1][04/03 04:14:29 PM]: hans is false Pretty sure it's some dumb mistake but I can't get it.
  23. Yep this is what happened.
  24. I would say 50-80M depending on the buyers.
  25. I mean it really depends like 50-60+ depends
  26. Can you chat off my thread?
  27. Nice acc. Depends on reliability of OO a lot on acc like this. 200-350m depending on OO
  28. Uhm, so you have previously sold SOCK5 proxies, as well as telling everyone that you have divine knowledge of Jagex's operations: Yet you fail to figure this out? Sucks to suck.
  29. Pretty good script to get magic exp / some money!
  30. Behold ladies and gentlemen, an even further decrease in the value of RSGP good shit time to put fatigue in
  31. Could you add a check every 0.6 secs to see if the ore has depleted, as if someone else mines the ore the script waits for the animation to stop before moving on. when mining clay as a low level its more waiting than mining. Also is the move mouse off screen really supposed to do that after every click on a new rock? otherwise very good script
  32. Spent a few minutes trying to see if there was any joke hidden behind the bytecode, to my dissapointment
  33. 1st april .. i have my doubts
  34. Wish some of this wasnt a troll.
  35. Could I get another trial? Was busy this week and didn't see you replied. Cheers!
  36. Pretty sure you're not supposed to be doing this.

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