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OSBot :: 2007 OSRS Botting

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Popular Content

Showing content with the highest reputation on 04/28/13 in all areas

  1. Dear community, For the end of this weekend we have planned the release of BETA v1.4.1. With the previous update of v1.3.3 we managed to greatly improve the stability, memory and cpu usage of OSBot. This update will focus on how the current API works. Features/updates you can expect: Fixed area's Completely renewed mouse movement with much higher accuracy (no miss clicking) Improvements on the walking algorithm, also support for paths Improvements on the interaction methods New/improved camera rotation methods Support for local and global area's Fix of the onActivate method from the Login random Food API functions Prayer API functions Magic API functions Anti Ban API functions and more... Stay tuned! OSBot.org
  2. 3 points
    The first sentence in this thread was "instead of an IRC".. what was the point of then replying "but we have an IRC"?
  3. 1 point
    Hello, I have been playing private servers and runescape for a while now. Some of you may know of me on rune-server. I have a life and concentrate on school and sports and so I come to this site to get the levels that I need in an efficient way. I'll stay active within the community as well as contribute in any way possible. I am looking into programming java and getting involved with other languages and hopefully in the future I can write a few easy scripts for use.
  4. 1 point
    If it would be the bot, other people would have complained about this too.
  5. If you intend on goldfarming, it's worth it. It's also nice to support the community.
  6. PillorySolverprivate int key; private final int[] cages = {6836}; private RSObject[] cage; private RSTile cageTile; public int getKey() { if (Interfaces.get(189) != null) { if (Interfaces.get(189, 2).getModelID() == 9753) { key = 9749; println("KEY: DIAMOND"); return key; } else if (Interfaces.get(189, 2).getModelID() == 9754) { key = 9750; println("KEY: SQUARE"); return key; } else if (Interfaces.get(189, 2).getModelID() == 9755) { key = 9751; println("KEY: CIRCLE"); return key; } else if (Interfaces.get(189, 2).getModelID() == 9756) { key = 9752; println("KEY: TRIANGLE"); return key; } } return -1; } public void solvePilloryRandom() { cageTile = Player.getPosition(); cage = Objects.findNearest(1, cages); if (Camera.getCameraAngle() != 33) { Camera.setCameraAngle(33); } if (Camera.getCameraRotation() != 2) { Camera.setCameraRotation(2); } if (cage.length > 0) { if (Interfaces.get(189) == null && cage[0].isOnScreen()) { cage[0].setClickHeight(40); cage[0].click("Unlock"); } waitForInterface(189, 3); if (Interfaces.get(189, 3) != null) { if (Interfaces.get(189, 3).getModelID() == getKey()) { Interfaces.get(189, 3).click("Ok"); sleep(400, 500); } else if (Interfaces.get(189, 4).getModelID() == getKey()) { Interfaces.get(189, 4).click("Ok"); sleep(400, 500); } else if (Interfaces.get(189, 5).getModelID() == getKey()) { Interfaces.get(189, 5).click("Ok"); sleep(400, 500); } else if (Interfaces.get(189) != null) { sleep(200, 300); } else { TOAD Video of IDs and Process. http://www.youtube.com/embed/akdYGPl2w4g?feature=player_detailpage GF Pinball. Exit Cave id: 15025 Freaky Forester... It seems that id's are continuously changing, from 0, 1024, 512, 768 So for the Mordaut random model ID's for questions. Smithing Set: 11648 - Plate Armor 11612 - Bar 11588 - Ore 11596 - Pickaxe Farming Set: 11556 - Rake 11554 - Watering Can 11530 - Spade 11532 - Gardening Trowel Hat Set: 11557 - Highway man mask 11632 - Cavalier 11558 - Pirate Hat 11637 - Jester Hat Other items (unsure on sets): 11616 - Cake 11562 - Earth Rune 11531 - Gloves 11559 - Logs evil bob island Giles/Niles int[] gilesniles = {2536, 2537, 2538}; enum Niles{ HELM("helmet", 8833), BOWL("bowl", 2807), SWORD("sword", 8836), FISH("fish", 8829), BATTLEAXE("battleaxe", 8828), SHEARS("shears", 8835), SPADE("spade", 8837), RING("ring", 8834), SHIELD("shield", 8832); public static Niles getAnswerByModelId(int id){ for(Niles n : values()){ if(n.getModelId() == id){ return n; } } return null; } Drill Sergeant NPCS & Interactive Objects Oh fuck Fagex I forgot the jumping jacks.
  7. That's a very unlogical thing to say. See, we need to spend money to set up a limited liability company which will effectively make our chance on existence in the long future significantly bigger, legally speaking. This is how p****bot more or less manages to stay around. However this is not a cheap investment, so please next time try to gather some important information first, before holding people back to invest in the future of OSBot.
  8. I don't see any reason whatsoever why you shouldn't make something for Osbot. It's a rapidly growing community. With a greatly dedicated team. We average one big update every week just about. Nothing but improvements. I think an Aio Rcer would gain a TON of hype. Especially from someone with past knowledge like you.
  9. lol flawless flax picker wat its shit money and its one of the easiest scripts that can be done.
  10. Meh

    1 point
    so ure spammin because ur desperate for moderator lol!!!!!!!!!!!!!!!1111111111111111111111111
  11. Food can be used now already, it's really easy to do. You just have to write more than one line, not simply something like eat(id)

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