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Showing content with the highest reputation on 05/13/13 in all areas

  1. Dear community, I have been working on random events all weekend and last week, with the help of several other script developers. I want to thank XavierM for his contributions. So far, I have most NPC based random events (so excluding pickaxe and hatchet heads breaking / getting lost), except for like 5 of them. However, these are not all tested and most of them probably do have bugs in them. Before everyone starts ranting that now when we will finally have randoms, they don't all work properly, I want to create this thread to raise awareness. The randoms will be released tomorrow or tuesday, and like I said most of them will be largely untested or only partially tested and have use cases that are not handled properly. We will add debugs to the random events, and if you encounter a broken random, we would like to have the output of your console so we can analyze where things did go wrong. It's either this, or another week of testing the randoms ourselves internally, but we think with your help we will be able to get all randoms working properly much faster! The current list of added randoms that are written are (green are tested and worked although don't guarantee to be a 100% succesful, orange are either untested or not completely functional yet): Bank (both pin and pending pin) Drill Demon Evil Chicken (behaviour needs to be overridden in the random manager) Experience rewards, i.e. Genie Lamp and Book of Knowledge Freaky Forester Frog Queen Lost and Found (teleportation random) Miles Giles Niles Mime Pillory Cage Pinball Prison Pete Quiz Sandwich lady Strange Box Security Book Talkers: Rick Turpentine Dr Jekyll Mysterious Old Man Drunken Dwarf Security Guard Cap 'n Hand So we are still missing a couple, for example the Surprise Exam is half done, Molly is not working entirely as it should and we have not encountered the Grave Digger so far. We will be deploying the patch with randoms build in tomorrow or tuesday, based on our real life duties. Stay tuned! OSBot.org
    2 points
  2. Hi community, As I have been very busy working on randoms, I thought I should let you guys at least have one update with some small fixes. There were several tiny issues to be solved, that I should have done earlier but didn't get around with the pressure of randoms. Fixes include: openTab() works properly again getHealth() returns a proper percentage now other tiny adjustments Additions include: getHeadMessage() returns the chat message above players and npc's several extra methods in the API I have been working on randoms mostly, there will be a thread with progress on that in the announcement section in a bit. Download can be found here: http://osbot.org Remember to refresh with CTRL + R if your browser cached the old page with the download link to BETA v1.4.4 Stay tuned! Maxi
    1 point
  3. First off, add a 'report a scammer' section. Beings we are a growing market, this is a NEED. Add a 'Giveaway' section - I like participating in this area. Add forum ranks, yes; this will produce a little more spam - Just means our moderators will need to do their job on the forums - But this will add some color, sick of just seeing black and white everywhere. .-. The ability to change the title of threads - This is always a plus and will allow users to not have to open different threads because of a few changes. Get SOTW going. It really doesn't take much effort to make a SOTW thread every week. If Koy doesn't have time, I'm willing to start this and help. That concludes my suggestions, feel free to leave your inputs below.
    1 point
  4. Thanks, made life a bit easier. :P
    1 point
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