News & Announcements
Subforums
-
Keep track of the updates contained within released here.
- 14.9k posts
287 topics in this forum
-
Hello everyone, Today we have spent time on reorganizing the thread design of the bot to allow for efficient concurrency. This means each bot will run on multiple threads and can handle multiple actions at the same time. For example, random detection and solving will happen on an entirely different thread than the main loop or the key input handler for example. Currently I'm writing methods to rotate the camera to certain points on the map, for example towards objects or npc's. This will be very useful for getting entities into the view screen, but also is good for anti ban detection. We also have been planning other important stuff for the release. Things li…
-
- 4 replies
- 2.7k views
-
-
Hello everyone, As we are making progress the first functional scripts are starting to get created. Today I wrote a script to cut willows at draynor, banking the logs in the bank and repeat. It's a very simple script, it has no support for bankpins or random events however those functionalities will be added in the coming days. The main thing is that it does its core job of cutting wood very accurately, chopping, walking from and to the bank and banking in a very decent manner. Stay tuned! OSBot.org
-
-
- 27 replies
- 5.5k views
-
-
Hello everyone, Today and yesterday we have been working on a couple of things. First of all, we have improved the bot its overal mechanisms we already implemented. Furthermore we have added a walking algorithm including pathfinding, which allows you to simply say: walkTo(x, y) Hooray! Today we are working on redesigning some of the ways input is handled and the overal design of the script / bot threads. Instead of one single thread, an event driven threading design has been introduced, to allow things to run more concurrently especially in the case of client callbacks. This isn't needed for most things, but in a few occasions this is very handy when develo…
-
-
- 10 replies
- 3k views
-
-
So I just finished the debuging menu. Thought I should let you guys see... Sincerely, Laz.
-
-
- 10 replies
- 3k views
-
-
Just did the injection for game messages. Here's an example script: @ScriptManifest(name = "TreeChopper", author = "Lazaro", version = 1.0D, info = "")class TreeChopper extends Script { def treeId = 66812 def chopping = false def currentTree = null int onLoop() { if(chopping && !currentTree.exists()) { chopping = false currentTree = null Logger.log("Chopped down tree!") } if(!chopping) { currentTree = closestObject(treeId) if(currentTree != null) { Logger.log("Closest tree : (${currentTree.getX()}, ${currentTree.getY()})") selectEntityOption(currentTree, "Chop down") } } return 1000 + random(2000) } void onMessage(String message) …
-
-
- 10 replies
- 3.8k views
-
-
I am scheduling our release for April 1st, and no, it will not be an April fools joke. Although our bot will not have all its features completed, it will allow our community to grow, our collection of scripts to grow, and for our script developers to get accustomed to the bot's scripting API. For script developers, we only be supporting Groovy for the scripting language. It is very similar to Java but simpler. We WILL be supporting Java in the future however! So if you feel you don't like Groovy, no worries. We also have plans to implement JRuby. The VIP script store will NOT be open by then. We do not have enough time to set it up for the release date. VIP sc…
-
-
- 49 replies
- 10.4k views
-
-
Hello fellow botters, Today we have ran and tested our first real script. It's a simple script, cutting normal logs. But it shows our bot is getting better and better. Lazaro has been working on the pathfinder, and we will also add a message listener today or tomorow to support scripting. Also menu support has been added and works perfectly. We hope to have some nice functional scripts by the end of the week while we continue adding features to the scripting api. Stay tuned, OSBot.org!
-
- 9 replies
- 3.7k views
-
-
Hello everyone, Today I have tested the mouse algorithms and they seem legit. It's a mix of all kinds of different algorithms to fool Jagex as much as possible with no fixed patterns whatsoever. Furthermore 100% support for keyboard input has been finished. The bot blocks all input from users when running, but allows all input when paused or terminated. We also have done all menu hooking, so we are pretty much set now to start writing all the methods you will need to script your own magnificent scripts so things will be going faster and faster from now on. Stay tuned! OSBot.org
-
- 1 reply
- 3k views
-
-
Hi all! Yesterday I have been working all day to mix together different curve algorithms together with a lot of normal distribution probability for alternating type, degree, shapes and randomness and a couple of other algorithms for overshooting etc. I've then tested a 1000 different curves by drawing calculated curves. I don't have data to compare it with, like someone recording his mouse position for like 2 minutes while playing, however it looks very natural and like I would move myself. So this will be tweaked a little, but the most important thing left for it to work a 100%, is testing it in a real script and adjust the parameters to get the speed just right.…
-
- 0 replies
- 3.2k views
-
-
Hello everyone, This is going to be a quick read for all of you wondering at what development stage OSBot is currently. Let's cut the crap and get right to the chase: We have 95% of our hooks finished and this is not our focus anymore. We have begun with the scripting engine and api, and needed hooks we miss or that we want to have as a nice feature for the scripting api are hooked on the fly. Currently, the most important part of our scripting api remains the management of input, like the mouse and the keyboard. We are spending some time on this because in the modern days of botting this is one of the most important components to keep you from getting banned. …
-
- 16 replies
- 5.9k views
-
-
Hello, and welcome to OSBot! We're a new botting community for old-school RuneScape. Although our software is still in development, you can expect the release of OSBot within approximately 2-4 weeks. Our team consists of two separate entities. A dedicated core development team consisting of three, very talented programmers. Our second team consists of a number of programmers who develop our scripts. I hope you enjoy your stay here at OSBot. Sincerely, Laz.
-
-
- 18 replies
- 5.2k views
-
Recently Browsing 0
- No registered users viewing this page.