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Perfect Fighter AIO

Featured Replies

The safespotting should be improved, it sometimes fails to go back so it fights the npc... overall improvment.

 

Fighting bounds: it doesnt attack npc which was dead while you setup the f7 fight bounds.

 

If you add big bones as looting-> burying and it accidently clicks on a tile with "bones" on them. then it's full inv, the acc doesn't do anything about the "bones" instead tries to pick up the big bones with full inv.

  • Author

I will change the safespot system from: go to safespot when out of combat -> go to safespot immediately if not on safespot, regardless of combat

 

As for fight bounds, I don't understand, so the npcs that were dead in the fight bounds are no longer attacked? I will do some bugtesting hopefully I find a bug so I can fix ^^ :D

 

As for bones, update coming up

 

thanks for feedback everyone, this next update should be a nice update ^^ ;)

Tried back at sewers in draynor again earlier today, have some slight issues;

NFO][Bot #1][06/26 10:02:26 AM]: WebWalkingEvent; No route found! Destinations = [[x=3112, y=9662, z=0]];
[INFO][Bot #1][06/26 10:02:32 AM]: WebWalkingEvent; No route found! Destinations = [[x=3112, y=9662, z=0]];
[INFO][Bot #1][06/26 10:02:38 AM]: WebWalkingEvent; No route found! Destinations = [[x=3112, y=9662, z=0]];
[INFO][Bot #1][06/26 10:02:44 AM]: WebWalkingEvent; No route found! Destinations = [[x=3112, y=9662, z=0]];
[INFO][Bot #1][06/26 10:02:51 AM]: WebWalkingEvent; No route found! Destinations = [[x=3112, y=9662, z=0]];
[INFO][Bot #1][06/26 10:02:57 AM]: WebWalkingEvent; No route found! Destinations = [[x=3112, y=9662, z=0]];
[INFO][Bot #1][06/26 10:03:04 AM]: WebWalkingEvent; No route found! Destinations = [[x=3112, y=9662, z=0]];

d98e185e4d3a42ddbe730cd1a2bdb968.png

 

 

It did the first trip fine, watched to make sure. Woke up this morning to find it stuck, spammed the debug report with that error. 

 

So stuck for 6+ hours ;-;

Edited by whiston

 

As for fight bounds, I don't understand, so the npcs that were dead in the fight bounds are no longer attacked? I will do some bugtesting hopefully I find a bug so I can fix ^^ biggrin.png

 

 

Excatly, thats was what happend to me. It didn't attack 2 NPC out of 5, even tho they were in the fight bound.

Please add support for fairy rings

Edit: Also add option for use of antifire-potions/other potions with an userdefined timer, example i set it to drink every 5minutes

Great script! smile.png

Edited by Robin Hoods

the draynor sewer  and guards now works perfectly fine. i havent tried the bank method down there yet (was on a def acc) and as for finding the npc it works perfectly now thanks czar smile.png

Edited by Sho

l0l nvm get this error message at falador center. -guards. (fixed by re-running the script? )

 

INFO][bot #1][06/26 04:35:53 PM]: Finding nearest npc....
[iNFO][bot #1][06/26 04:35:53 PM]: java.lang.NullPointerException
    at b.b.a.NUl.a(ro:396)
    at b.b.a.NUl.D(ro:32)
    at b.coN.onLoop(ig:147)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(tg:28)
    at java.lang.Thread.run(Unknown Source)
 

about  blue dragon .it cant use the dusty key to the door  .it keep select the key and stand there 

  • Author

New update!


 


Version 0.104


 


- Draynor sewers fixed, everything is perfect now


- Taverley dungeon now has dusty key support


- Fixed npc detection, added an informative log message to guide users if there is ever an error, instead of crashing


- Added more accurate fight bounds and npc detector


- Added attack-back feature, it will prioritize the npcs that it was killing before moving to a next one


 


thanks everyone, keep the suggestions/bugs coming, I will fix/add all updates/suggestions 24/7 smile.png 


 


Please allow a few hours for the update to be registered by admins ^^ biggrin.png


 


edit: fairy rings and anti-fire coming up in next update, the script already supports fairy rings but i didn't enable because I still need to test fairy rings. As for anti-fire I have added a beta version, should be fine but I didn't test all the potions but I want to post the update as fast as possible


Edited by Czar

this isnt working for me. it wont even start the script... ive used all your scripts and they seem to be fine apart from this one


btw im using it on dmm and it will not work? help

  • Author

Any error message? Check console log, if there is an error I will fix ^^ :D

 

Also @Zanock the fight bounds only attacks npcs which are selected, and are in the fight bounds, should I make the fight bounds work for all npcs even if not selected? I can't find any bugs with it, which fighting location/npc? I tested on cows at falador

 

Another update coming up, last update was just bugfixes, this update will be feature additions ^^ :)

  • Author

The update isn't live yet man, the latest update is v1.04, but don't worry I made sure that the map works 100% flawless ^^ biggrin.png

 

The update should be live within 3-4 hours max , just waiting on admins biggrin.png

 

EDIT: Only the beginning of the draynor sewers map works, the rest is mapped wrong that's why, but it should be working fine in v1.04

Edited by Czar

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