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KMJT

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  1. I am excited, even though I don't mind objective c. Constantly switching between .h and .m in Xcode gets annoying sometimes though and it looks like with Swift there is no .h and .m.
  2. I use ColorPicker for my tutorial script too Not looking good for us lol
  3. KMJT

    #inDialogue()

    Gotta love ColorPicker =D
  4. Yes, there are times during the chat where I need to choose from a number of options (for example, 4 different choices). It is not all just a "click here to continue" chat. Cheers.
  5. Yes, it is the exact case sensitivity and punctuation. I still don't see any way in the API to confirm that certain text is in the npc chat interface. I debugged the interfaces in game and even when I hover over the text sentence, it does not highlight, making me believe it isn't even hooked? Before I remember when I hovered over the sentences, they would highlight. For example, the first sentence is 0, 2nd is 1, and so on. This is how I used to confirm text in an interface. But now I can't even do that? No clue what to do.
  6. Yeah I am talking about the npc chat interface, my bad probably should have made it more clear
  7. KMJT

    setRun

    I think it has been broken for almost a week Refer to this thread, Divinity says the orb is broken: http://osbot.org/forum/topic/49852-is-setrunningtrue-broken/
  8. This is the method I used to use with no problem but lately it does not seem to work anymore: private boolean isTextInOpenInterfaces(String message) { return searchInterfacesForText(message) != null && !searchInterfacesForText(message).isEmpty(); } It is returning false even when the String is clearly in the chat interface. It was working fine before for months.
  9. This is from non-osbot2 api. Is setRunning(true) broken? If so are there any plans to fix it? This does not turn run on, just spams before and after: public int onLoop() throws InterruptedException { log("before"); setRunning(true); log("after"); return 50; }
  10. So literally all you want is a script that when you are in trade, you start the script, and it puts everything in your inventory into the trade, then stops?
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