Light Posted August 13, 2016 Share Posted August 13, 2016 Doesn't teleport when out of food, doesn't handle the doors very well in stronghold 1 Quote Link to comment Share on other sites More sharing options...
wer1sdf2 Posted August 13, 2016 Share Posted August 13, 2016 (PLEASE ASK FOR A TRIAL BEFORE PURCHASING THE SCRIPT - THIS IS A NEW SCRIPT WHICH IS COMPLEX): Upcoming NPCs: Green Dragons Added!, Rock crabs and Sand crabs Added! User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Progress Reports How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') I bought the script, but can you add support for Anti-Poisons? Such as antidote ++. It is hard to bot slayer monsters which poisons with this bot. 1 Quote Link to comment Share on other sites More sharing options...
jukenuke Posted August 14, 2016 Share Posted August 14, 2016 may i have a trial? 1 Quote Link to comment Share on other sites More sharing options...
MTSKLT Posted August 14, 2016 Share Posted August 14, 2016 Quick question, how will this alert me? I'm running it right now, but I have no idea what I should expect. I don't want my ears to get blasted with a loud sound haha 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted August 15, 2016 Author Share Posted August 15, 2016 (edited) The alert system has no sound, an empty popup window will just appear for 2-3 seconds and immediately disappear just as a notification system ^^ Perfect for afk'ing sand/rock crabs without technically botting As for latest changes: (Version 128) - Added anti-dote support, all anti-dote potions - Teleport when out of food feature fixed - Log out on goal level condition fixed As for walking, doors, stronghold doors and walls, can you try switching the walking option when the script starts up? Or have you already tried it There are 4 options and they are all unique, option 3 works best for stronghold and option 4 works best for outside npcs, option 1-2 works best for nearby npcs and is the most efficient/lowest cpu usage. Please let me know how it goes, I provided 4 options so that there is always a possibility of the script working with at least 1 option, so that the script isn't completely useless if there is ever a bug ^^ They should all work generally fine but some work much better in different tiles/areas As for prayer flicking/quickprayer, I'm glad the feature is working but if there is ever a way which you can make a bug happen, just make a bug report explaining how to make the bug happen and I will debug and add an update asap ^^ As for brutal green dragons and aviansies, they are my next target, I will code those npcs ASAP for v129, I'm almost done with looting bag support then I will add aviansies in wildy and perhaps GWD too thanks everyone, update will be live in less than 24 hours. Edited August 15, 2016 by Czar 2 Quote Link to comment Share on other sites More sharing options...
Globbee Posted August 15, 2016 Share Posted August 15, 2016 Does this support green dragons yet? Quote Link to comment Share on other sites More sharing options...
MTSKLT Posted August 15, 2016 Share Posted August 15, 2016 I've never actually seen a pop-up notification even tho I've enabled it with banking, random and on name called. Do you have to focus the client in order to get notified? O r can I just be doing something else, for example in my browser, or won't I get notified when I'm not focussing the client? Thanks! 1 Quote Link to comment Share on other sites More sharing options...
Metras Posted August 15, 2016 Share Posted August 15, 2016 (edited) I've never actually seen a pop-up notification even tho I've enabled it with banking, random and on name called. Do you have to focus the client in order to get notified? O r can I just be doing something else, for example in my browser, or won't I get notified when I'm not focussing the client? Thanks! Same, i always tick it but never seen it (even though it should of went of) Not on windows and not on Linux. Edited August 15, 2016 by Metras 1 Quote Link to comment Share on other sites More sharing options...
Metras Posted August 15, 2016 Share Posted August 15, 2016 (edited) Also just wanted to mention that it also has trouble with heroes guild stairs and the gate inside [INFO][Bot #1][08/15 06:29:22 PM]: Attempting to negotiate obstacle at: [x=2902, y=3510, z=0] [INFO][Bot #1][08/15 06:29:24 PM]: Attempting to negotiate obstacle at: [x=2902, y=3510, z=0] [INFO][Bot #1][08/15 06:29:31 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:32 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:33 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:34 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:35 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:36 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:37 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:38 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:38 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:39 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:40 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:41 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:42 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:43 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:44 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:45 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:46 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:47 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:48 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:49 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:50 PM]: Can reach the ladders, going down. [INFO][Bot #1][08/15 06:29:51 PM]: Script Perfect Fighter has paused! Edited August 15, 2016 by Metras 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted August 15, 2016 Author Share Posted August 15, 2016 (edited) For all bugs associated with walking/paths/tiles, make sure to also state the walking option selected (out of the 4 options at the script startup) so I can fix faster ^^ Will check out heroes guild ASAP. As for alert system, it seems they have been turned off, I will turn them on in the current pending update. The notification popup window will be a rectangle at the bottom-right of the screen for 4 seconds, I may add more options to do with the alert system in a separate tab in the setup window, just making sure all the previous suggestions are all coded The window is always focused (always on top) and disappears after Edited August 15, 2016 by Czar Quote Link to comment Share on other sites More sharing options...
Metras Posted August 15, 2016 Share Posted August 15, 2016 For all bugs associated with walking/paths/tiles, make sure to also state the walking option selected (out of the 4 options at the script startup) so I can fix faster ^^ Will check out heroes guild ASAP. As for alert system, it seems they have been turned off, I will turn them on in the current pending update. The notification popup window will be a rectangle at the bottom-right of the screen for 4 seconds, I may add more options to do with the alert system in a separate tab in the setup window, just making sure all the previous suggestions are all coded The window is always focused (always on top) and disappears after I always use walking mode: 1, as there no explanation how each one of them is different from the other hahaha 1 Quote Link to comment Share on other sites More sharing options...
cmeadow Posted August 16, 2016 Share Posted August 16, 2016 Awesome! Thanks for the update Czar, brutal blacks are gonna be insane 1 Quote Link to comment Share on other sites More sharing options...
WillOSB Posted August 16, 2016 Share Posted August 16, 2016 @Czar Can you please make an update log in the OP please? That way we can keep track of any updates/bug fixes without either sorting through every page on the thread, or missing any great updates! p.s. Is afk mode being added? 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted August 16, 2016 Author Share Posted August 16, 2016 (edited) Update log is a very good idea, I will definitely start an update changelog because I am also losing track of the features coded and the features that still need to be coded As for walking options, I will be writing out an informative post in the thread ASAP. The latest update (v128) is still pending, but it should be live very soon Btw guys, for bot-stop conditions (goal level), you can set target goal levels to 0 if you wish to ignore those levels. The script will stop as soon as all the goal levels are met Right now I am just designing the new misc/settings tab and AFK will be added there, along with a few other options, such as 'stay X tiles away from target npc' (perfect for dragons), will edit this post with new update (v129), got a lot of features ready ^^ List of upcoming updates in the near future - Plugins - Brutal black dragons - Green dragons - Aviansies - Blue dragons - Unicows - Bandits - New Misc Tab - Afk mode - Set distance from npc - Looting bag - 'Lite mode' for reducing lag for displaying items on the setup window - Banking Tab - 'Advanced' checkbox for bank conditions: choose to go to bank when a certain item is gone, e.g. antifire potion, with specific item(s) not just 'loot_full' or 'no_food' There will be a toggle box to toggle simple mode and advanced mode - Recharge prayer instead of going to bank (useful for crabs, for dragons, bandits, wildy npcs) the list will always be expanded as I am always adding new updates, some updates with higher requirements may take a bit longer than the more lower requirement ones, but I will make sure all are added to the script ASAP After all, there have been over 100 updates total for this script so far (since 3 months ago) Edited August 16, 2016 by Czar 1 Quote Link to comment Share on other sites More sharing options...
cmeadow Posted August 19, 2016 Share Posted August 19, 2016 'stay X tiles away from target npc' sounds like a great idea actually 1 Quote Link to comment Share on other sites More sharing options...