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Showing content with the highest reputation on 05/23/13 in all areas

  1. I think there needs to be somebody, either a moderator or perhaps even a new rank that has access to lock topics for scripts that are no longer working. I think they need to take the download link down, and lock the thread until the poster updates the script to the point where its working. Otherwise, noobs will keep necroposting old scripts that are no longer working, and end up on live chat asking why their script isn't working. Not only that, it will clean up the forums a little bit. Just an idea.
    3 points
  2. Hello everyone, Here is a heads up on what I have been working on the last two days. I have written the random management system, which will allow script writers full control over how to handle randoms. For example, let's take the case of an autofighter. You get a strange box and you're in combat and not in a safe zone. The programmed random solver for the strange box will recognize the strange box and try to solve it, but it will close the interface constantly because you're under attack. Your autofighter won't any longer be in control, so eventually you will die. Here is where the random management system comes in to play. In this case you want control over what happens before and after solving the strange box, more specifically you want to make sure you are out of combat and in a safe zone when solving the random, you want the random to be solved as programmed by default after that and you want to finish by walking back to your fighting spot. Here is a simplified example of how that would work with the random management system (note that the onLoop doesn't have to be overridden at all here, I just put it here for example purposes): @Override public void onStart() { this.actStartTime = System.currentTimeMillis(); randomManager.registerHook( new RandomBehaviourHook(RandomManager.STRANGE_BOX) { @Override public boolean shouldActivatePreLoop() { return myPlayer().isUnderAttack() && !myPlayer().isInArea(SAFE_AREA); } @Override public int preLoop() { walk(SAFE_AREA); return gRandom(600, 300); } @Override public int onLoop() throws InterruptedException { return super.onLoop(); } @Override public boolean shouldActivatePostLoop() { return myPlayer().isInArea(SAFE_AREA); } @Override public int postLoop() { walk(FIGHT_AREA); return gRandom(600, 300); } } ); } Furthermore, I have been working on a new GUI for accounts and a fresh system on the backend of it. One reason for this is that the accounts system simply wasn't user friendly and intuitive, another reason is that there were bugs occurring with it sometimes. Accounts are ordered in alphabetical order and you can now set your preferred experience rewards chosen when encountering a genie lamp or book of knowledge per account. Here is a picture of the new accounts GUI: These updates will be fitted in the next release. Sincerely, OSBot.org
    1 point
  3. The following update contains the following fixes: Maze (should no longer open and close the same door over an over again) Frog Queen (should pick the correct option now) The bot will no longer try to interact with the game world if an interface is already open. The bot should no longer walk to an object if it is already in view. The download link is at our homepage: http://osbot.org Sincerely, Laz and the OSBot Team.
    1 point
  4. .. dick who? http://translate.google.nl/#nl/en/lul
    1 point
  5. ALL OF THIS IS USELESS Plus all of these snippets are from rsps servers
    1 point
  6. wauw just wauw. ( just smoked a big blunt and this is so wwauw ;o)
    1 point
  7. 1 point
  8. best way to get stuck in abyssal odd one out is to either, A: buy a few hundred law runes and cammy telly about 300 times, you should get abyss atleast 2-4 times, OR B: mine pure Ess
    1 point
  9. You don't deserve mod, that bear is fake. 0/10...it hurts man, I know. (7/10, nice guy, fun to talk to, but idk what you do as a mod)
    1 point
  10. ...I've gone to a few threads that were soo prematurely closed. Someone would ask a question and then a mod replies with a vague answer and locks the thread for any further discussion. How is the community suppose to develop if we can't explain how we feel about things. Example 1: http://osbot.org/forum/topic/2763-verified-graphic-shop-section/#entry27728 Why did Koy close this thread and just say It's not allowed atm. Why can't he allow people to explain why they think it's important or why it's not. He didn't explain why it's not allowed right now either. It also shows mods talking down to the community. Example 2: http://osbot.org/forum/topic/2727-xbox-one-a-new-generation-revealed/#entry27708 I got a warning for replying to someone else saying they can't wait to find out the cost of the xbox. Obviously you take your monitoring of a small community so serious jokes aren't allowed. Example 3: Not showing names. After I got warning I told some people and their responses were pretty close to each other. I've heard a few times that staff selection is being done wrong. Where are the mod applications ? Are OSBot Admin's picking their friends? TL;DR Stop closing threads. Stop giving bullshit warnings. Stop giving positions to people that haven't earned it.
    1 point
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